heelios

heelios — CS2 Stats

76561198129722218[U:1:169456490]Steam profile ↗✓ No bans

602Tracked matches62%Win rate2020Tracked since
2,013Hours in CS
CSDB Rating6.5 SolidAll-Rounder
Premier CS Rating18,306Purple band · top ~15.2% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Feb 2026 (262 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,306 +8,645 30 Aug – 11 Feb · 16 days played
9,12218,306peak 18,30630 Aug11 Feb
18,306Peak Premier in tracked matches
33Days played since 2025-08-30

Premier CS Rating

  • At peak — 18,306
  • Next: Pink band at 20,000 — 1,694 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate24.5%44.4%46.9%22.4% short
Shot accuracy18.5%11.9%13.0%above
Kill/death ratio1.221.031.08above
Match win rate49.2%45.2%46.7%above

This profile matches the typical Pink band player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGheeliosPREMIER18,306 · Purple bandcsdb.gg/stats

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Performance scores

Aim61
Positioning61
Utility68

0–100 skill scores via Leetify.

Recent form

HOT59–37–4Last 10059%Win rateWWWWWWLWWW

Last 10 vs previous 10: +60pp win rate · +0.04 avg rating · +4.8pp headshot accuracy · +72ms reaction

Win rate up 60pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 30%
  • Avg reaction 622ms

Last 10

  • 9–1 · 90% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 27%
  • Avg reaction 642ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 24%
  • Avg reaction 606ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim6.1
Utility6.8
Positioning6.1
Opening Duels5.9

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 74% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.75 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 621ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning6.1
Utility6.8
Mechanics6.5
Opening Duels5.1
Win Impact9.0

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.01
first ⅓ avg 0.04 → last ⅓ avg 0.05
Reaction time618ms−60ms
first ⅓ avg 678ms → last ⅓ avg 618ms
Headshot accuracy23.5%−8.2%
first ⅓ avg 31.7% → last ⅓ avg 23.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–9 · nuke, 20 Sept →
60%Best headshot accuracy · 13–2 · mirage, 11 Oct →
477msFastest reaction time · 7–13 · inferno, 19 Sept →
13–0Biggest win · mirage, 19 Sept →

Across the last 100 tracked matches.

Highlights

8Longest win streak
W6Current streak
9–8In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 89% over 9infernoWeakest map · 44% over 16
MapGradePlayedRecordWin rateAvg rating
mirageS2215–768%0.05
dust2B2010–1050%0.05
infernoC167–944%0.03
overpassB137–654%0.06
ancientA116–555%0.06
nukeS98–189%0.07
anubisS75–271%0.01
train—10–10%0.04
italy—11–0100%-0.03

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (44% over 16). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

492,047Lifetime kills
1.22K/D · Top 25% of Purple band
5,137Matches
49.2%Match win rate · Top 25% of Purple band
24.5%Headshot %
18.5%Shot accuracy · Top 10% of Purple band
9,452MVPs
2,013Hours (in match)
3,265Bombs planted
987Bombs defused

Most-used weapons

AK-47343,541
AWP23,767
SSG 086,803
P2504,075
Knife1,973

Lifetime map wins

9,450dust2
4,890inferno
2,210nuke
1,114cbble
812train
410vertigo
121office
54assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.5%Headshot accuracy
30.2%Accuracy (enemy spotted)
29.7%Spray accuracy
79.2%Counter-strafing
9.7°Preaim
621msReaction time
43.1%T opening success
57.8%CT opening success
0.75Enemies flashed / flash
12.0%Flash assists
8.58HE damage / grenade
14.96Flashes / match

Recommended for you

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–50.0146%11 Feb →
overpass13–40.1129%11 Feb →
dust213–90.0625%8 Feb →
nuke13–80.0337%8 Feb →
ancient13–40.1114%8 Feb →
overpass13–60.1228%8 Feb →
inferno13–160.0817%7 Feb →
mirage13–70.0524%7 Feb →
dust213–50.0830%7 Feb →
anubis13–90.0018%7 Feb →
ancient3–130.0426%7 Feb →
mirage7–13-0.0632%6 Feb →
inferno13–90.0127%6 Feb →
mirage13–50.1619%6 Feb →
dust211–13-0.0126%2 Feb →
overpass7–130.0421%1 Feb →
dust27–130.028%1 Feb →
anubis5–13-0.0213%31 Jan →
inferno11–130.0832%31 Jan →
ancient13–110.0318%31 Jan →
dust29–13-0.0332%28 Jan →
mirage2–13-0.0215%26 Jan →
ancient13–60.1120%26 Jan →
overpass12–120.0518%26 Jan →
nuke13–100.1527%25 Jan →
mirage13–110.1625%25 Jan →
dust213–90.1125%25 Jan →
mirage13–110.0126%25 Jan →
dust210–130.0320%25 Jan →
anubis13–11-0.0211%24 Jan →
anubis13–11-0.0221%24 Jan →
inferno9–13-0.0224%24 Jan →
nuke13–80.0623%24 Jan →
mirage1–70.0436%3 Nov →
anubis13–110.1020%16 Oct →
mirage2–130.0224%12 Oct →
ancient12–120.0431%12 Oct →
overpass15–150.0619%11 Oct →
mirage13–2-0.0360%11 Oct →
dust211–130.0631%11 Oct →
ancient13–70.1030%11 Oct →
nuke13–4-0.0248%10 Oct →
mirage13–30.0740%10 Oct →
inferno13–90.1020%10 Oct →
overpass13–50.0627%10 Oct →
nuke13–50.0738%10 Oct →
overpass13–110.0720%7 Oct →
dust213–110.0641%26 Sept →
mirage10–130.0031%26 Sept →
ancient13–50.0823%26 Sept →
mirage13–90.0126%26 Sept →
mirage13–10.0819%26 Sept →
mirage15–150.0221%25 Sept →
overpass13–160.1415%20 Sept →
ancient8–130.0221%20 Sept →
mirage13–100.1223%20 Sept →
nuke13–90.1935%20 Sept →
dust211–130.0737%20 Sept →
anubis13–60.1031%20 Sept →
overpass11–13-0.0115%19 Sept →
ancient13–10.0225%19 Sept →
mirage13–00.1124%19 Sept →
inferno7–130.0326%19 Sept →
nuke13–50.0525%19 Sept →
overpass13–40.0816%15 Sept →
inferno7–2-0.0343%15 Sept →
mirage13–20.0743%15 Sept →
mirage13–70.0822%14 Sept →
dust213–100.0124%14 Sept →
ancient13–160.0516%13 Sept →
nuke13–90.0629%13 Sept →
dust27–2-0.0139%13 Sept →
train13–160.0450%13 Sept →
dust211–130.0749%13 Sept →
anubis7–13-0.0713%13 Sept →
italy13–9-0.0320%13 Sept →
overpass13–00.0638%13 Sept →
inferno13–20.0412%13 Sept →
dust211–130.0132%12 Sept →
inferno4–13-0.0658%12 Sept →
mirage5–13-0.0224%12 Sept →
overpass5–13-0.0153%9 Sept →
nuke9–13-0.0150%9 Sept →
inferno11–13-0.0342%9 Sept →
inferno16–13-0.0129%8 Sept →
mirage13–5-0.0737%8 Sept →
dust213–90.0826%7 Sept →
inferno6–13-0.0141%7 Sept →
overpass13–90.0522%7 Sept →
mirage13–90.0642%6 Sept →
inferno2–130.0843%6 Sept →
dust213–160.1224%6 Sept →
ancient8–130.0115%6 Sept →
mirage13–90.1836%4 Sept →
inferno13–90.0630%4 Sept →
dust213–50.1530%4 Sept →
dust28–130.0123%1 Sept →
dust213–110.0819%31 Aug →
inferno13–50.1137%30 Aug →
inferno4–130.0926%30 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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