INHUMAN

INHUMAN — CS2 Stats

DE76561198130305675[U:1:170039947]Steam profile ↗✓ No bans

1,089Tracked matches54%Win rate2022Tracked since
1,105Hours in CS
CSDB Rating6.3 SolidClutch Specialist
Premier CS Rating20,812Top 50% of 201,122 CSDB-tracked playersPink band · top ~7.6% of ranked players (population est.)
CSDB Leaderboard#68597 of 247966 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,812 +812 5 Aug – 1 Oct · 29 days played
20,00021,751peak 21,7515 Aug1 Oct
21,751Peak Premier in tracked matches
27Days played since 2026-08-05

Premier CS Rating

  • 939 below peak (21,751)
  • +173 over 30 days · steady
  • Next: Red band at 25,000 — 4,188 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-04
  • Purple band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches61——
Win rate61%——
K/D0.94——
Headshot %53%——

Measured 4 Sep 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=12,875), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate41.0%44.8%45.7%4.7% short
Shot accuracy10.1%12.4%12.7%2.7% short
Kill/death ratio1.081.031.05above
Match win rate47.4%45.2%45.7%above

This profile matches the typical Level 7 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGINHUMANFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER20,812 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim89
Positioning50
Utility21

0–100 skill scores via Leetify.

Recent form

STEADY55–43–2Last 10055%Win rateLWLWWWWWLL

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating · −5.8pp headshot accuracy · −85ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 10%
  • Avg reaction 367ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 12%
  • Avg reaction 430ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 14%
  • Avg reaction 472ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+3.4 against its own average).

Aim8.9
Utility2.1
Positioning5.0
Opening Duels2.3
Clutch7.6

Sharp aimerLimited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 80% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 39 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 60% on T to 36% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning5.0
Utility2.1
Mechanics7.5
Opening Duels4.5
Win Impact6.2

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg -0.00 → last ⅓ avg -0.02
Reaction time487ms−50ms
first ⅓ avg 537ms → last ⅓ avg 487ms
Headshot accuracy17.7%−1.6%
first ⅓ avg 19.4% → last ⅓ avg 17.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–3 · dust2, 6 Aug →
53%Best headshot accuracy · 5–13 · office, 24 Sept →
344msFastest reaction time · 12–12 · office, 24 Sept →
13–2Biggest win · mirage, 1 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
9–8In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 72% over 18ancientWeakest map · 43% over 21
MapGradePlayedRecordWin rateAvg rating
dust2A2212–1055%-0.01
ancientC219–1243%-0.01
infernoA1911–858%-0.02
cacheS1813–572%-0.00
mirageA106–460%-0.01
nukeB63–350%-0.01
office—31–233%0.04
anubis—10–10%-0.08

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (43% over 21). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

52,576Lifetime kills
1.08K/D · Top 50% of Level 6 players
2,775Matches
47.4%Match win rate · Top 50% of Level 6 players
41.0%Headshot %
10.1%Shot accuracy
6,589MVPs
1,105Hours (in match)
1,899Bombs planted
456Bombs defused

Most-used weapons

AK-4711,051
AWP6,259
XM10143,766
P903,024
FAMAS1,240

Lifetime map wins

8,442dust2
5,749office
3,214inferno
923nuke
744vertigo
287italy
211lake
160cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

21Matches
43%Win rate
1.24Avg K/D
92.2ADR
47%Headshot %

Clutches & streaks

58%1v1 clutch win
20%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Dust2540%1.0314.4
Mirage520%1.1118.6
Nuke2100%2.1618.5
Inferno1100%2.2220.0
Cache10%0.6312.0
Anubis10%1.0016.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.9%Headshot accuracy
37.7%Accuracy (enemy spotted)
40.4%Spray accuracy
83.9%Counter-strafing
7.4°Preaim
480msReaction time
59.6%T opening success
36.4%CT opening success
0.21Enemies flashed / flash
0.0%Flash assists
10.69HE damage / grenade
1.16Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2066 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 36.3585% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient9–13-0.0511%1 Oct →
nuke16–13-0.0615%1 Oct →
mirage1–3-0.100%1 Oct →
cache13–6-0.129%1 Oct →
mirage13–6-0.0514%1 Oct →
inferno13–30.017%1 Oct →
cache13–80.0217%1 Oct →
mirage13–20.0311%1 Oct →
inferno11–13-0.0221%29 Sept →
ancient9–130.0010%29 Sept →
cache16–120.0218%29 Sept →
dust213–11-0.0114%29 Sept →
mirage10–13-0.0414%29 Sept →
inferno13–8-0.0521%29 Sept →
inferno9–13-0.1129%28 Sept →
cache11–13-0.0613%28 Sept →
cache13–4-0.0326%28 Sept →
nuke13–11-0.0219%28 Sept →
inferno4–13-0.0411%28 Sept →
dust21–13-0.069%28 Sept →
dust213–4-0.0116%28 Sept →
nuke13–70.1125%28 Sept →
ancient0–13-0.1414%25 Sept →
inferno15–15-0.0310%25 Sept →
cache13–11-0.0130%24 Sept →
dust29–13-0.0614%24 Sept →
mirage9–13-0.0121%24 Sept →
ancient13–100.0218%24 Sept →
office5–130.0953%24 Sept →
office12–120.0129%24 Sept →
dust25–130.0117%24 Sept →
ancient8–13-0.0610%24 Sept →
cache1–130.0238%24 Sept →
inferno13–5-0.0223%24 Sept →
ancient13–16-0.0015%22 Sept →
dust25–130.0320%22 Sept →
inferno13–70.0514%22 Sept →
ancient13–9-0.029%22 Sept →
cache13–11-0.0022%22 Sept →
cache13–20.0618%22 Sept →
dust213–60.0224%22 Sept →
mirage13–60.0724%21 Sept →
inferno13–80.0217%21 Sept →
ancient8–13-0.0121%21 Sept →
dust213–80.0223%21 Sept →
ancient13–11-0.0219%21 Sept →
inferno13–10-0.0416%21 Sept →
inferno9–13-0.0315%21 Sept →
dust214–16-0.0316%21 Sept →
mirage6–13-0.0416%21 Sept →
ancient1–130.0416%20 Sept →
cache13–100.0621%20 Sept →
ancient13–90.0119%20 Sept →
mirage13–50.0123%20 Sept →
cache6–13-0.0521%17 Sept →
inferno13–16-0.0621%17 Sept →
ancient2–13-0.0517%17 Sept →
office13–80.0328%13 Sept →
inferno13–11-0.0513%13 Sept →
ancient13–8-0.0428%13 Sept →
mirage12–10.0124%10 Sept →
cache13–70.0226%10 Sept →
inferno13–70.0121%10 Sept →
dust25–130.0222%9 Sept →
dust25–13-0.1417%9 Sept →
dust29–13-0.0718%6 Sept →
cache13–100.0323%6 Sept →
mirage13–40.0427%6 Sept →
nuke11–13-0.0420%1 Sept →
ancient8–130.0923%1 Sept →
dust213–80.0415%1 Sept →
cache13–40.0225%31 Aug →
cache11–13-0.0313%31 Aug →
ancient11–13-0.0213%30 Aug →
inferno13–9-0.0315%29 Aug →
ancient4–13-0.0320%27 Aug →
inferno13–90.0515%27 Aug →
dust213–7-0.0425%26 Aug →
nuke7–13-0.0512%26 Aug →
ancient13–9-0.076%26 Aug →
dust213–110.0025%26 Aug →
ancient12–16-0.0019%23 Aug →
dust213–3-0.0618%23 Aug →
dust210–13-0.0528%20 Aug →
anubis5–13-0.0825%20 Aug →
ancient13–50.0719%20 Aug →
dust213–90.0123%20 Aug →
cache13–60.0214%19 Aug →
dust213–10-0.0025%17 Aug →
nuke7–130.0317%8 Aug →
cache11–13-0.0321%7 Aug →
inferno10–13-0.0617%7 Aug →
cache13–70.0515%6 Aug →
ancient13–100.0013%6 Aug →
dust213–110.0016%6 Aug →
dust213–30.1117%6 Aug →
inferno13–30.0716%6 Aug →
dust26–13-0.0421%6 Aug →
ancient13–11-0.0213%6 Aug →
inferno1–130.0350%5 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.