Rock

Rock — CS2 Stats

76561198145125647[U:1:184859919]Steam profile ↗✓ No bans

786Tracked matches38%Win rate2022Tracked since
990Hours in CS1Hrs last 2 wks
CSDB Rating1.8 LearningPositional Player
WingmanSilver Elite Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (26 days ago). Ranks are recorded once per day this page is viewed.

+8Tracked matches · now 786
0.0ppWin rate · 37.9% → 37.9%

Rating over time

Premier CS Rating: 2,985 -373 10 May – 23 Jun · 14 days played
2,7713,374peak 3,37410 May23 Jun
3,494Peak Premier in tracked matches
58Days played since 2026-05-09

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches14——
Win rate43%——
K/D0.50——
Headshot %44%——

Measured 19 Sep 2026 → 15 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim17
Positioning32
Utility5

0–100 skill scores via Leetify.

Recent form

STEADY35–53–12Last 10035%Win rateWLWLWWLLLW

Last 10 vs previous 10: +20pp win rate · +0.00 avg rating · −5.1pp headshot accuracy · −69ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 14%
  • Avg reaction 625ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 12%
  • Avg reaction 605ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 15%
  • Avg reaction 640ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim1.7
Utility0.5
Positioning3.2
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 77% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 657ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.7
Positioning3.2
Utility0.5
Mechanics3.3
Opening Duels0.0
Win Impact1.0

Composite 1.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06−0.03
first ⅓ avg -0.04 → last ⅓ avg -0.06
Reaction time663ms−73ms
first ⅓ avg 736ms → last ⅓ avg 663ms
Headshot accuracy14.0%−0.3%
first ⅓ avg 14.3% → last ⅓ avg 14.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.05Best match rating · 13–2 · dust2, 31 Jul →
40%Best headshot accuracy · 9–13 · nuke, 5 Sept →
453msFastest reaction time · 10–13 · inferno, 7 Jun →
13–2Biggest win · ancient, 3 Aug →

Across the last 100 tracked matches.

Highlights

4Longest win streak
7–5In matches decided by ≤2 rounds
2Overtime games

Map breakdown

overpassBest map · 80% over 5infernoWeakest map · 21% over 14
MapGradePlayedRecordWin rateAvg rating
dust2C208–1240%-0.06
mirageD205–1525%-0.06
infernoD143–1121%-0.05
cacheC135–838%-0.06
ancientD124–833%-0.04
nukeD92–722%-0.06
overpassS54–180%-0.02
anubisA53–260%-0.03
vertigo—21–150%-0.04

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (21% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

29,884Lifetime kills
0.73K/D
2,240Matches
29.2%Match win rate
36.8%Headshot %
10.1%Shot accuracy
2,106MVPs
618Hours (in match)
2,135Bombs planted
252Bombs defused

Most-used weapons

Lifetime map wins

2,750dust2
1,726nuke
1,290inferno
629vertigo
548train
133office
72lake
64cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.3%Headshot accuracy
23.3%Accuracy (enemy spotted)
21.2%Spray accuracy
64.7%Counter-strafing
10.9°Preaim
657msReaction time
18.0%T opening success
27.9%CT opening success
0.01Enemies flashed / flash
0.0%Flash assists
3.72HE damage / grenade
0.49Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.2616% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0102 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 18.0446% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–11-0.0724%10 Oct →
inferno11–13-0.089%28 Sept →
dust213–6-0.076%28 Sept →
cache11–13-0.0512%27 Sept →
mirage13–5-0.0517%27 Sept →
inferno13–11-0.0714%26 Sept →
nuke11–13-0.0913%25 Sept →
mirage2–13-0.100%22 Sept →
inferno7–13-0.0415%12 Sept →
ancient13–8-0.0714%12 Sept →
cache3–13-0.0713%12 Sept →
overpass6–4-0.0313%11 Sept →
anubis4–13-0.0626%11 Sept →
cache11–13-0.0514%11 Sept →
anubis10–13-0.0418%8 Sept →
mirage2–13-0.1116%6 Sept →
nuke9–13-0.0840%5 Sept →
mirage13–3-0.077%5 Sept →
cache13–11-0.097%5 Sept →
dust210–13-0.1022%5 Sept →
mirage12–12-0.098%29 Aug →
dust28–13-0.0810%21 Aug →
mirage11–13-0.0716%20 Aug →
ancient6–13-0.0417%8 Aug →
dust213–10-0.119%7 Aug →
ancient13–2-0.006%3 Aug →
ancient7–13-0.0213%3 Aug →
mirage5–13-0.057%3 Aug →
inferno1–13-0.1136%1 Aug →
cache13–6-0.065%1 Aug →
dust213–5-0.0019%1 Aug →
dust213–20.0511%31 Jul →
inferno7–13-0.097%26 Jul →
nuke9–13-0.099%24 Jul →
mirage10–13-0.0723%24 Jul →
mirage13–10-0.063%19 Jul →
vertigo13–10-0.055%18 Jul →
ancient2–13-0.0812%18 Jul →
dust212–12-0.0914%18 Jul →
anubis13–8-0.0417%17 Jul →
mirage8–13-0.0410%6 Jul →
mirage7–13-0.145%6 Jul →
dust25–13-0.0613%5 Jul →
mirage9–13-0.0811%5 Jul →
cache7–13-0.0527%4 Jul →
cache7–13-0.0223%30 Jun →
ancient1–13-0.065%30 Jun →
dust212–12-0.110%29 Jun →
cache8–13-0.1010%29 Jun →
inferno12–120.0019%27 Jun →
dust25–13-0.1413%26 Jun →
cache4–13-0.105%24 Jun →
cache2–13-0.066%23 Jun →
nuke13–80.0312%23 Jun →
overpass16–140.025%22 Jun →
dust210–13-0.0519%21 Jun →
ancient13–8-0.109%21 Jun →
cache13–7-0.0614%20 Jun →
nuke12–12-0.0414%20 Jun →
nuke13–9-0.046%19 Jun →
overpass4–13-0.0715%14 Jun →
inferno3–13-0.0515%14 Jun →
inferno12–12-0.1115%9 Jun →
ancient7–130.0218%9 Jun →
dust25–13-0.0619%8 Jun →
overpass13–110.009%7 Jun →
inferno10–13-0.0411%7 Jun →
dust23–13-0.1014%7 Jun →
mirage12–12-0.0613%6 Jun →
mirage15–15-0.0021%4 Jun →
mirage13–10-0.0414%4 Jun →
anubis13–100.039%2 Jun →
inferno13–11-0.0411%2 Jun →
ancient13–7-0.028%2 Jun →
mirage4–13-0.0325%2 Jun →
nuke2–13-0.1029%1 Jun →
anubis13–6-0.0317%1 Jun →
nuke9–13-0.0413%31 May →
inferno10–130.049%30 May →
overpass13–7-0.0119%30 May →
inferno13–30.0317%30 May →
dust27–13-0.0315%28 May →
nuke8–13-0.058%24 May →
dust213–70.0215%24 May →
dust213–5-0.0121%22 May →
cache13–3-0.0711%19 May →
mirage12–12-0.0412%19 May →
dust213–5-0.0117%18 May →
inferno6–13-0.1017%18 May →
ancient12–12-0.0515%17 May →
vertigo2–13-0.020%14 May →
cache13–10-0.0217%14 May →
inferno6–13-0.0721%14 May →
mirage12–12-0.0312%13 May →
ancient9–13-0.058%12 May →
dust21–13-0.086%12 May →
ancient12–12-0.0522%12 May →
mirage10–13-0.0413%10 May →
mirage13–10-0.0313%10 May →
dust24–13-0.0510%9 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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