hugh grant

hugh grant — CS2 Stats

76561198152849348[U:1:192583620]Steam profile ↗✓ No bans

3,949Tracked matches54%Win rate2020Tracked since
CSDB Rating7.7 StrongPositional Player
FaceitLevel 10Top 12.4% of ranked FACEIT players
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

+48Tracked matches · now 3,949
+3.6ppWin rate · 50.0% → 53.6%

Rating over time

19Days played since 2026-08-24

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGhugh grantFACEITLevel 10STANDINGTop 12.4% of rankedcsdb.gg/stats

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Performance scores

Aim96
Positioning80
Utility42

0–100 skill scores via Leetify.

Recent form

COLD48–44–8Last 10048%Win rateWWLLLLWLLT

Last 10 vs previous 10: −20pp win rate · −0.03 avg rating · +4.8pp headshot accuracy · −11ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 21%
  • Avg reaction 492ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 24%
  • Avg reaction 498ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 21%
  • Avg reaction 504ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim9.6
Utility4.2
Positioning8.0
Opening Duels6.6
Clutch5.0

Sharp aimerEffective flashesLimited utility dependenceStrong positioning

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 89% playstyle similarity

Most alike: positioning profile, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 96 — the mechanical foundation is a clear strength.

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 76% T opening-duel success — entries that actually open the round.

Flashes. 0.78 enemies blinded per flash — utility that consistently lands.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.6
Positioning8.0
Utility4.2
Mechanics7.0
Opening Duels8.9
Win Impact6.2

Composite 7.7/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04−0.02
first ⅓ avg 0.06 → last ⅓ avg 0.04
Reaction time501ms−1ms
first ⅓ avg 502ms → last ⅓ avg 501ms
Headshot accuracy20.0%−2.9%
first ⅓ avg 22.9% → last ⅓ avg 20.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–7 · inferno, 24 Aug →
47%Best headshot accuracy · 12–12 · inferno, 30 Sept →
375msFastest reaction time · 13–8 · anubis, 1 Oct →
13–0Biggest win · mirage, 25 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
10–4In matches decided by ≤2 rounds
1Overtime games

Map breakdown

ancientBest map · 80% over 5infernoWeakest map · 39% over 18
MapGradePlayedRecordWin rateAvg rating
dust2A2615–1158%0.06
infernoC187–1139%0.06
nukeC177–1041%0.05
mirageA127–558%0.04
anubisA85–363%0.08
ancientS54–180%0.04
train—41–325%0.05
vertigo—41–325%0.04
cache—31–233%0.03
office—20–20%-0.02
overpass—10–10%0.07

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (39% over 18). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

2,099Matches
55%Win rate
1.13Avg K/D
75.9ADR
36%Headshot %

Clutches & streaks

45%1v1 clutch win
20%1v2 clutch win
17Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage8956%1.1015.3
Dust25657%1.1215.2
Ancient3743%0.8713.9
Anubis3450%1.0015.6
Inferno1675%1.0815.9
Overpass1436%1.0117.1
Nuke1331%0.9416.1
Vertigo650%0.7813.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.1%Headshot accuracy
47.7%Accuracy (enemy spotted)
52.2%Spray accuracy
81.7%Counter-strafing
8.1°Preaim
499msReaction time
75.6%T opening success
61.4%CT opening success
0.78Enemies flashed / flash
2.1%Flash assists
8.55HE damage / grenade
2.94Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.9449 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

39% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–110.0221%1 Oct →
anubis13–80.0515%1 Oct →
mirage7–130.0322%1 Oct →
office6–13-0.0023%1 Oct →
mirage6–13-0.0223%1 Oct →
nuke4–130.0626%30 Sept →
mirage13–110.0224%30 Sept →
dust28–130.0124%30 Sept →
train5–130.0510%30 Sept →
inferno12–120.0047%30 Sept →
vertigo8–80.1135%29 Sept →
dust213–70.0326%29 Sept →
nuke13–110.0212%28 Sept →
cache7–130.107%28 Sept →
dust213–40.0324%28 Sept →
mirage13–110.0729%26 Sept →
nuke8–130.0510%26 Sept →
dust28–130.0216%26 Sept →
train11–130.0715%26 Sept →
dust213–70.0215%26 Sept →
anubis13–30.1614%26 Sept →
dust212–120.1023%26 Sept →
nuke13–70.0617%26 Sept →
dust213–20.0917%26 Sept →
mirage9–4-0.0033%25 Sept →
mirage13–70.1315%25 Sept →
inferno6–130.109%25 Sept →
nuke4–130.0814%25 Sept →
dust210–130.0413%25 Sept →
inferno2–9-0.1233%25 Sept →
vertigo13–9-0.029%25 Sept →
mirage13–00.0615%25 Sept →
inferno1–130.0024%25 Sept →
dust213–80.1216%24 Sept →
nuke13–30.065%24 Sept →
dust212–120.1221%24 Sept →
vertigo5–130.0219%24 Sept →
mirage8–130.0210%24 Sept →
inferno13–80.0417%24 Sept →
anubis13–50.1510%24 Sept →
mirage13–60.0315%23 Sept →
dust27–20.0919%23 Sept →
dust213–2-0.0118%23 Sept →
inferno4–13-0.0215%23 Sept →
anubis3–13-0.048%23 Sept →
mirage10–130.0723%23 Sept →
inferno11–130.0318%23 Sept →
nuke9–130.0412%23 Sept →
ancient1–13-0.0426%23 Sept →
dust211–13-0.0014%23 Sept →
dust213–70.016%23 Sept →
nuke12–12-0.0721%21 Sept →
inferno13–90.1015%21 Sept →
anubis7–130.0413%21 Sept →
nuke10–13-0.0114%21 Sept →
inferno13–60.0817%20 Sept →
nuke13–90.1226%20 Sept →
dust210–130.0114%20 Sept →
dust213–70.1524%18 Sept →
vertigo6–130.0713%18 Sept →
inferno13–110.0920%18 Sept →
nuke13–90.0916%18 Sept →
dust216–120.0628%31 Aug →
dust24–130.0825%31 Aug →
inferno9–130.0513%31 Aug →
ancient13–110.0816%31 Aug →
nuke8–130.1419%31 Aug →
ancient13–70.0712%31 Aug →
dust23–130.0424%31 Aug →
nuke9–130.0915%30 Aug →
mirage12–120.1318%29 Aug →
inferno8–130.0721%29 Aug →
dust213–70.0523%29 Aug →
nuke13–90.0716%28 Aug →
dust213–60.1134%28 Aug →
inferno9–130.0429%28 Aug →
ancient13–110.0324%28 Aug →
anubis3–13-0.049%28 Aug →
dust213–40.0631%28 Aug →
overpass8–130.0728%27 Aug →
inferno12–120.1229%27 Aug →
cache5–130.0220%27 Aug →
mirage13–7-0.0416%26 Aug →
anubis13–20.1412%26 Aug →
ancient13–10.0521%26 Aug →
dust212–120.1328%25 Aug →
train13–110.1014%25 Aug →
inferno7–13-0.0128%25 Aug →
nuke11–13-0.0125%24 Aug →
office7–13-0.0332%24 Aug →
train9–13-0.0326%24 Aug →
nuke7–13-0.0319%24 Aug →
inferno13–30.1628%24 Aug →
cache10–3-0.0345%24 Aug →
dust213–50.0729%24 Aug →
inferno13–110.0716%24 Aug →
anubis13–70.1528%24 Aug →
inferno13–70.2016%24 Aug →
dust210–13-0.0222%24 Aug →
dust213–110.1419%24 Aug →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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