JLTE

JLTE — CS2 Stats

PL76561198133709840[U:1:173444112]Steam profile ↗✓ No bans

1,106Tracked matches70%Win rate2020Tracked since
3,017Hours in CS
CSDB Rating6.6 SolidPositional Player
Premier CS Rating26,949Top 5% of 175,286 CSDB-tracked playersRed band · top ~2.1% of ranked players (population est.)
CSDB Leaderboard#5767 of 220309 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Sep 2026 (16 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,106 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 29 days played since 6 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 26,949 +2,053 4 Jun1 Sept · 7 days played
24,89626,949peak 26,9494 Jun1 Sept
Faceit ELO: 2,154 +0 29 Aug1 Sept · 3 observations
2,1542,154peak 2,15429 Aug1 Sept
26,949Peak Premier in tracked matches
2,154Highest Faceit ELO seen on CSDB
29Days played since 2026-05-06

Faceit ELO

  • At peak — 2,154
  • Next: 2,500 ELO at 2,500 346 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7
  • Level 10 first seen 2026-08-29
  • Level 9 first seen 2026-08-29

Premier CS Rating

  • At peak — 26,949
  • +2,053 over 90 days
  • Next: Gold band at 30,000 3,051 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-29
  • Pink band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 8 Sep 2026 and 17 Sep 2026.

Measured 8 Sep 202617 Sep 2026; previous 4 Sep 2026 → 8 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=12,475), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate44.7%49.2%50.3%5.6% short
Shot accuracy15.4%13.4%11.5%above
Kill/death ratio1.071.121.180.11 short
Match win rate46.3%48.5%51.9%5.6% short

This profile matches the typical Gold band player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJLTEPREMIER26,949 · Red bandPEAK ELO2,154csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim67
Positioning69
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY56359Last 10056%Win rateWLWWLLWLWW

Last 10 vs previous 10: −30pp win rate · −0.05 avg rating · −3.2pp headshot accuracy · −45ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 21%
  • Avg reaction 606ms

Last 10

  • 64 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 22%
  • Avg reaction 581ms

Last 20

  • 155 · 75% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 23%
  • Avg reaction 604ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.7 against its own average).

Aim6.7
Utility4.7
Positioning6.9
Opening Duels5.2
Clutch4.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 84% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 609ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning6.9
Utility4.7
Mechanics4.4
Opening Duels4.9
Win Impact10.0

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time614ms+20ms
first ⅓ avg 593ms → last ⅓ avg 614ms
Headshot accuracy22.6%+1.6%
first ⅓ avg 21.0% → last ⅓ avg 22.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–8 · cache, 15 Jun
38%Best headshot accuracy · 8–13 · inferno, 6 Jun
406msFastest reaction time · 10–13 · dust2, 4 Jun
13–1Biggest win · cache, 4 Jun

Across the last 100 tracked matches.

Highlights

8Longest win streak
85In matches decided by ≤2 rounds
1Overtime games

Map breakdown

anubisBest map · 100% over 5dust2Weakest map · 44% over 9
MapGradePlayedRecordWin rateAvg rating
cacheB46232350%0.02
mirageA138562%0.01
dust2C94544%0.04
infernoB84450%0.04
ancientA53260%-0.00
anubisS550100%0.02
nuke440100%0.08
train32167%-0.00
overpass32167%-0.00
office21150%0.02
italy2020%0.02

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (44% over 9). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

181,446Lifetime kills
1.07K/D
7,419Matches
46.3%Match win rate
44.7%Headshot %
15.4%Shot accuracy · Top 50% of Red band
19,814MVPs
3,017Hours (in match)
6,757Bombs planted
1,799Bombs defused

Most-used weapons

AK-4759,158
AWP39,209
P2508,821
P903,865
MAC-103,299
MP92,549

Lifetime map wins

12,197dust2
8,540inferno
3,160nuke
1,978train
787vertigo
656cbble
316office
264italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

480Matches
55%Win rate
1.27Avg K/D
86.2ADR
43%Headshot %

Clutches & streaks

41%1v1 clutch win
22%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage6959%1.4018.0
Inferno4166%1.4119.9
Anubis3238%1.1316.9
Ancient2642%1.2618.7
Dust22250%1.2220.3
Cache1771%1.7019.1
Train1250%1.2120.5
Nuke862%1.0413.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.7%Headshot accuracy
35.0%Accuracy (enemy spotted)
37.2%Spray accuracy
69.7%Counter-strafing
9.7°Preaim
609msReaction time
49.9%T opening success
49.4%CT opening success
0.41Enemies flashed / flash
3.8%Flash assists
9.17HE damage / grenade
7.43Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4077 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno13–60.0823%28 Jun
dust211–130.0519%28 Jun
office13–100.0225%26 Jun
mirage13–11-0.0020%25 Jun
inferno6–13-0.0017%25 Jun
train3–13-0.0833%24 Jun
cache13–80.0522%24 Jun
cache1–4-0.0810%24 Jun
cache13–6-0.0428%23 Jun
cache13–110.0120%22 Jun
cache13–80.1124%21 Jun
dust29–130.0428%21 Jun
nuke13–60.0235%21 Jun
ancient13–10-0.0125%21 Jun
cache13–70.0123%19 Jun
cache13–50.0820%19 Jun
cache13–40.0918%15 Jun
cache13–80.1420%15 Jun
mirage13–9-0.0220%14 Jun
cache13–80.0736%14 Jun
cache12–120.1220%14 Jun
cache12–12-0.0426%12 Jun
cache6–130.0817%12 Jun
cache13–11-0.0325%12 Jun
cache13–110.0015%12 Jun
cache6–13-0.0022%11 Jun
cache5–13-0.0417%11 Jun
dust213–90.0611%10 Jun
ancient13–50.0630%10 Jun
cache12–12-0.0124%10 Jun
mirage13–90.0127%8 Jun
cache13–40.0115%8 Jun
cache13–11-0.0229%8 Jun
cache13–30.0320%8 Jun
cache4–13-0.0325%8 Jun
cache10–13-0.0437%8 Jun
cache12–120.1225%8 Jun
cache12–120.0514%7 Jun
cache8–130.0219%7 Jun
cache13–50.1320%7 Jun
anubis13–30.0613%7 Jun
cache6–130.0626%7 Jun
mirage15–150.0120%7 Jun
mirage8–130.0425%7 Jun
dust213–90.079%7 Jun
inferno8–130.0323%7 Jun
nuke13–80.1133%7 Jun
train13–50.0317%6 Jun
inferno8–130.0738%6 Jun
mirage12–120.0017%6 Jun
ancient7–13-0.0417%6 Jun
dust212–12-0.0327%6 Jun
cache4–130.0219%6 Jun
cache13–80.0219%5 Jun
cache13–70.0220%5 Jun
inferno13–70.0624%5 Jun
cache13–110.0420%5 Jun
cache7–13-0.0825%5 Jun
cache13–40.0125%4 Jun
mirage5–13-0.0426%4 Jun
anubis13–80.0417%4 Jun
mirage13–80.0117%4 Jun
cache6–13-0.0034%4 Jun
cache13–50.0429%4 Jun
mirage13–9-0.0422%4 Jun
dust210–13-0.0219%4 Jun
inferno13–90.0635%4 Jun
cache13–10.0332%4 Jun
mirage13–70.1028%2 Jun
dust212–12-0.0114%2 Jun
overpass8–13-0.0117%1 Jun
anubis13–90.0218%1 Jun
cache6–13-0.0030%31 May
mirage13–10.0818%31 May
ancient10–13-0.0027%31 May
overpass13–70.0220%29 May
inferno13–50.0236%29 May
nuke13–110.0623%29 May
train13–40.0422%28 May
anubis13–100.0214%28 May
dust213–70.0614%28 May
ancient13–7-0.0421%27 May
mirage13–80.0418%27 May
italy11–130.0220%25 May
italy11–130.0325%25 May
office8–130.0220%25 May
mirage6–13-0.0829%17 May
overpass13–10-0.0211%17 May
cache2–9-0.0625%17 May
inferno9–130.0430%17 May
anubis13–11-0.0317%17 May
nuke13–100.1229%17 May
dust213–10.1419%17 May
cache2–13-0.0411%10 May
cache0–13-0.0812%10 May
cache11–130.0221%9 May
cache8–13-0.098%9 May
cache13–50.0821%6 May
cache13–20.1126%6 May
cache11–130.0116%6 May

Match data via Leetify.

Recent teammates

Milestones

2K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →