Reasonable Bulge

Reasonable Bulge — CS2 Stats

GB76561198145672513[U:1:185406785]Steam profile ↗✓ No bans

1,399Tracked matches53%Win rate2020Tracked since
5,232Hours in CS1Hrs last 2 wks
CSDB Rating6.6 SolidSupport
Premier CS Rating26,475Top 10% of 215,386 CSDB-tracked playersRed band · top ~2.3% of ranked players (population est.)
CSDB Leaderboard#10488 of 261551 tracked
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 8 Sep 2026 (67 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,399 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 26,475 -4,256 12 Apr – 8 Sept · 16 days played
25,56530,747peak 30,74712 Apr8 Sept
Faceit ELO: 2,597 +0 3 Sept – 8 Sept · 3 observations
2,5972,597peak 2,5973 Sept8 Sept
30,841Peak Premier in tracked matches
2,597Highest Faceit ELO seen on CSDB
41Days played since 2026-04-12

Faceit ELO

  • At peak — 2,597
  • Next: 3,000 ELO at 3,000 — 403 to go
  • Reached: 2,500 ELO · Level 10 · Level 9 · Level 8
  • 2,500 ELO first seen 2026-09-03
  • Level 10 first seen 2026-09-03

Premier CS Rating

  • 4,272 below peak (30,747)
  • -103 over 30 days · steady
  • -2,980 over 90 days
  • Next: Gold band at 30,000 — 3,525 to go
  • Reached: Gold band · Red band · Pink band · Purple band
  • Red band first seen 2026-09-03
  • Pink band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate53.1%49.3%50.9%above
Shot accuracy12.2%13.4%11.8%above
Kill/death ratio0.851.121.180.33 short
Match win rate45.2%48.5%51.9%6.7% short

This profile matches the typical Gold band player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGReasonable BulgePREMIER26,475 · Red bandPEAK ELO2,597csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim80
Positioning54
Utility66

0–100 skill scores via Leetify.

Recent form

STEADY53–44–3Last 10053%Win rateLLLWWLWLWW

Last 10 vs previous 10: −10pp win rate · −0.02 avg rating · −2.3pp headshot accuracy · −83ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 25%
  • Avg reaction 547ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 31%
  • Avg reaction 522ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 32%
  • Avg reaction 563ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.1 against its own average).

Aim8.0
Utility6.6
Positioning5.4
Opening Duels2.0
Clutch3.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 85% playstyle similarity

Most alike: utility contribution, positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.1° off target when enemies appear — placement, not flicking, is the bigger win available.

T-side openings. Opening success drops from 42% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 585ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning5.4
Utility6.6
Mechanics7.2
Opening Duels1.5
Win Impact6.1

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time580ms−4ms
first ⅓ avg 585ms → last ⅓ avg 580ms
Headshot accuracy29.1%+3.9%
first ⅓ avg 25.3% → last ⅓ avg 29.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–4 · cache, 29 Apr →
53%Best headshot accuracy · 2–13 · overpass, 2 May →
305msFastest reaction time · 2–13 · anubis, 8 Aug →
13–0Biggest win · cache, 17 Jul →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L3Current streak
7–5In matches decided by ≤2 rounds
3Overtime games

Map breakdown

mirageBest map · 83% over 6infernoWeakest map · 39% over 23
MapGradePlayedRecordWin rateAvg rating
infernoC239–1439%-0.01
anubisB2110–1148%-0.00
nukeA2011–955%-0.00
cacheA1912–763%0.03
overpassA95–456%-0.01
mirageS65–183%-0.01
dust2—21–150%0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (39% over 23). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

151,981Lifetime kills
0.85K/D
5,937Matches
45.2%Match win rate
53.1%Headshot % · Top 50% of Red band
12.2%Shot accuracy
18,780MVPs
3,909Hours (in match)
9,511Bombs planted
3,531Bombs defused

Most-used weapons

AK-4759,221
AWP22,100
Knife2,493
P2502,052
SSG 081,966
Tec-91,649

Lifetime map wins

7,958dust2
6,726inferno
4,082nuke
2,533train
2,424vertigo
2,111cbble
103lake
48bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

965Matches
53%Win rate
1.02Avg K/D
73.4ADR
55%Headshot %

Clutches & streaks

39%1v1 clutch win
18%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage12342%0.9213.7
Nuke11666%1.1615.6
Anubis11254%1.0215.5
Inferno10245%0.9414.3
Overpass4351%1.0314.8
Dust22556%0.9515.2
Vertigo1947%0.9515.2
Train1650%0.9915.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.9%Headshot accuracy
32.8%Accuracy (enemy spotted)
37.2%Spray accuracy
82.3%Counter-strafing
10.1°Preaim
585msReaction time
26.3%T opening success
42.1%CT opening success
0.66Enemies flashed / flash
7.2%Flash assists
6.48HE damage / grenade
11.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.3235% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

39% win rate across 23 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache8–13-0.0330%15 Aug →
anubis4–13-0.0230%14 Aug →
inferno10–13-0.0331%9 Aug →
nuke13–8-0.0428%8 Aug →
overpass13–10.026%8 Aug →
anubis2–13-0.0438%8 Aug →
mirage16–14-0.0227%8 Aug →
nuke7–130.0346%2 Aug →
inferno13–2-0.0133%2 Aug →
anubis13–110.0138%2 Aug →
nuke8–13-0.0148%1 Aug →
anubis0–13-0.0441%1 Aug →
mirage13–8-0.0128%25 Jul →
dust211–13-0.0123%25 Jul →
inferno13–20.0840%25 Jul →
mirage13–20.0321%25 Jul →
cache13–100.0435%25 Jul →
nuke7–13-0.0511%25 Jul →
nuke13–100.0134%17 Jul →
cache13–00.0450%17 Jul →
cache13–7-0.056%10 Jul →
nuke13–30.0712%10 Jul →
nuke13–30.0428%10 Jul →
nuke4–13-0.0425%10 Jul →
cache13–70.0721%10 Jul →
inferno13–40.0218%6 Jul →
anubis10–13-0.0526%6 Jul →
overpass10–130.0132%6 Jul →
anubis3–13-0.0731%6 Jul →
cache9–130.0529%25 Jun →
nuke6–0-0.0517%25 Jun →
cache12–120.0537%24 Jun →
inferno3–13-0.0140%24 Jun →
mirage13–90.0230%24 Jun →
overpass7–11-0.0322%20 Jun →
inferno10–13-0.0221%20 Jun →
anubis9–13-0.0322%1 Jun →
inferno13–60.0634%28 May →
nuke9–13-0.0214%26 May →
cache13–50.0226%23 May →
cache13–7-0.0117%19 May →
cache12–120.0231%19 May →
nuke6–13-0.0429%18 May →
cache13–110.0339%17 May →
overpass13–3-0.0122%17 May →
cache12–120.0319%14 May →
mirage16–14-0.0218%6 May →
anubis13–90.0224%4 May →
inferno13–9-0.0126%3 May →
overpass4–130.0022%3 May →
overpass13–10-0.0145%3 May →
nuke6–13-0.0019%3 May →
anubis8–13-0.087%3 May →
anubis9–130.0232%2 May →
anubis13–60.0423%2 May →
cache13–20.0327%2 May →
cache13–30.0729%2 May →
overpass2–13-0.0853%2 May →
cache13–60.0623%30 Apr →
nuke13–90.0220%30 Apr →
anubis13–60.0819%30 Apr →
cache13–40.1521%29 Apr →
cache9–13-0.0117%29 Apr →
cache13–110.0936%29 Apr →
nuke13–4-0.0323%29 Apr →
nuke13–20.0622%29 Apr →
cache11–130.0132%28 Apr →
inferno10–13-0.0222%27 Apr →
nuke13–50.0121%27 Apr →
nuke11–130.0122%26 Apr →
anubis9–130.0245%26 Apr →
inferno13–90.0136%26 Apr →
inferno13–9-0.0125%26 Apr →
inferno8–13-0.0821%25 Apr →
anubis13–70.0720%25 Apr →
inferno5–13-0.0423%25 Apr →
inferno8–130.0139%25 Apr →
mirage1–13-0.0711%24 Apr →
anubis13–100.0723%24 Apr →
inferno13–4-0.0826%24 Apr →
overpass13–7-0.0027%24 Apr →
anubis13–90.0437%23 Apr →
overpass13–60.0126%23 Apr →
nuke13–10-0.0325%22 Apr →
anubis13–50.0322%22 Apr →
inferno11–130.0322%20 Apr →
anubis7–13-0.0625%18 Apr →
inferno8–13-0.0615%18 Apr →
inferno8–130.0123%18 Apr →
nuke13–110.0021%17 Apr →
anubis13–5-0.0032%15 Apr →
inferno7–13-0.0743%15 Apr →
inferno9–13-0.0324%15 Apr →
nuke11–13-0.0219%14 Apr →
anubis5–13-0.0518%13 Apr →
anubis16–13-0.0227%13 Apr →
inferno13–110.0534%12 Apr →
inferno6–13-0.0320%12 Apr →
inferno2–13-0.0517%12 Apr →
dust213–90.0522%12 Apr →

Match data via Leetify.

Recent teammates

Milestones

2.5K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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