U_T^ — CS2 Stats
76561199115411939[U:1:1155146211]Steam profile ↗✓ No bans
How this compares with the same rank
Median values for Level 7 among CSDB-tracked players (n=1,022), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 7 median | Level 8 median | vs Level 8 |
|---|---|---|---|---|
| Headshot rate | 48.5% | 46.2% | 47.2% | above |
| Shot accuracy | 2.3% | 12.5% | 12.3% | 10.1% short |
| Kill/death ratio | 0.96 | 1.06 | 1.07 | 0.12 short |
| Match win rate | 45.5% | 45.9% | 46.3% | meets |
This profile matches the typical Level 8 player on 2 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
Share this profile
The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.
Performance scores
0–100 skill scores via Leetify.
Player DNA
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 86% playstyle similarity
Most alike: utility contribution, opening-fight frequency.
Where you differ: lower positioning profile; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWLLW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Dust2 | 52 | 63% | 0.90 | 13.0 |
| Ancient | 51 | 61% | 0.93 | 13.4 |
| Inferno | 41 | 61% | 0.96 | 12.8 |
| Anubis | 36 | 53% | 0.99 | 13.4 |
| Mirage | 32 | 31% | 0.72 | 10.4 |
| Nuke | 16 | 56% | 1.02 | 15.4 |
| Cache | 14 | 50% | 0.82 | 10.6 |
| Overpass | 10 | 40% | 0.66 | 9.8 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 27.9979% — below the 40% mark we flag