Dancer295™

Dancer295™ — CS2 Stats

76561198132349571[U:1:172083843]Steam profile ↗✓ No bans

1,230Tracked matches41%Win rate2021Tracked since
CSDB Rating5.8 SolidPositional Player
Premier CS Rating20,000Top 50% of 212,695 CSDB-tracked playersPink band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#83364 of 259579 tracked
FaceitLevel 9 · 1,315 ELOTop 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Nov 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,000 +1,203 24 Jul – 1 Nov · 31 days played
18,79722,409peak 22,40924 Jul1 Nov
22,409Peak Premier in tracked matches
1,823Highest Faceit ELO seen on CSDB
40Days played since 2026-07-24

Faceit ELO

  • 508 below peak (1,823)
  • Next: Level 7 at 1,351 — 36 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 6 first seen 2026-09-02
  • Level 5 first seen 2026-09-02

Premier CS Rating

  • 2,409 below peak (22,409)
  • -1,554 over 30 days · declining
  • 0 over 90 days
  • Next: Red band at 25,000 — 5,000 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-02
  • Purple band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

Share this profile

CSDB.GGDancer295™FACEITLevel 9 · 1,315 ELOSTANDINGTop 20.7% of rankedPREMIER20,000 · Pink bandPEAK ELO1,823csdb.gg/stats

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Performance scores

Aim78
Positioning54
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY52–45–3Last 10052%Win rateLLWWLWWLLT

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · +0.3pp headshot accuracy · +13ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 588ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 22%
  • Avg reaction 554ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 22%
  • Avg reaction 548ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim7.8
Utility4.4
Positioning5.4
Opening Duels2.5
Clutch2.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 95% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning5.4
Utility4.4
Mechanics6.8
Opening Duels4.0
Win Impact2.1

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time533ms+7ms
first ⅓ avg 526ms → last ⅓ avg 533ms
Headshot accuracy20.8%−0.0%
first ⅓ avg 20.8% → last ⅓ avg 20.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–11 · shelter, 16 Aug →
40%Best headshot accuracy · 4–13 · dust2, 9 Oct →
344msFastest reaction time · 13–11 · dust2, 3 Sept →
13–1Biggest win · nuke, 3 Oct →

Across the last 100 tracked matches.

Highlights

9Longest win streak
L2Current streak
6–8In matches decided by ≤2 rounds
9Overtime games

Map breakdown

mirageBest map · 64% over 14nukeWeakest map · 46% over 13
MapGradePlayedRecordWin rateAvg rating
ancientB189–950%-0.01
anubisB168–850%0.00
dust2B157–847%0.00
mirageA149–564%0.01
nukeB136–746%0.00
infernoA74–357%0.02
cacheB63–350%-0.00
shelter—43–175%0.01
office—21–150%0.04
train—21–150%-0.03
overpass—10–10%0.04
rush_001—11–0100%0.03
boulder—10–10%0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (46% over 13). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

151Matches
60%Win rate
1.07Avg K/D
79.7ADR
45%Headshot %

Clutches & streaks

31%1v1 clutch win
16%1v2 clutch win
7Longest win streak

Recent Faceit resultsWLWLW

MapMatchesWin rateAvg K/DAvg kills
Ancient3453%1.0615.8
Anubis2868%1.0615.9
Mirage2361%1.0917.8
Dust21346%1.1417.9
Nuke1258%0.9416.2
Inferno850%1.1617.8
Train3100%1.1515.0
Overpass3100%1.1714.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.5%Headshot accuracy
35.2%Accuracy (enemy spotted)
34.7%Spray accuracy
80.7%Counter-strafing
8.9°Preaim
540msReaction time
46.9%T opening success
45.2%CT opening success
0.48Enemies flashed / flash
1.9%Flash assists
6.60HE damage / grenade
11.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4754 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

46% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis9–13-0.0613%1 Nov →
overpass6–130.0427%30 Oct →
office13–70.1021%30 Oct →
dust213–100.0021%30 Oct →
ancient13–16-0.049%27 Oct →
ancient13–7-0.0434%25 Oct →
mirage13–80.0124%19 Oct →
anubis0–5-0.0229%18 Oct →
cache14–16-0.0113%18 Oct →
nuke12–12-0.0331%18 Oct →
office4–13-0.0229%9 Oct →
dust24–13-0.0340%9 Oct →
train9–13-0.0429%9 Oct →
train13–6-0.0118%7 Oct →
ancient6–13-0.0624%4 Oct →
mirage7–130.009%3 Oct →
inferno6–13-0.0414%3 Oct →
nuke13–1-0.015%3 Oct →
mirage5–130.0125%3 Oct →
rush_0015–10.0327%3 Oct →
cache13–110.0416%26 Sept →
anubis13–70.0820%24 Sept →
ancient13–70.0634%24 Sept →
anubis5–13-0.0326%24 Sept →
mirage13–110.0015%20 Sept →
nuke6–130.0431%20 Sept →
ancient10–130.0317%20 Sept →
anubis10–13-0.0311%19 Sept →
mirage28–240.0323%18 Sept →
anubis11–130.024%18 Sept →
ancient13–5-0.0220%18 Sept →
mirage13–6-0.0115%18 Sept →
anubis13–6-0.0111%15 Sept →
nuke13–50.0322%12 Sept →
inferno6–13-0.0425%11 Sept →
dust213–9-0.0219%10 Sept →
dust20–13-0.090%10 Sept →
anubis11–13-0.0213%9 Sept →
cache7–13-0.0716%9 Sept →
ancient11–13-0.0136%9 Sept →
mirage13–8-0.0417%9 Sept →
anubis13–70.0526%6 Sept →
shelter0–7-0.0538%4 Sept →
nuke9–13-0.0113%4 Sept →
anubis13–60.0626%4 Sept →
anubis6–13-0.0432%4 Sept →
inferno13–100.0724%3 Sept →
dust213–11-0.0121%3 Sept →
dust210–130.0818%3 Sept →
shelter7–4-0.0419%2 Sept →
anubis13–70.0023%2 Sept →
nuke13–70.0125%1 Sept →
inferno13–60.0421%30 Aug →
inferno13–90.0523%30 Aug →
nuke13–30.0539%30 Aug →
inferno16–130.1015%29 Aug →
dust213–5-0.0124%29 Aug →
cache13–30.0420%29 Aug →
ancient11–13-0.0110%29 Aug →
dust29–130.0222%29 Aug →
ancient16–13-0.0216%23 Aug →
nuke2–13-0.0925%23 Aug →
ancient4–13-0.0114%23 Aug →
inferno8–13-0.0517%21 Aug →
dust211–13-0.059%21 Aug →
mirage13–10.038%21 Aug →
nuke11–130.0413%21 Aug →
shelter13–110.1224%16 Aug →
mirage5–13-0.0416%16 Aug →
shelter13–30.0125%15 Aug →
dust213–5-0.0232%15 Aug →
boulder10–130.0420%15 Aug →
dust28–13-0.0320%15 Aug →
mirage13–70.0113%14 Aug →
mirage13–30.0422%14 Aug →
anubis13–30.0316%14 Aug →
nuke13–90.1117%14 Aug →
dust29–130.0331%13 Aug →
anubis12–160.0318%13 Aug →
ancient13–110.0114%13 Aug →
mirage7–13-0.0034%12 Aug →
ancient13–60.0018%5 Aug →
anubis13–60.0114%1 Aug →
ancient13–11-0.0311%1 Aug →
ancient11–13-0.0611%1 Aug →
dust213–50.0526%1 Aug →
anubis13–50.0124%31 Jul →
ancient16–120.0917%31 Jul →
nuke5–13-0.0825%31 Jul →
mirage15–15-0.0422%31 Jul →
nuke8–13-0.0127%31 Jul →
dust215–150.0221%31 Jul →
mirage13–40.0821%31 Jul →
ancient8–13-0.0320%31 Jul →
cache13–9-0.0120%30 Jul →
nuke13–100.0025%30 Jul →
ancient7–13-0.0219%30 Jul →
ancient13–40.0127%30 Jul →
dust213–30.1027%25 Jul →
cache10–13-0.0113%24 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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