Императрица Мана

Императрица Мана — CS2 Stats

KR76561198132859435[U:1:172593707]Steam profile ↗✓ No bans

4,158Tracked matches50%Win rate2020Tracked since
5,845Hours in CS5Hrs last 2 wks
CSDB Rating5.7 SolidPositional Player
Premier CS Rating19,999Top 50% of 212,133 CSDB-tracked playersPurple band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#84900 of 259052 tracked
FaceitLevel 8 · 1,421 ELOTop 31.2% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Sep 2026 (36 days ago). Ranks are recorded once per day this page is viewed.

−1524Premier CS Rating · 21,523 → 19,999
0Faceit ELO · 1,421 → 1,421
+20Tracked matches · now 4,158
−6.7ppWin rate · 56.7% → 50.0%

Rating over time

Premier CS Rating: 21,523 +854 30 Aug – 25 Sept · 6 observations
20,16721,523peak 21,52330 Aug25 Sept
Faceit ELO: 1,421 +0 30 Aug – 25 Sept · 6 observations
1,4211,421peak 1,42130 Aug25 Sept
21,523Peak Premier on CSDB
1,421Highest Faceit ELO seen on CSDB
6Days observed since 2026-08-30

Faceit ELO

  • At peak — 1,421
  • 0 over 30 days · steady
  • Next: Level 8 at 1,531 — 110 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-08-30
  • Level 6 first seen 2026-08-30

Premier CS Rating

  • 1,524 below peak (21,523)
  • -670 over 30 days · declining
  • Next: Pink band at 20,000 — 1 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-30
  • Purple band first seen 2026-08-30

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,525), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate47.6%46.8%48.2%meets
Shot accuracy13.5%13.0%13.2%above
Kill/death ratio0.981.061.070.10 short
Match win rate42.2%46.3%46.9%4.7% short

This profile matches the typical Level 9 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGИмператрица МанаFACEITLevel 8 · 1,421 ELOSTANDINGTop 31.2% of rankedPREMIER19,999 · Purple band30 DAYS0 ELOPEAK ELO1,421csdb.gg/stats

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Performance scores

Aim67
Positioning59
Utility26

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim6.7
Utility2.6
Positioning5.9
Opening Duels4.5
Clutch3.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 92% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 665ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning5.9
Utility2.6
Mechanics6.8
Opening Duels6.2
Win Impact5.0

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

161,626Lifetime kills
0.98K/D
8,341Matches
42.2%Match win rate
47.6%Headshot % · Top 50% of Level 8 players
13.5%Shot accuracy · Top 50% of Level 8 players
20,923MVPs
3,198Hours (in match)
5,462Bombs planted
1,756Bombs defused

Most-used weapons

AK-4738,094
AWP22,997
SSG 088,512
P905,715
MAC-103,212
P2502,902

Lifetime map wins

14,575inferno
14,477dust2
4,587nuke
2,074cbble
1,465vertigo
1,140train
939lake
666office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,015Matches
51%Win rate
1.02Avg K/D
77.9ADR
53%Headshot %

Clutches & streaks

37%1v1 clutch win
20%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Inferno9349%1.0015.9
Mirage9049%0.9514.9
Ancient6954%1.0616.3
Dust26745%1.0817.0
Anubis6351%1.0316.1
Nuke1619%1.0215.7
Vertigo850%1.0315.3
Overpass520%0.7412.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

30.3%Headshot accuracy
28.6%Accuracy (enemy spotted)
29.1%Spray accuracy
80.5%Counter-strafing
8.8°Preaim
665msReaction time
55.8%T opening success
53.7%CT opening success
0.39Enemies flashed / flash
1.6%Flash assists
11.33HE damage / grenade
3.75Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3871 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.