67

67 — CS2 Stats

76561198125631603[U:1:165365875]Steam profile ↗1 game ban

606Tracked matches63%Win rate2021Tracked since
1,752Hours in CS
CSDB Rating5.7 SolidAll-Rounder
Premier CS Rating27,866Top 5% of 180,525 CSDB-tracked playersRed band · top ~1.6% of ranked players (population est.)
CSDB Leaderboard#2574 of 227672 tracked
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Sep 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 606 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 7 days played since 16 Aug 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 27,866 -2,007 16 Aug12 Sept · 8 days played
27,86630,912peak 30,91216 Aug12 Sept
31,189Peak Premier in tracked matches
7Days played since 2026-08-16

Premier CS Rating

  • 3,046 below peak (30,912)
  • -2,007 over 30 days · declining
  • Next: Gold band at 30,000 2,134 to go
  • Reached: Gold band · Red band · Pink band · Purple band
  • Red band first seen 2026-09-12
  • Pink band first seen 2026-09-12

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

No matches recorded between 12 Sep 2026 and 19 Sep 2026.

Measured 12 Sep 202619 Sep 2026; previous 4 Sep 2026 → 12 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=12,691), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate37.9%49.2%50.3%12.4% short
Shot accuracy18.0%13.3%11.7%above
Kill/death ratio1.091.131.180.09 short
Match win rate45.7%48.5%51.8%6.2% short

This profile matches the typical Gold band player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG67PREMIER27,866 · Red bandcsdb.gg/stats

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Performance scores

Aim92
Positioning29
Utility25

0–100 skill scores via Leetify.

Recent form

STEADY7426Last 10074%Win rateWWWLLWLLLL

Last 10 vs previous 10: −40pp win rate · +0.04 avg rating · +17.9pp headshot accuracy · −172ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.04), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating 0.12
  • Avg headshot accuracy 91%
  • Avg reaction 200ms

Last 10

  • 46 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 52%
  • Avg reaction 320ms

Last 20

  • 128 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 43%
  • Avg reaction 406ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim9.2
Utility2.5
Positioning2.9
Opening Duels1.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 76% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 92 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.0° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 63 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 555ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.2
Positioning2.9
Utility2.5
Mechanics4.4
Opening Duels0.8
Win Impact9.4

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time526ms−67ms
first ⅓ avg 593ms → last ⅓ avg 526ms
Headshot accuracy41.1%+12.4%
first ⅓ avg 28.7% → last ⅓ avg 41.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.29Best match rating · 13–4 · mirage, 24 Aug
100%Best headshot accuracy · 13–1 · dust2, 30 Aug
78msFastest reaction time · 5–13 · inferno, 30 Aug
13–0Biggest win · mirage, 30 Aug

Across the last 100 tracked matches.

Highlights

13Longest win streak
W3Current streak
42In matches decided by ≤2 rounds
1Overtime games

Map breakdown

infernoBest map · 92% over 12dust2Weakest map · 52% over 31
MapGradePlayedRecordWin rateAvg rating
dust2B31161552%-0.05
mirageS2117481%-0.02
infernoS1211192%0.04
ancientS118373%-0.02
cacheS75271%-0.02
anubisS76186%-0.03
nuke330100%0.04
train220100%0.02
vertigo220100%-0.03
overpass220100%-0.07
italy110100%-0.01
office110100%-0.11

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (52% over 31). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

103,614Lifetime kills
1.09K/D
5,202Matches
45.7%Match win rate
37.9%Headshot %
18.0%Shot accuracy · Top 25% of Red band
9,536MVPs
1,752Hours (in match)
3,568Bombs planted
879Bombs defused

Most-used weapons

AWP22,626
AK-4713,078
MAC-103,096
MP92,905
P902,572

Lifetime map wins

34,836dust2
1,659inferno
604nuke
383train
308cbble
216office
134dust
131italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

48.3%Headshot accuracy
39.4%Accuracy (enemy spotted)
26.3%Spray accuracy
69.6%Counter-strafing
10.0°Preaim
555msReaction time
26.9%T opening success
36.4%CT opening success
0.34Enemies flashed / flash
1.8%Flash assists
17.24HE damage / grenade
1.11Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3429 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.92% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
mirage13–00.1879%30 Aug
dust213–1-0.02100%30 Aug
mirage13–10.0884%30 Aug
inferno5–130.11100%30 Aug
dust211–130.2591%30 Aug
cache13–50.0440%30 Aug
anubis0–13-0.080%30 Aug
ancient0–130.000%30 Aug
dust21–1-0.260%29 Aug
dust22–13-0.0925%29 Aug
mirage13–4-0.0522%29 Aug
dust213–00.000%29 Aug
dust25–13-0.0850%29 Aug
dust213–3-0.0533%29 Aug
inferno13–30.0880%29 Aug
anubis13–60.0664%29 Aug
inferno9–6-0.0335%29 Aug
ancient0–3-0.090%29 Aug
mirage2–00.000%29 Aug
nuke13–6-0.0256%29 Aug
mirage16–13-0.0735%29 Aug
mirage3–13-0.1083%29 Aug
dust20–5-0.0971%27 Aug
dust23–12-0.1418%27 Aug
dust213–1-0.0322%27 Aug
dust213–0-0.0138%27 Aug
mirage13–0-0.068%27 Aug
dust213–0-0.0850%27 Aug
cache13–2-0.0525%27 Aug
anubis13–00.0839%27 Aug
inferno9–00.0044%27 Aug
dust213–7-0.0222%27 Aug
dust23–13-0.0642%27 Aug
dust29–13-0.1241%27 Aug
dust213–7-0.119%27 Aug
mirage1–12-0.120%26 Aug
mirage0–13-0.0557%26 Aug
mirage6–1-0.080%26 Aug
dust24–13-0.1011%26 Aug
cache5–13-0.0850%26 Aug
mirage13–7-0.0330%26 Aug
ancient13–00.0538%26 Aug
train5–00.0343%26 Aug
vertigo2–00.000%26 Aug
ancient4–00.16100%26 Aug
train13–00.010%26 Aug
ancient13–3-0.0212%26 Aug
anubis13–4-0.0420%26 Aug
cache13–5-0.0128%26 Aug
inferno13–9-0.0543%26 Aug
ancient13–0-0.0738%26 Aug
mirage13–30.0476%26 Aug
nuke13–60.1661%26 Aug
ancient7–13-0.0530%26 Aug
dust24–13-0.0645%25 Aug
inferno13–11-0.0034%25 Aug
dust213–7-0.0930%25 Aug
inferno2–00.000%25 Aug
anubis4–0-0.0350%25 Aug
vertigo13–0-0.0622%25 Aug
mirage13–40.0125%25 Aug
cache13–00.0520%25 Aug
overpass13–3-0.0624%25 Aug
italy13–0-0.0139%25 Aug
mirage13–3-0.0340%25 Aug
anubis13–6-0.0831%25 Aug
cache0–13-0.08100%25 Aug
dust20–13-0.040%25 Aug
ancient13–4-0.0932%25 Aug
inferno9–40.2793%25 Aug
overpass9–1-0.090%25 Aug
office13–1-0.1129%25 Aug
cache13–1-0.0314%25 Aug
dust213–00.0216%25 Aug
dust213–2-0.0527%25 Aug
inferno9–00.0067%25 Aug
dust213–6-0.1236%24 Aug
dust24–1-0.0917%24 Aug
ancient13–5-0.0850%24 Aug
dust210–13-0.040%24 Aug
dust213–2-0.0957%24 Aug
dust20–13-0.070%24 Aug
nuke13–4-0.030%24 Aug
mirage13–40.2974%24 Aug
dust20–5-0.02100%24 Aug
mirage13–6-0.130%24 Aug
mirage13–2-0.0328%24 Aug
mirage13–2-0.0922%24 Aug
inferno9–10.0245%24 Aug
dust20–5-0.0267%16 Aug
dust213–1-0.047%16 Aug
mirage13–1-0.0336%16 Aug
inferno5–0-0.000%16 Aug
inferno13–10.1061%16 Aug
mirage0–13-0.120%16 Aug
anubis13–1-0.117%16 Aug
dust213–00.0021%16 Aug
ancient13–0-0.048%16 Aug
ancient13–0-0.0111%16 Aug
mirage13–2-0.0024%16 Aug

Match data via Leetify.

Recent teammates

Milestones

500 Matches13-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →