ZnK ☕

ZnK ☕ — CS2 Stats

DK76561198148625445[U:1:188359717]Steam profile ↗✓ No bans

2,278Tracked matches50%Win rate2022Tracked since
6,436Hours in CS12Hrs last 2 wks
CSDB Rating4.5 DevelopingPositional Player
Premier CS Rating21,499Top 50% of 210,584 CSDB-tracked playersPink band · top ~6.9% of ranked players (population est.)
CSDB Leaderboard#62847 of 257636 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,499 -673 31 Jul – 23 Oct · 28 days played
20,85723,669peak 23,66931 Jul23 Oct
24,133Peak Premier in tracked matches
29Days played since 2026-07-31

Premier CS Rating

  • 2,170 below peak (23,669)
  • -1,428 over 30 days · declining
  • -673 over 90 days
  • Next: Red band at 25,000 — 3,501 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-25
  • Purple band first seen 2026-09-25

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches63——
Win rate54%——
K/D0.93——
Headshot %52%——

Measured 25 Sep 2026 → 26 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,525), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate47.1%46.8%48.2%1.2% short
Shot accuracy11.0%13.0%13.2%2.2% short
Kill/death ratio1.161.061.07above
Match win rate47.4%46.3%46.9%meets

This profile matches the typical Level 9 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGZnK ☕FACEITLevel 8STANDINGTop 31.2% of rankedPREMIER21,499 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim57
Positioning50
Utility33

0–100 skill scores via Leetify.

Recent form

HOT51–48–1Last 10051%Win rateWWLWWLWLWW

Last 10 vs previous 10: +30pp win rate · +0.02 avg rating · −2.1pp headshot accuracy · −85ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 22%
  • Avg reaction 530ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 20%
  • Avg reaction 527ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 570ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim5.7
Utility3.3
Positioning5.0
Opening Duels1.4
Clutch2.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 573ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 63% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.7
Positioning5.0
Utility3.3
Mechanics2.9
Opening Duels2.6
Win Impact5.0

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time574ms+44ms
first ⅓ avg 530ms → last ⅓ avg 574ms
Headshot accuracy19.4%−0.9%
first ⅓ avg 20.3% → last ⅓ avg 19.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–2 · inferno, 4 Sept →
42%Best headshot accuracy · 3–13 · ancient, 26 Sept →
398msFastest reaction time · 13–8 · ancient, 22 Aug →
13–1Biggest win · inferno, 24 Oct →

Across the last 100 tracked matches.

Highlights

8Longest win streak
W2Current streak
10–4In matches decided by ≤2 rounds
7Overtime games

Map breakdown

infernoBest map · 65% over 20cacheWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
nukeB2110–1148%0.00
anubisB2110–1148%-0.00
infernoS2013–765%0.01
ancientA2012–860%-0.00
cacheD72–529%-0.02
mirageD62–433%-0.01
dust2—30–30%-0.07
vertigo—11–0100%-0.01
train—11–0100%0.01

Across the last 100 tracked matches.

Lifetime stats

125,174Lifetime kills
1.16K/D · Top 50% of Level 8 players
6,058Matches
47.4%Match win rate · Top 50% of Level 8 players
47.1%Headshot % · Top 50% of Level 8 players
11.0%Shot accuracy
14,569MVPs
2,765Hours (in match)
8,949Bombs planted
1,727Bombs defused

Most-used weapons

Lifetime map wins

10,967inferno
8,120dust2
6,120nuke
2,146vertigo
1,730train
1,704cbble
121italy
103office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

358Matches
52%Win rate
1.09Avg K/D
72.8ADR
44%Headshot %

Clutches & streaks

31%1v1 clutch win
17%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage3743%0.8813.7
Inferno2677%1.3114.6
Anubis2454%1.0114.7
Ancient2157%0.8913.8
Nuke944%0.6710.4
Dust2633%1.0414.8
Train650%0.8413.7
Overpass560%0.9612.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.1%Headshot accuracy
28.5%Accuracy (enemy spotted)
35.0%Spray accuracy
63.0%Counter-strafing
7.2°Preaim
573msReaction time
41.1%T opening success
39.5%CT opening success
0.35Enemies flashed / flash
2.4%Flash assists
9.23HE damage / grenade
2.79Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3496 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.4629% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
inferno13–1-0.0918%24 Oct →
vertigo13–8-0.0130%24 Oct →
nuke9–130.0132%23 Oct →
anubis13–11-0.048%23 Oct →
inferno13–30.1021%23 Oct →
ancient7–13-0.0420%23 Oct →
ancient16–130.0322%23 Oct →
anubis9–130.0013%17 Oct →
cache13–11-0.0612%17 Oct →
inferno13–110.0524%16 Oct →
nuke5–13-0.0418%16 Oct →
mirage11–130.0112%16 Oct →
nuke13–10-0.0619%16 Oct →
train13–100.0127%16 Oct →
ancient13–7-0.0522%16 Oct →
ancient6–13-0.0510%10 Oct →
inferno5–130.0338%10 Oct →
mirage3–13-0.0824%10 Oct →
nuke13–100.0125%10 Oct →
nuke5–13-0.0526%9 Oct →
inferno13–4-0.009%9 Oct →
inferno3–130.0221%4 Oct →
mirage7–13-0.0511%4 Oct →
anubis13–40.047%4 Oct →
anubis13–7-0.0017%3 Oct →
mirage13–70.0626%3 Oct →
dust29–13-0.0217%3 Oct →
ancient4–13-0.0416%3 Oct →
dust212–16-0.0712%3 Oct →
dust24–13-0.1219%3 Oct →
nuke13–100.0627%2 Oct →
anubis13–4-0.0221%2 Oct →
mirage13–110.0416%2 Oct →
cache7–13-0.046%2 Oct →
mirage8–13-0.0727%30 Sept →
anubis8–130.0321%30 Sept →
ancient3–13-0.0242%26 Sept →
inferno4–13-0.0624%26 Sept →
cache14–160.0219%26 Sept →
ancient13–100.0326%26 Sept →
anubis13–5-0.0213%25 Sept →
anubis11–13-0.0212%25 Sept →
anubis13–110.0523%19 Sept →
inferno9–130.0220%19 Sept →
nuke2–13-0.0623%18 Sept →
anubis13–4-0.0222%18 Sept →
ancient13–90.0023%18 Sept →
inferno13–70.0015%12 Sept →
anubis8–13-0.0317%12 Sept →
cache13–7-0.0211%12 Sept →
ancient9–13-0.0717%12 Sept →
ancient2–130.0219%12 Sept →
inferno13–50.1119%12 Sept →
ancient16–140.0116%11 Sept →
anubis9–130.0117%11 Sept →
nuke13–70.0729%11 Sept →
inferno5–13-0.0314%11 Sept →
anubis6–13-0.0516%5 Sept →
ancient15–150.0218%5 Sept →
ancient13–110.0221%4 Sept →
inferno13–90.0537%4 Sept →
inferno13–20.1119%4 Sept →
nuke13–60.018%4 Sept →
ancient16–130.0229%29 Aug →
nuke7–10.0726%29 Aug →
anubis13–90.0325%29 Aug →
nuke13–90.0019%29 Aug →
cache10–13-0.0427%28 Aug →
nuke10–130.1024%28 Aug →
anubis13–80.0612%28 Aug →
nuke3–13-0.0418%26 Aug →
inferno14–16-0.0613%22 Aug →
ancient13–80.0031%22 Aug →
nuke9–13-0.0812%22 Aug →
inferno13–10-0.0326%22 Aug →
ancient13–7-0.0022%21 Aug →
anubis10–13-0.0018%21 Aug →
inferno13–30.0521%21 Aug →
inferno13–110.0426%21 Aug →
anubis8–13-0.0311%15 Aug →
nuke13–30.0811%15 Aug →
nuke5–13-0.0326%15 Aug →
inferno13–6-0.0326%15 Aug →
cache10–130.0421%14 Aug →
nuke13–50.0120%14 Aug →
inferno13–110.0314%14 Aug →
ancient8–13-0.0413%14 Aug →
ancient13–100.0426%8 Aug →
inferno8–13-0.0622%8 Aug →
cache5–13-0.0338%8 Aug →
anubis13–100.0616%8 Aug →
nuke13–110.0621%8 Aug →
nuke10–13-0.0316%7 Aug →
nuke6–13-0.0021%7 Aug →
ancient13–90.0418%7 Aug →
nuke3–13-0.0330%1 Aug →
anubis9–130.0220%1 Aug →
ancient13–10-0.036%1 Aug →
anubis6–13-0.0423%1 Aug →
anubis6–13-0.0518%31 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.