Lukas

Lukas — CS2 Stats

DE76561198148464750[U:1:188199022]Steam profile ↗✓ No bans

962Tracked matches48%Win rate2020Tracked since
1,547Hours in CS
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating14,688Blue band · top ~30% of ranked players (population est.)
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,688 +2,629 8 Aug – 28 Oct · 27 days played
12,05914,999peak 14,9998 Aug28 Oct
14,999Peak Premier in tracked matches
43Days played since 2026-05-21

Premier CS Rating

  • 311 below peak (14,999)
  • +101 over 30 days · steady
  • +2,629 over 90 days
  • Next: Purple band at 15,000 — 312 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,595), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate32.7%45.7%46.8%14.1% short
Shot accuracy13.9%12.7%13.0%above
Kill/death ratio1.021.051.060.04 short
Match win rate68.2%45.7%46.3%above

This profile matches the typical Level 8 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGLukasFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER14,688 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim75
Positioning64
Utility25

0–100 skill scores via Leetify.

Recent form

STEADY47–50–3Last 10047%Win rateLWLLLWLTWW

Last 10 vs previous 10: −20pp win rate · +0.02 avg rating · −2.4pp headshot accuracy · −8ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 11%
  • Avg reaction 522ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 11%
  • Avg reaction 563ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 12%
  • Avg reaction 566ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.6 against its own average).

Aim7.5
Utility2.5
Positioning6.4
Opening Duels4.9
Clutch1.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 91% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 558ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning6.4
Utility2.5
Mechanics4.9
Opening Duels5.4
Win Impact4.4

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg 0.00 → last ⅓ avg 0.02
Reaction time562ms−59ms
first ⅓ avg 621ms → last ⅓ avg 562ms
Headshot accuracy11.5%−0.2%
first ⅓ avg 11.7% → last ⅓ avg 11.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–6 · mirage, 17 Aug →
40%Best headshot accuracy · 13–4 · nuke, 26 Sept →
438msFastest reaction time · 9–2 · anubis, 19 Aug →
13–2Biggest win · dust2, 19 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
5–6In matches decided by ≤2 rounds
6Overtime games

Map breakdown

nukeBest map · 72% over 18infernoWeakest map · 21% over 14
MapGradePlayedRecordWin rateAvg rating
nukeS1813–572%0.04
cacheB178–947%0.01
dust2B157–847%0.01
infernoD143–1121%0.03
ancientD123–925%0.02
anubisA106–460%0.02
mirageA85–363%0.03
vertigo—21–150%0.03
debris—10–10%-0.12
overpass—10–10%0.02
office—11–0100%-0.00
train—10–10%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (21% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

80,595Lifetime kills
1.02K/D
9,103Matches
68.2%Match win rate · Top 5% of Level 7 players
32.7%Headshot %
13.9%Shot accuracy · Top 50% of Level 7 players
8,855MVPs
1,547Hours (in match)
4,936Bombs planted
912Bombs defused

Most-used weapons

AK-4714,354
P906,219
AWP4,651
UMP-453,796
MP92,621
MP72,565
AUG2,172

Lifetime map wins

7,298dust2
6,060inferno
5,692nuke
1,942office
1,341vertigo
452cbble
430train
254lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

241Matches
52%Win rate
1.06Avg K/D
78.1ADR
40%Headshot %

Clutches & streaks

28%1v1 clutch win
23%1v2 clutch win
9Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage6248%0.9913.2
Inferno4365%1.1716.9
Anubis3047%1.1316.3
Ancient2752%1.1515.6
Nuke2662%1.1215.1
Vertigo2454%1.0114.7
Dust21844%0.8513.7
Overpass2100%1.0819.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.1%Headshot accuracy
42.8%Accuracy (enemy spotted)
45.1%Spray accuracy
71.9%Counter-strafing
10.0°Preaim
558msReaction time
45.3%T opening success
57.8%CT opening success
0.35Enemies flashed / flash
3.0%Flash assists
3.36HE damage / grenade
3.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.1488% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3456 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache9–13-0.048%28 Oct →
anubis13–50.039%26 Oct →
nuke11–130.028%26 Oct →
dust213–16-0.0117%22 Oct →
anubis6–13-0.0211%18 Oct →
nuke16–140.167%8 Oct →
nuke10–130.0411%5 Oct →
vertigo12–120.0214%4 Oct →
nuke13–90.027%2 Oct →
anubis13–40.0514%30 Sept →
nuke13–40.0340%26 Sept →
cache13–9-0.056%26 Sept →
ancient16–140.0110%26 Sept →
dust26–13-0.045%26 Sept →
inferno13–16-0.0014%22 Sept →
inferno7–130.0512%19 Sept →
nuke8–13-0.0110%19 Sept →
cache13–110.0415%19 Sept →
nuke13–11-0.019%19 Sept →
ancient13–80.038%19 Sept →
dust213–20.0515%19 Sept →
ancient9–130.037%18 Sept →
cache13–70.0912%18 Sept →
inferno11–130.0711%18 Sept →
inferno4–130.0311%10 Sept →
dust213–50.009%8 Sept →
ancient1–60.1223%29 Aug →
nuke13–100.085%29 Aug →
ancient5–13-0.0412%26 Aug →
anubis11–13-0.018%26 Aug →
dust29–13-0.0511%23 Aug →
inferno11–130.0711%23 Aug →
ancient8–13-0.009%22 Aug →
nuke13–70.0817%22 Aug →
inferno4–130.115%21 Aug →
cache13–40.0214%21 Aug →
nuke13–110.038%21 Aug →
mirage10–13-0.0512%20 Aug →
inferno10–130.0813%19 Aug →
anubis9–20.025%19 Aug →
nuke13–60.1311%19 Aug →
mirage13–80.0213%19 Aug →
dust25–130.0312%19 Aug →
anubis5–130.0114%18 Aug →
ancient9–130.0210%18 Aug →
nuke13–20.0711%18 Aug →
mirage13–50.0610%18 Aug →
cache10–130.1210%18 Aug →
nuke9–130.0214%18 Aug →
cache13–50.1118%17 Aug →
dust213–70.108%17 Aug →
anubis13–50.1215%17 Aug →
ancient7–13-0.025%17 Aug →
mirage13–60.169%17 Aug →
dust213–50.1015%15 Aug →
inferno13–90.0718%10 Aug →
debris8–8-0.1218%10 Aug →
anubis13–10-0.016%9 Aug →
inferno13–40.086%9 Aug →
dust210–130.0519%9 Aug →
dust29–130.056%9 Aug →
inferno4–9-0.083%9 Aug →
inferno9–130.086%8 Aug →
mirage8–2-0.010%8 Aug →
dust213–6-0.066%8 Aug →
ancient1–13-0.0517%8 Aug →
nuke6–130.0316%8 Aug →
overpass3–90.0214%8 Aug →
anubis9–13-0.0419%7 Aug →
nuke13–80.0213%7 Aug →
cache13–60.0510%1 Aug →
dust213–160.0012%31 Jul →
cache10–130.0413%31 Jul →
ancient16–130.1012%29 Jul →
anubis13–20.0912%29 Jul →
mirage6–13-0.019%29 Jul →
nuke13–20.016%28 Jul →
inferno5–9-0.0312%28 Jul →
ancient9–130.0116%26 Jul →
inferno8–13-0.059%26 Jul →
cache10–130.0111%26 Jul →
inferno13–7-0.0113%26 Jul →
mirage13–100.0618%26 Jul →
nuke13–5-0.027%25 Jul →
mirage6–13-0.017%25 Jul →
cache9–13-0.0215%25 Jul →
cache3–13-0.027%25 Jul →
dust213–5-0.056%24 Jul →
cache5–13-0.0117%15 Jul →
dust210–130.0213%11 Jul →
cache2–13-0.0313%4 Jul →
vertigo13–70.0514%4 Jul →
cache13–4-0.0112%4 Jul →
dust213–80.0210%26 Jun →
cache11–13-0.0517%26 Jun →
ancient12–120.048%15 Jun →
nuke13–5-0.0211%8 Jun →
office8–2-0.004%8 Jun →
train11–13-0.0114%21 May →
cache13–4-0.0613%21 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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