Snuggs

Snuggs — CS2 Stats

US76561198129737470[U:1:169471742]Steam profile ↗✓ No bans

1,081Tracked matches53%Win rate2021Tracked since
1,396Hours in CS
CSDB Rating7.1 StrongPositional Player
Premier CS Rating22,147Top 50% of 205,416 CSDB-tracked playersPink band · top ~6.1% of ranked players (population est.)
CSDB Leaderboard#52674 of 252705 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Oct 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

−385Premier CS Rating · 22,532 → 22,147

Rating over time

Premier CS Rating: 22,147 -786 31 Aug – 17 Oct · 22 days played
22,14723,630peak 23,63031 Aug17 Oct
24,120Peak Premier in tracked matches
36Days played since 2026-08-27

Premier CS Rating

  • 1,483 below peak (23,630)
  • -860 over 30 days · declining
  • Next: Red band at 25,000 — 2,853 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-31
  • Purple band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches137——
Win rate49%——
K/D1.11——
Headshot %38%——

Measured 15 Sep 2026 → 17 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=14,654), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate48.0%48.2%50.9%3.0% short
Shot accuracy13.8%13.2%13.7%meets
Kill/death ratio1.251.071.09above
Match win rate50.2%46.9%48.4%above

This profile matches the typical Level 10 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSnuggsFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER22,147 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim87
Positioning69
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY45–52–3Last 10045%Win rateLLWLWWLWWL

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −2.5pp headshot accuracy · −40ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 24%
  • Avg reaction 534ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 536ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 20%
  • Avg reaction 556ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim8.7
Utility4.9
Positioning6.9
Opening Duels3.7
Clutch3.6

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 93% playstyle similarity

Most alike: positioning profile, opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 559ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning6.9
Utility4.9
Mechanics8.1
Opening Duels3.8
Win Impact6.1

Composite 7.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.03
first ⅓ avg -0.00 → last ⅓ avg 0.02
Reaction time554ms+14ms
first ⅓ avg 540ms → last ⅓ avg 554ms
Headshot accuracy17.1%+1.1%
first ⅓ avg 16.0% → last ⅓ avg 17.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–5 · dust2, 15 Oct →
56%Best headshot accuracy · 3–9 · office, 28 Aug →
391msFastest reaction time · 15–15 · inferno, 4 Sept →
13–2Biggest win · dust2, 11 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
8–10In matches decided by ≤2 rounds
16Overtime games

Map breakdown

ancientBest map · 52% over 21infernoWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageB2613–1350%-0.01
ancientB2111–1052%0.01
dust2B199–1047%0.01
anubisB115–645%0.01
nukeD93–633%-0.01
cacheC73–443%0.02
infernoD51–420%0.03
office—20–20%0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

68,781Lifetime kills
1.25K/D · Top 25% of Level 9 players
2,478Matches
50.2%Match win rate · Top 25% of Level 9 players
48.0%Headshot %
13.8%Shot accuracy · Top 50% of Level 9 players
7,953MVPs
1,396Hours (in match)
2,812Bombs planted
680Bombs defused

Most-used weapons

AK-4720,313
AWP8,061
P2504,633
MP73,138
FAMAS1,756

Lifetime map wins

7,251dust2
2,437inferno
1,076nuke
170office
161train
105cbble
24vertigo
21lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

426Matches
50%Win rate
1.10Avg K/D
82.6ADR
39%Headshot %

Clutches & streaks

38%1v1 clutch win
27%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage13144%1.1216.9
Dust28352%1.0515.4
Ancient7050%1.0816.9
Anubis6957%1.1217.1
Cache3861%1.1917.0
Inferno1926%0.8814.6
Nuke1464%1.3219.4
Vertigo1100%0.7915.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.0%Headshot accuracy
41.3%Accuracy (enemy spotted)
41.8%Spray accuracy
86.6%Counter-strafing
9.0°Preaim
559msReaction time
44.7%T opening success
45.3%CT opening success
0.46Enemies flashed / flash
2.9%Flash assists
8.20HE damage / grenade
6.62Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4643 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache11–130.1028%17 Oct →
mirage14–16-0.0023%16 Oct →
mirage16–140.1218%16 Oct →
ancient7–130.0218%15 Oct →
mirage13–7-0.0531%15 Oct →
dust216–14-0.0210%15 Oct →
dust29–13-0.082%15 Oct →
dust213–50.1321%15 Oct →
mirage13–11-0.0017%14 Oct →
mirage9–130.0220%13 Oct →
anubis13–30.1339%13 Oct →
mirage10–13-0.0316%13 Oct →
cache11–130.0423%13 Oct →
office3–13-0.0021%12 Oct →
nuke7–130.0410%11 Oct →
dust213–50.1014%11 Oct →
mirage11–13-0.0126%10 Oct →
ancient6–20.0938%10 Oct →
dust213–90.0418%10 Oct →
nuke13–7-0.018%10 Oct →
cache13–110.0611%9 Oct →
nuke16–19-0.0414%9 Oct →
anubis13–30.033%8 Oct →
ancient13–80.0712%7 Oct →
ancient6–13-0.0313%7 Oct →
nuke7–130.0124%6 Oct →
ancient13–30.0811%6 Oct →
inferno14–160.0413%6 Oct →
mirage13–50.0117%5 Oct →
nuke16–130.0011%5 Oct →
ancient1–13-0.0614%4 Oct →
ancient13–60.0413%4 Oct →
dust213–9-0.036%4 Oct →
mirage6–13-0.0123%4 Oct →
ancient13–110.0111%4 Oct →
nuke4–13-0.0810%3 Oct →
dust211–130.039%3 Oct →
ancient7–13-0.0213%3 Oct →
mirage8–13-0.0611%3 Oct →
ancient7–130.0113%3 Oct →
nuke13–50.056%3 Oct →
mirage13–10-0.0317%3 Oct →
cache13–100.017%3 Oct →
ancient15–15-0.0217%2 Oct →
nuke4–13-0.0716%2 Oct →
mirage13–50.0324%2 Oct →
ancient3–13-0.0611%2 Oct →
nuke8–130.0417%2 Oct →
ancient13–50.0221%2 Oct →
mirage13–40.0630%1 Oct →
dust27–13-0.0212%30 Sept →
mirage14–16-0.0711%29 Sept →
inferno13–80.1114%29 Sept →
anubis3–13-0.0220%28 Sept →
dust213–80.0621%28 Sept →
ancient13–9-0.0122%22 Sept →
cache13–90.0521%22 Sept →
mirage1–13-0.1235%22 Sept →
cache6–13-0.0215%15 Sept →
ancient9–13-0.0412%15 Sept →
dust210–130.0217%12 Sept →
mirage8–13-0.0015%12 Sept →
mirage13–11-0.0421%11 Sept →
mirage6–13-0.0321%11 Sept →
dust213–20.0825%11 Sept →
dust211–130.0410%11 Sept →
anubis13–11-0.068%11 Sept →
ancient6–130.0322%11 Sept →
mirage13–30.0923%10 Sept →
mirage7–130.0312%10 Sept →
ancient16–130.0012%10 Sept →
anubis6–13-0.069%9 Sept →
mirage13–70.0112%9 Sept →
inferno3–13-0.0526%7 Sept →
ancient7–130.0613%7 Sept →
dust28–13-0.0016%7 Sept →
inferno15–150.0422%4 Sept →
mirage13–10-0.0018%4 Sept →
dust213–10-0.086%4 Sept →
dust215–190.009%4 Sept →
mirage15–15-0.0220%3 Sept →
anubis2–60.0627%3 Sept →
anubis8–13-0.0315%3 Sept →
dust28–13-0.0717%3 Sept →
mirage16–14-0.007%2 Sept →
inferno8–130.0115%2 Sept →
anubis20–220.0216%2 Sept →
anubis9–130.0218%2 Sept →
ancient13–8-0.014%1 Sept →
anubis13–9-0.0416%1 Sept →
dust213–10-0.0313%31 Aug →
ancient16–12-0.0314%30 Aug →
dust214–160.0110%30 Aug →
mirage13–10-0.0412%30 Aug →
mirage10–13-0.0118%29 Aug →
cache3–13-0.0723%29 Aug →
anubis13–2-0.0214%28 Aug →
dust29–13-0.036%28 Aug →
office3–90.0256%28 Aug →
ancient13–100.029%27 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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