Feezo.#

Feezo.# — CS2 Stats

DE76561198146823636[U:1:186557908]Steam profile ↗

1,423Tracked matches59%Win rate2020Tracked since
6,681Hours in CS17Hrs last 2 wks
CSDB Rating6.6 SolidAggressive Rifler
Premier CS Rating19,165Purple band · top ~11.8% of ranked players (population est.)
CSDB Leaderboard#12723 of 27452 tracked
FaceitLevel 9 · 1,515 ELOTop 20.7% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=1,109), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate51.0%49.0%52.0%meets
Shot accuracy17.2%13.1%13.7%above
Kill/death ratio2.161.081.08above
Match win rate49.2%46.9%48.8%meets

Across every metric we can compare, this profile already matches the typical Level 10 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGFeezo.#FACEITLevel 9 · 1,515 ELOSTANDINGTop 20.7% of rankedPREMIER19,165 · Purple bandcsdb.gg/stats

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Performance scores

Aim88
Positioning58
Utility35

0–100 skill scores via Leetify.

Recent form

HOT58375Last 10058%Win rateLWLWWWWTWW

Last 10 vs previous 10: +10pp win rate · -0.09 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.8
Aggression8.1
Utility3.5
Positioning5.8
Opening Duels4.0
Clutch3.4

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: positioning profile, opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 30 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 57% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 640ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning5.8
Utility3.5
Mechanics7.0
Opening Duels4.0
Win Impact7.9

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time637ms+16ms
first ⅓ avg 621ms → last ⅓ avg 637ms
Headshot accuracy30.1%−2.0%
first ⅓ avg 32.2% → last ⅓ avg 30.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.18Best rating — ancient 9–13
131Biggest win — ancient
7Longest win streak
94In matches decided by ≤2 rounds
7Overtime games

Map breakdown

mirageBest map · 100% over 5nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
cacheS2720774%0.02
dust2B178947%0.01
ancientS1611569%0.04
infernoC114736%0.03
anubisC94544%0.00
nukeD72529%0.03
mirageS550100%0.02
vertigo32167%0.02
train2020%0.04
overpass220100%0.01
stronghold1010%0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

237,680Lifetime kills
2.16K/D · Top 5% of Level 9 players
5,627Matches
49.2%Match win rate · Top 50% of Level 9 players
51.0%Headshot % · Top 50% of Level 9 players
17.2%Shot accuracy · Top 25% of Level 9 players
21,127MVPs
2,499Hours (in match)
5,622Bombs planted
2,056Bombs defused

Most-used weapons

AK-4757,809
AWP57,641
P2502,688
Knife2,160
FAMAS1,511
XM10141,397

Lifetime map wins

10,201inferno
9,421dust2
2,686nuke
2,683cbble
1,632train
888vertigo
253office
105lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,353Matches
53%Win rate
1.14Avg K/D
80.7ADR
52%Headshot %

Clutches & streaks

37%1v1 clutch win
25%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Dust215346%1.1115.9
Ancient14254%1.0916.2
Anubis8444%1.0015.6
Inferno8256%1.1017.5
Mirage7845%1.0116.4
Nuke2339%1.0215.8
Cache1872%1.2719.1
Overpass1573%1.1618.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

30.6%Headshot accuracy
37.5%Accuracy (enemy spotted)
40.3%Spray accuracy
81.7%Counter-strafing
7.9°Preaim
640msReaction time
35.1%T opening success
57.2%CT opening success
0.36Enemies flashed / flash
6.2%Flash assists
9.97HE damage / grenade
5.80Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3573 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.0735% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust23–13-0.0833%28 Aug
mirage13–90.0324%28 Aug
dust25–130.0321%28 Aug
ancient13–10-0.0815%27 Aug
dust213–60.0630%26 Aug
cache13–100.0750%25 Aug
ancient13–10.1247%25 Aug
ancient15–150.0022%23 Aug
cache16–14-0.180%22 Aug
cache13–40.0045%7 Aug
mirage13–110.0135%7 Aug
nuke16–130.1439%7 Aug
cache13–30.0728%26 Jul
ancient9–130.1832%26 Jul
nuke7–13-0.0126%26 Jul
cache10–130.1431%25 Jul
nuke13–70.0844%25 Jul
ancient13–60.1137%25 Jul
inferno13–10.1533%16 Jul
cache7–130.0036%16 Jul
inferno13–50.1234%6 Jul
ancient13–11-0.0514%3 Jul
mirage13–5-0.0028%3 Jul
dust27–130.0923%3 Jul
nuke6–130.0528%3 Jul
inferno4–130.1330%3 Jul
inferno11–130.0020%1 Jul
dust211–13-0.0234%22 Jun
mirage13–90.0129%22 Jun
nuke8–130.0137%21 Jun
inferno8–130.0134%21 Jun
dust213–100.0129%21 Jun
ancient5–13-0.0825%21 Jun
ancient13–9-0.0339%20 Jun
dust25–130.0418%20 Jun
dust213–10-0.0522%15 Jun
anubis9–13-0.0923%15 Jun
dust213–60.0444%15 Jun
dust210–13-0.0120%14 Jun
cache13–6-0.0421%14 Jun
dust213–11-0.0325%13 Jun
cache13–70.0123%12 Jun
cache13–70.0017%12 Jun
dust29–13-0.0418%11 Jun
inferno10–13-0.0728%11 Jun
anubis15–150.0133%10 Jun
cache13–100.0123%10 Jun
ancient13–60.1533%8 Jun
nuke9–13-0.0321%8 Jun
dust213–60.0748%8 Jun
inferno9–13-0.0220%8 Jun
ancient16–140.0224%8 Jun
inferno13–110.0723%8 Jun
dust213–80.1721%8 Jun
ancient13–110.0128%7 Jun
train8–130.0936%7 Jun
vertigo13–110.0531%7 Jun
vertigo13–80.0838%5 Jun
ancient6–130.1238%5 Jun
cache13–90.1150%4 Jun
ancient13–70.0114%3 Jun
inferno8–13-0.0538%3 Jun
anubis7–13-0.0620%3 Jun
cache9–130.0345%3 Jun
vertigo10–13-0.0729%3 Jun
ancient11–13-0.0818%1 Jun
dust24–130.0055%29 May
anubis13–20.1437%29 May
ancient13–80.0735%28 May
cache13–8-0.0252%28 May
dust27–13-0.0324%28 May
inferno7–13-0.0031%28 May
mirage13–40.0333%28 May
anubis6–13-0.0821%28 May
anubis13–40.0620%26 May
anubis19–150.0221%26 May
overpass13–9-0.0233%25 May
anubis3–130.0011%25 May
train12–12-0.0124%25 May
stronghold3–130.0141%24 May
cache13–40.0822%24 May
ancient13–90.0846%24 May
overpass16–140.0324%24 May
cache13–30.0241%22 May
cache12–120.0036%22 May
cache6–13-0.0750%22 May
cache11–130.0430%19 May
cache9–130.0328%19 May
cache13–90.0519%15 May
cache13–3-0.0545%15 May
cache13–30.0225%15 May
cache13–8-0.0232%13 May
nuke8–8-0.0535%13 May
inferno9–30.0525%13 May
anubis13–50.0232%12 May
cache13–100.0328%11 May
dust213–9-0.0532%10 May
cache13–90.0147%10 May
cache13–40.0634%10 May
cache13–40.0548%10 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →