FlyForFun

FlyForFun — CS2 Stats

76561198124172614[U:1:163906886]Steam profile ↗1 game ban

70Tracked matches48%Win rate2020Tracked since
1,266Hours in CS
CSDB Rating4.0 DevelopingSupport
FaceitLevel 1Top 100.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 21 Sep 2026 (12 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 70 tracked matches. Play, then come back: the next observation lands here.

Rating over time

21Days played since 2020-06-07

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 1 among CSDB-tracked players (n=2,269), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 1 medianLevel 2 medianvs Level 2
Headshot rate42.2%40.9%41.3%above
Shot accuracy22.5%14.2%12.7%above
Kill/death ratio0.950.950.95meets
Match win rate35.8%42.1%42.6%6.7% short

This profile matches the typical Level 2 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 2 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGFlyForFunFACEITLevel 1STANDINGTop 100.0% of rankedcsdb.gg/stats

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Performance scores

Aim38
Positioning43
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY21–23–6Last 5042%Win rateWLTLWWWWLL

Last 10 vs previous 10: +10pp win rate · −0.02 avg rating · +4.6pp headshot accuracy · +22ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 16%
  • Avg reaction 677ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 16%
  • Avg reaction 645ms

Last 20

  • 9–8–3 · 45% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 14%
  • Avg reaction 634ms

Newest first, from the last 50 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.5 against its own average).

Aim3.8
Utility4.7
Positioning4.3
Opening Duels0.7

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 68% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 41% on CT to 25% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 636ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.8
Positioning4.3
Utility4.7
Mechanics4.6
Opening Duels1.4
Win Impact4.3

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.02
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time640ms+3ms
first ⅓ avg 637ms → last ⅓ avg 640ms
Headshot accuracy15.4%+2.5%
first ⅓ avg 12.9% → last ⅓ avg 15.4%

Rolling 5-match average across the last 50 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–3 · inferno, 10 Jul →
31%Best headshot accuracy · 13–5 · ancient, 17 Jul →
412msFastest reaction time · 4–16 · dust2, 7 Jun →
13–1Biggest win · dust2, 14 Jul →

Across the last 50 tracked matches.

Highlights

4Longest win streak
2–3In matches decided by ≤2 rounds
6Overtime games

Map breakdown

dust2Best map · 57% over 7ancientWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
ancientD103–730%-0.03
infernoC94–544%-0.00
dust2A74–357%0.00
nukeB63–350%-0.01
cacheC52–340%-0.01
trainC52–340%-0.03
overpass—30–30%-0.02
mirage—33–0100%-0.02
anubis—10–10%-0.01
vertigo—10–10%-0.05

Across the last 50 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

45,081Lifetime kills
0.95K/D
2,473Matches
35.8%Match win rate
42.2%Headshot % · Top 50% of Level 1 players
22.5%Shot accuracy · Top 1% of Level 1 players
4,667MVPs
1,266Hours (in match)
1,082Bombs planted
284Bombs defused

Most-used weapons

AK-4712,734
AWP2,784
MAC-102,336
Knife1,397
P901,224
MP71,010

Lifetime map wins

984inferno
967assault
661dust2
516train
480cbble
210nuke
150lake
139safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.7%Headshot accuracy
34.5%Accuracy (enemy spotted)
40.6%Spray accuracy
70.8%Counter-strafing
14.6°Preaim
636msReaction time
24.7%T opening success
41.2%CT opening success
0.45Enemies flashed / flash
7.9%Flash assists
13.80HE damage / grenade
4.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 14.561° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.7406% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4474 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–9-0.028%13 Aug →
inferno3–9-0.0115%22 Jul →
ancient15–15-0.0219%20 Jul →
cache3–13-0.0818%19 Jul →
nuke13–100.0120%18 Jul →
ancient13–50.0431%17 Jul →
inferno13–6-0.046%17 Jul →
cache13–90.0418%17 Jul →
inferno8–13-0.0612%17 Jul →
inferno10–13-0.0311%17 Jul →
nuke13–5-0.0123%17 Jul →
inferno15–15-0.0114%14 Jul →
dust213–10.1116%14 Jul →
anubis6–13-0.0122%14 Jul →
ancient4–13-0.046%14 Jul →
cache15–15-0.028%10 Jul →
ancient13–7-0.045%10 Jul →
cache10–13-0.028%10 Jul →
inferno13–30.144%10 Jul →
vertigo4–13-0.057%7 Jul →
dust23–13-0.0518%7 Jul →
inferno12–120.0626%7 Jul →
train12–12-0.0012%7 Jul →
cache13–30.0411%7 Jul →
ancient14–16-0.065%2 Jul →
ancient3–13-0.0812%2 Jul →
ancient13–8-0.022%1 Jul →
nuke6–130.019%1 Jul →
ancient8–13-0.0210%1 Jul →
inferno13–9-0.0411%30 Jun →
overpass10–13-0.0512%30 Jun →
train13–50.0112%17 Jun →
train11–13-0.0715%17 Jun →
train13–7-0.0411%17 Jun →
mirage13–11-0.0630%16 Jun →
overpass8–13-0.0310%12 Jun →
dust213–7-0.0212%12 Jun →
nuke8–13-0.0911%12 Jun →
ancient11–13-0.030%12 Jun →
mirage13–10-0.039%12 Jun →
ancient8–13-0.0511%11 Jun →
dust212–120.0116%11 Jun →
inferno16–13-0.068%10 Jun →
nuke7–130.0113%21 Apr →
overpass6–130.0221%21 Apr →
dust213–5-0.0217%3 Nov →
dust213–11-0.0116%3 Sept →
train8–13-0.0716%3 Sept →
mirage13–80.0311%3 Sept →
dust24–160.007%7 Jun →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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