bonkbonkbonkbonk

bonkbonkbonkbonk — CS2 Stats

76561198131603449[U:1:171337721]Steam profile ↗✓ No bans

1,930Tracked matches38%Win rate2024Tracked since
2,078Hours in CS22Hrs last 2 wks
CSDB Rating3.9 LearningPositional Player
Premier CS Rating12,537Blue band · top ~41.5% of ranked players (population est.)
FaceitLevel 4 · 808 ELOTop 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Oct 2026 (10 days ago). Ranks are recorded once per day this page is viewed.

−248Faceit ELO · 1,056 → 808

Rating over time

16,952Peak Premier on CSDB
1,056Highest Faceit ELO seen on CSDB
1Days observed since 2026-08-28

Faceit ELO

  • 248 below peak (1,056)
  • Next: Level 4 at 901 — 93 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 3 first seen 2026-08-28
  • Level 2 first seen 2026-08-28

Premier CS Rating

  • 4,415 below peak (16,952)
  • Next: Purple band at 15,000 — 2,463 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-28
  • Blue band first seen 2026-08-28

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate39.1%42.7%43.8%4.7% short
Shot accuracy0.2%11.2%12.0%11.9% short
Kill/death ratio0.730.991.020.29 short
Match win rate42.5%43.9%44.7%2.2% short

This profile sits below the typical Level 5 player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGbonkbonkbonkbonkFACEITLevel 4 · 808 ELOSTANDINGTop 81.0% of rankedPREMIER12,537 · Blue bandPEAK ELO1,056csdb.gg/stats

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Performance scores

Aim55
Positioning48
Utility33

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim5.5
Utility3.3
Positioning4.8
Opening Duels1.6
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 88% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 52% on T to 32% on CT — first contacts on the defending side are being lost.

Reaction time. 597ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.5
Positioning4.8
Utility3.3
Mechanics3.7
Opening Duels3.1
Win Impact1.0

Composite 3.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

35,736Lifetime kills
0.73K/D
2,927Matches
42.5%Match win rate
39.1%Headshot %
0.2%Shot accuracy
4,298MVPs
1,258Hours (in match)
2,380Bombs planted
557Bombs defused

Most-used weapons

Lifetime map wins

4,144nuke
3,212dust2
2,752inferno
1,886train
1,378vertigo
299office
67italy
5ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

288Matches
46%Win rate
0.75Avg K/D
65.3ADR
39%Headshot %

Clutches & streaks

38%1v1 clutch win
15%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Ancient7347%0.7411.8
Nuke4747%0.7712.4
Mirage4245%0.6911.2
Overpass3043%0.8012.3
Anubis2741%0.7712.2
Inferno2438%0.8512.4
Dust22250%0.649.1
Cache1242%0.8310.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.3%Headshot accuracy
40.3%Accuracy (enemy spotted)
35.9%Spray accuracy
66.7%Counter-strafing
10.2°Preaim
597msReaction time
52.1%T opening success
32.4%CT opening success
0.51Enemies flashed / flash
3.0%Flash assists
4.05HE damage / grenade
2.55Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.299% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.5534 — below the 4 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 32.3934% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.