DAWGR

DAWGR — CS2 Stats

CH76561198151802542[U:1:191536814]Steam profile ↗VAC banned

1,724Tracked matches43%Win rate2023Tracked since
1,443Hours in CS
CSDB Rating4.4 DevelopingPositional Player
Premier CS Rating13,393Blue band · top ~36.9% of ranked players (population est.)
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,393 -8,355 25 Jun – 2 Oct · 26 days played
13,39321,748peak 21,74825 Jun2 Oct
21,751Peak Premier in tracked matches
28Days played since 2026-06-25

Premier CS Rating

  • 8,355 below peak (21,748)
  • -664 over 30 days · declining
  • -7,995 over 90 days
  • Next: Purple band at 15,000 — 1,607 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=12,879), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate58.0%44.8%45.7%above
Shot accuracy4.8%12.4%12.7%7.9% short
Kill/death ratio1.381.031.05above
Match win rate37.8%45.2%45.7%7.9% short

This profile matches the typical Level 7 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDAWGRFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER13,393 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim67
Positioning39
Utility36

0–100 skill scores via Leetify.

Recent form

COLD45–52–3Last 10045%Win rateLLLWWWLTLL

Last 10 vs previous 10: −40pp win rate · −0.02 avg rating · −0.1pp headshot accuracy · +28ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 627ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 599ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 12%
  • Avg reaction 584ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+0.9 against its own average).

Aim6.7
Utility3.6
Positioning3.9
Opening Duels2.6
Clutch2.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 95% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 44% on CT to 27% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 586ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning3.9
Utility3.6
Mechanics5.6
Opening Duels1.7
Win Impact2.6

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time594ms−35ms
first ⅓ avg 629ms → last ⅓ avg 594ms
Headshot accuracy12.8%−2.5%
first ⅓ avg 15.4% → last ⅓ avg 12.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 9–6 · debris, 9 Jul →
41%Best headshot accuracy · 4–13 · anubis, 11 Jul →
375msFastest reaction time · 6–13 · inferno, 20 Jul →
13–2Biggest win · anubis, 9 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L3Current streak
9–8In matches decided by ≤2 rounds
9Overtime games

Map breakdown

infernoBest map · 58% over 19ancientWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
mirageC2511–1444%-0.00
dust2B209–1145%-0.00
infernoA1911–858%-0.00
anubisC125–742%-0.03
ancientD102–820%-0.01
cacheB84–450%-0.00
nukeC52–340%-0.02
debris—11–0100%0.14

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

109,881Lifetime kills
1.38K/D · Top 10% of Level 6 players
3,847Matches
37.8%Match win rate
58.0%Headshot % · Top 10% of Level 6 players
4.8%Shot accuracy
8,068MVPs
1,443Hours (in match)
3,045Bombs planted
964Bombs defused

Most-used weapons

AK-4763,078
AWP8,438
MP91,894
MAC-101,133
FAMAS1,010

Lifetime map wins

5,417dust2
4,650inferno
2,078vertigo
1,602nuke
1,391train
360cbble
353office
74italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

126Matches
49%Win rate
0.98Avg K/D
75.4ADR
36%Headshot %

Clutches & streaks

30%1v1 clutch win
30%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage3155%1.0615.3
Dust22462%1.0514.7
Anubis1741%1.0115.5
Inferno1533%0.8912.1
Vertigo1443%0.8211.1
Ancient1155%1.1116.4
Nuke922%0.6511.6
Cache367%1.0916.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.3%Headshot accuracy
37.0%Accuracy (enemy spotted)
41.0%Spray accuracy
75.3%Counter-strafing
9.2°Preaim
586msReaction time
27.0%T opening success
43.9%CT opening success
0.45Enemies flashed / flash
5.7%Flash assists
10.89HE damage / grenade
2.69Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.3195% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4467 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.9656% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust26–13-0.0011%2 Oct →
mirage3–11-0.0913%28 Sept →
nuke6–13-0.065%28 Sept →
nuke13–70.0913%23 Sept →
nuke13–9-0.0319%6 Sept →
mirage13–70.0511%22 Aug →
mirage14–16-0.0813%3 Aug →
ancient15–150.0111%3 Aug →
ancient11–13-0.0210%2 Aug →
ancient10–130.0413%2 Aug →
anubis13–10-0.108%1 Aug →
inferno13–10-0.0110%31 Jul →
inferno10–130.039%31 Jul →
mirage13–11-0.018%31 Jul →
inferno13–30.0512%30 Jul →
dust24–130.0633%30 Jul →
mirage6–13-0.0310%29 Jul →
dust213–50.067%29 Jul →
dust213–70.0812%29 Jul →
inferno13–11-0.049%29 Jul →
mirage9–13-0.0318%29 Jul →
cache13–50.0213%28 Jul →
ancient12–16-0.0011%28 Jul →
ancient7–13-0.0313%25 Jul →
dust210–13-0.0222%21 Jul →
mirage13–100.0212%20 Jul →
dust215–150.0016%20 Jul →
inferno6–13-0.0711%20 Jul →
inferno5–13-0.034%20 Jul →
inferno10–130.0116%20 Jul →
ancient13–6-0.077%20 Jul →
mirage13–4-0.0314%19 Jul →
ancient13–11-0.0331%18 Jul →
mirage13–30.0320%18 Jul →
mirage11–13-0.0711%18 Jul →
mirage4–110.0617%18 Jul →
mirage13–80.087%17 Jul →
mirage13–6-0.016%17 Jul →
cache13–90.0220%17 Jul →
anubis10–130.0210%16 Jul →
dust210–130.024%16 Jul →
inferno13–11-0.035%16 Jul →
mirage15–15-0.0011%16 Jul →
inferno13–110.009%15 Jul →
mirage4–13-0.084%15 Jul →
mirage3–130.049%15 Jul →
inferno13–40.0423%15 Jul →
inferno1–13-0.0522%15 Jul →
anubis13–9-0.0313%15 Jul →
inferno10–130.0611%14 Jul →
cache6–130.0120%14 Jul →
dust213–90.0511%14 Jul →
mirage3–13-0.0814%14 Jul →
mirage13–30.0525%14 Jul →
dust211–13-0.0325%13 Jul →
inferno11–13-0.0220%13 Jul →
dust213–40.0125%13 Jul →
nuke6–13-0.039%13 Jul →
nuke7–13-0.048%13 Jul →
dust213–11-0.0319%13 Jul →
dust213–4-0.0410%12 Jul →
anubis10–13-0.068%12 Jul →
cache13–110.089%12 Jul →
anubis10–13-0.078%12 Jul →
dust213–40.076%11 Jul →
mirage11–130.0614%11 Jul →
anubis16–13-0.0410%11 Jul →
ancient7–13-0.017%11 Jul →
inferno13–60.0010%11 Jul →
anubis4–13-0.1013%11 Jul →
anubis4–13-0.0241%11 Jul →
mirage13–30.0130%11 Jul →
cache13–7-0.0318%11 Jul →
dust211–13-0.0310%10 Jul →
cache7–13-0.039%10 Jul →
inferno13–70.0411%10 Jul →
cache4–13-0.0616%10 Jul →
mirage13–6-0.012%10 Jul →
mirage10–130.0110%10 Jul →
mirage3–13-0.027%10 Jul →
mirage7–13-0.0112%10 Jul →
anubis13–60.0119%9 Jul →
anubis13–20.0113%9 Jul →
anubis7–13-0.0210%9 Jul →
inferno16–130.0020%9 Jul →
dust213–10-0.0013%9 Jul →
ancient6–13-0.0111%9 Jul →
anubis3–130.029%9 Jul →
dust28–13-0.0214%9 Jul →
cache8–13-0.0632%9 Jul →
dust213–11-0.0312%9 Jul →
debris9–60.1421%9 Jul →
inferno5–13-0.1221%28 Jun →
inferno16–14-0.0216%28 Jun →
inferno8–10.0525%28 Jun →
dust210–13-0.0917%28 Jun →
dust27–13-0.015%28 Jun →
mirage13–30.0426%28 Jun →
dust214–16-0.0612%28 Jun →
ancient6–13-0.0417%25 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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