PolishŻul

PolishŻul — CS2 Stats

EC76561198148062729[U:1:187797001]Steam profile ↗✓ No bans

903Tracked matches59%Win rate2021Tracked since
2,915Hours in CS16Hrs last 2 wks
CSDB Rating5.7 SolidSupport
Premier CS Rating16,186Purple band · top ~23.7% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 50 days played since 5 Jun 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 16,186 +244 5 Jun15 Sept · 20 days played
14,88517,241peak 17,2415 Jun15 Sept
17,241Peak Premier in tracked matches
50Days played since 2026-06-05

Premier CS Rating

  • 1,055 below peak (17,241)
  • -25 over 90 days
  • Next: Pink band at 20,000 3,814 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=12,413), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate36.6%42.7%43.8%7.2% short
Shot accuracy14.9%11.2%12.0%above
Kill/death ratio0.901.001.020.11 short
Match win rate43.7%43.9%44.7%1.0% short

This profile matches the typical Level 5 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPolishŻulFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER16,186 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim73
Positioning44
Utility46

0–100 skill scores via Leetify.

Recent form

STEADY494110Last 10049%Win rateTWLLWLWWWT

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · +4.6pp headshot accuracy · −30ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 221 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 20%
  • Avg reaction 549ms

Last 10

  • 532 · 50% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 18%
  • Avg reaction 560ms

Last 20

  • 983 · 45% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 16%
  • Avg reaction 574ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.4 against its own average).

Aim7.3
Utility4.6
Positioning4.4
Opening Duels1.3
Clutch2.6

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 92% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.76 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 571ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning4.4
Utility4.6
Mechanics6.5
Opening Duels1.9
Win Impact8.1

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.02
first ⅓ avg -0.02 → last ⅓ avg -0.03
Reaction time569ms−88ms
first ⅓ avg 657ms → last ⅓ avg 569ms
Headshot accuracy15.8%−0.0%
first ⅓ avg 15.9% → last ⅓ avg 15.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 13–1 · mirage, 14 Aug
35%Best headshot accuracy · 13–10 · nuke, 14 Sept
398msFastest reaction time · 0–13 · mirage, 9 Jul
13–1Biggest win · dust2, 13 Sept

Across the last 100 tracked matches.

Highlights

6Longest win streak
96In matches decided by ≤2 rounds
10Overtime games

Map breakdown

anubisBest map · 60% over 5nukeWeakest map · 44% over 18
MapGradePlayedRecordWin rateAvg rating
mirageB49242549%-0.02
dust2A1810856%-0.03
nukeC1881044%-0.03
anubisA53260%-0.04
ancient41325%-0.03
train2020%-0.05
office220100%0.01
inferno21150%-0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (44% over 18). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

69,156Lifetime kills
0.90K/D
4,253Matches
43.7%Match win rate
36.6%Headshot %
14.9%Shot accuracy · Top 50% of Level 4 players
8,252MVPs
1,543Hours (in match)
2,619Bombs planted
674Bombs defused

Most-used weapons

AK-4714,360
AWP6,384
P902,360
SG 5532,138
MAC-102,004
SSG 081,709

Lifetime map wins

6,944dust2
4,289nuke
1,672inferno
1,324train
1,025vertigo
271cbble
64office
44safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

80Matches
61%Win rate
0.80Avg K/D
72.2ADR
41%Headshot %

Clutches & streaks

33%1v1 clutch win
35%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage3868%0.8413.8
Anubis1070%1.1218.1
Nuke944%0.619.0
Dust2367%0.8215.0
Ancient30%0.4815.0
Inferno2100%0.469.5
Vertigo2100%0.539.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.9%Headshot accuracy
34.1%Accuracy (enemy spotted)
36.9%Spray accuracy
79.0%Counter-strafing
7.2°Preaim
571msReaction time
35.8%T opening success
39.8%CT opening success
0.76Enemies flashed / flash
4.0%Flash assists
10.10HE damage / grenade
3.79Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.9399% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.7921 — below the 4 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.7666% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage12–12-0.0316%16 Sept
dust213–11-0.0516%16 Sept
mirage14–16-0.0218%15 Sept
nuke9–13-0.0316%14 Sept
nuke13–10-0.0235%14 Sept
dust23–13-0.0510%14 Sept
dust213–1-0.1020%13 Sept
ancient13–9-0.065%13 Sept
dust211–5-0.0330%12 Sept
mirage12–12-0.0718%12 Sept
nuke13–110.0215%12 Sept
mirage13–10-0.037%10 Sept
nuke9–13-0.0013%9 Sept
anubis8–13-0.113%9 Sept
nuke13–7-0.0419%9 Sept
nuke5–13-0.0825%8 Sept
dust213–6-0.0215%8 Sept
mirage15–15-0.0610%7 Sept
mirage10–13-0.0016%7 Sept
mirage9–13-0.0613%4 Sept
mirage13–8-0.019%4 Sept
dust213–8-0.0810%4 Sept
mirage13–7-0.0515%3 Sept
mirage13–2-0.029%3 Sept
mirage6–130.0016%2 Sept
dust28–13-0.0418%1 Sept
nuke11–13-0.069%1 Sept
nuke13–4-0.0316%31 Aug
dust213–10-0.0015%31 Aug
mirage13–40.0217%31 Aug
dust26–13-0.0629%30 Aug
mirage7–130.0222%30 Aug
dust213–80.0120%30 Aug
ancient15–15-0.0516%30 Aug
mirage1–6-0.070%14 Aug
mirage13–10.0910%14 Aug
train11–13-0.0516%13 Aug
mirage7–2-0.0112%13 Aug
mirage13–11-0.0217%13 Aug
dust214–16-0.0113%12 Aug
office13–8-0.0616%9 Aug
mirage13–80.009%6 Aug
mirage10–130.0111%6 Aug
inferno10–130.0224%5 Aug
office13–50.0824%31 Jul
mirage3–13-0.0917%31 Jul
mirage16–14-0.0315%29 Jul
nuke13–60.0113%26 Jul
mirage13–50.0214%26 Jul
mirage13–50.0115%26 Jul
ancient12–16-0.0016%26 Jul
mirage13–10-0.0318%24 Jul
nuke10–13-0.0817%22 Jul
mirage16–14-0.0217%21 Jul
mirage6–13-0.0827%20 Jul
mirage13–7-0.036%20 Jul
mirage13–80.0223%17 Jul
mirage13–10-0.0111%16 Jul
mirage13–60.0813%16 Jul
mirage11–13-0.0219%13 Jul
mirage7–13-0.0220%13 Jul
mirage0–13-0.0233%9 Jul
mirage13–80.0215%8 Jul
mirage4–13-0.0514%5 Jul
dust212–12-0.0610%5 Jul
mirage9–13-0.059%4 Jul
mirage5–13-0.058%4 Jul
anubis13–7-0.0010%1 Jul
dust213–16-0.0110%29 Jun
dust213–8-0.069%28 Jun
nuke13–11-0.0228%25 Jun
mirage6–130.0522%24 Jun
dust26–13-0.019%24 Jun
nuke4–13-0.117%23 Jun
anubis13–11-0.0213%23 Jun
dust213–9-0.0420%23 Jun
anubis13–80.0116%22 Jun
nuke10–130.0311%20 Jun
dust25–130.0122%20 Jun
nuke13–10-0.078%18 Jun
train4–13-0.0522%18 Jun
mirage12–12-0.0320%18 Jun
nuke14–16-0.0317%17 Jun
mirage13–11-0.0717%17 Jun
inferno19–15-0.0812%16 Jun
nuke9–13-0.0617%16 Jun
mirage12–12-0.039%16 Jun
mirage12–12-0.0319%16 Jun
mirage12–12-0.0217%11 Jun
mirage12–120.0616%11 Jun
ancient7–13-0.0110%10 Jun
nuke9–13-0.0610%7 Jun
mirage8–13-0.0214%7 Jun
anubis4–13-0.0818%5 Jun
dust213–90.0519%5 Jun
nuke13–50.0613%5 Jun
mirage13–110.0517%5 Jun
mirage13–7-0.0229%5 Jun
mirage13–80.0334%5 Jun
mirage13–10-0.0411%5 Jun

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →