anton ponton

anton ponton — CS2 Stats

LV76561198123911633[U:1:163645905]Steam profile ↗✓ No bans

818Tracked matches41%Win rate2020Tracked since
1,271Hours in CS6Hrs last 2 wks
CSDB Rating5.4 DevelopingPositional Player
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Sep 2026 (74 days ago). Ranks are recorded once per day this page is viewed.

+29Tracked matches · now 818
−21.6ppWin rate · 63.0% → 41.4%

Rating over time

Premier CS Rating: 18,742 +197 20 Oct – 26 Oct · 3 days played
18,54518,844peak 18,84420 Oct26 Oct
18,968Peak Premier in tracked matches
30Days played since 2025-10-09

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim83
Positioning55
Utility16

0–100 skill scores via Leetify.

Recent form

STEADY47–45–8Last 10047%Win rateLLWWLLLWLW

Last 10 vs previous 10: 0pp win rate · −0.04 avg rating · +1.8pp headshot accuracy · −15ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 28%
  • Avg reaction 528ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 24%
  • Avg reaction 531ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 23%
  • Avg reaction 538ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim8.3
Utility1.6
Positioning5.5
Opening Duels2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 73% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 53% on T to 37% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning5.5
Utility1.6
Mechanics6.9
Opening Duels3.7
Win Impact2.1

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time530ms−98ms
first ⅓ avg 628ms → last ⅓ avg 530ms
Headshot accuracy21.4%+1.1%
first ⅓ avg 20.3% → last ⅓ avg 21.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–7 · train, 20 Oct →
54%Best headshot accuracy · 5–13 · nuke, 12 Oct →
406msFastest reaction time · 16–12 · ancient, 1 Oct →
13–1Biggest win · dust2, 22 Oct →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L2Current streak
9–4In matches decided by ≤2 rounds
5Overtime games

Map breakdown

cacheBest map · 67% over 6overpassWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
dust2A159–660%0.03
nukeD144–1029%0.01
infernoA138–562%0.01
trainD134–931%0.03
mirageB126–650%-0.00
overpassD113–827%0.02
vertigoA95–456%0.02
cacheS64–267%0.04
ancient—42–250%0.02
boulder—11–0100%-0.00
shelter—11–0100%0.07
office—10–10%-0.04

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

51,109Lifetime kills
1.27K/D · Top 25% of tracked players
2,293Matches
47.2%Match win rate · Top 50% of tracked players
47.6%Headshot % · Top 50% of tracked players
17.9%Shot accuracy · Top 10% of tracked players
7,836MVPs
844Hours (in match)
1,197Bombs planted
448Bombs defused

Most-used weapons

AK-4714,632
AWP2,913
MP91,618
SG 5531,557
MP71,504
SSG 081,306

Lifetime map wins

2,483inferno
1,795dust2
1,408vertigo
1,341train
1,117nuke
666office
255cbble
66lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2Matches
50%Win rate
1.13Avg K/D
—ADR
36%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.0%Headshot accuracy
33.3%Accuracy (enemy spotted)
39.5%Spray accuracy
81.2%Counter-strafing
8.4°Preaim
526msReaction time
52.7%T opening success
37.1%CT opening success
0.23Enemies flashed / flash
0.0%Flash assists
5.72HE damage / grenade
0.77Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2264 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.1359% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust29–13-0.0242%13 Nov →
overpass7–13-0.0825%13 Nov →
inferno13–9-0.0623%13 Nov →
inferno16–140.0122%12 Nov →
ancient6–13-0.0129%12 Nov →
nuke10–130.0521%12 Nov →
cache2–13-0.0824%2 Nov →
nuke13–110.0024%2 Nov →
mirage6–13-0.0211%24 Oct →
cache13–70.0416%24 Oct →
cache5–130.0312%24 Oct →
cache13–80.1619%23 Oct →
overpass12–120.0121%23 Oct →
boulder13–4-0.0010%22 Oct →
shelter13–30.0726%22 Oct →
vertigo5–13-0.0117%18 Oct →
cache13–30.0821%18 Oct →
nuke10–13-0.0215%18 Oct →
nuke5–13-0.0454%12 Oct →
inferno5–13-0.0323%12 Oct →
train5–13-0.0319%12 Oct →
train8–130.0724%11 Oct →
ancient13–110.1133%10 Oct →
nuke5–13-0.0726%9 Oct →
cache13–90.0116%9 Oct →
train7–13-0.0314%4 Oct →
overpass13–110.0627%4 Oct →
mirage3–13-0.0519%4 Oct →
ancient16–120.0512%1 Oct →
overpass11–13-0.0118%6 Jul →
mirage15–15-0.0012%18 Dec →
inferno13–5-0.028%3 Dec →
mirage13–110.0422%3 Dec →
nuke10–13-0.0218%1 Dec →
dust213–40.1431%1 Dec →
train7–13-0.0232%6 Nov →
train7–130.0333%6 Nov →
train1–80.0129%6 Nov →
overpass4–130.0213%29 Oct →
nuke12–120.0218%29 Oct →
inferno13–90.0618%29 Oct →
dust213–40.0825%29 Oct →
mirage10–13-0.0019%29 Oct →
dust210–130.0138%28 Oct →
inferno6–13-0.0021%28 Oct →
vertigo13–4-0.0319%28 Oct →
nuke13–50.0314%27 Oct →
vertigo12–120.0614%27 Oct →
overpass13–50.0115%27 Oct →
dust213–60.0719%27 Oct →
nuke13–100.0530%27 Oct →
inferno10–40.0026%27 Oct →
vertigo13–30.029%27 Oct →
train13–10-0.0217%27 Oct →
mirage13–70.0821%27 Oct →
inferno13–110.0116%26 Oct →
nuke11–130.0317%26 Oct →
mirage5–0-0.080%26 Oct →
train13–90.0729%26 Oct →
dust213–50.0415%26 Oct →
vertigo6–6-0.0312%26 Oct →
nuke5–130.0219%26 Oct →
vertigo2–13-0.0913%26 Oct →
office8–13-0.0443%22 Oct →
train13–60.0818%22 Oct →
vertigo13–60.0813%22 Oct →
inferno13–80.0710%22 Oct →
dust213–10.0620%22 Oct →
nuke3–130.019%22 Oct →
overpass16–130.0916%22 Oct →
vertigo12–12-0.0347%21 Oct →
train10–130.0520%21 Oct →
dust212–120.0518%21 Oct →
overpass10–130.0721%20 Oct →
vertigo13–70.1619%20 Oct →
train13–70.1919%20 Oct →
dust213–7-0.0121%20 Oct →
inferno12–12-0.0120%20 Oct →
mirage6–13-0.0219%20 Oct →
dust213–80.0122%20 Oct →
overpass1–70.0532%20 Oct →
train9–130.0316%17 Oct →
train3–13-0.0125%17 Oct →
dust29–130.0217%15 Oct →
inferno11–13-0.0120%15 Oct →
dust213–70.0614%15 Oct →
overpass10–130.0417%15 Oct →
mirage9–13-0.0018%15 Oct →
nuke13–50.059%15 Oct →
inferno13–110.0216%15 Oct →
mirage13–7-0.0327%15 Oct →
dust28–13-0.0613%15 Oct →
overpass12–12-0.0612%13 Oct →
dust216–140.0028%13 Oct →
nuke11–130.0512%12 Oct →
inferno7–130.0319%12 Oct →
ancient3–13-0.0720%12 Oct →
mirage13–70.0435%12 Oct →
dust28–13-0.0031%9 Oct →
mirage13–80.0218%9 Oct →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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