Jannibalist

Jannibalist — CS2 Stats

DE76561198119956712[U:1:159690984]Steam profile ↗✓ No bans

274Tracked matches41%Win rate2020Tracked since
1,708Hours in CS
CSDB Rating4.1 DevelopingPositional Player
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Aug 2026 (64 days ago). Ranks are recorded once per day this page is viewed.

+3Tracked matches · now 274
0.0ppWin rate · 41.4% → 41.4%

Rating over time

Premier CS Rating: 18,678 -229 7 Oct – 11 Oct · 2 days played
18,67818,907peak 18,9077 Oct11 Oct
Faceit ELO: 1,086 +0 30 Aug – 31 Aug · 2 observations
1,0861,086peak 1,08630 Aug31 Aug
18,907Peak Premier in tracked matches
1,086Highest Faceit ELO seen on CSDB
73Days played since 2020-12-19

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate36.7%43.8%44.8%8.1% short
Shot accuracy19.0%12.0%12.4%above
Kill/death ratio0.801.021.030.23 short
Match win rate38.8%44.7%45.2%6.4% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJannibalistFACEITLevel 5STANDINGTop 67.6% of rankedPEAK ELO1,086csdb.gg/stats

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Performance scores

Aim52
Positioning54
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY41–56–3Last 10041%Win rateLLWLLWWWWL

Last 10 vs previous 10: +20pp win rate · +0.04 avg rating · +0.8pp headshot accuracy · −49ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 555ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 587ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 611ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim5.2
Utility3.1
Positioning5.4
Opening Duels2.4
Clutch4.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 83% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 46% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 608ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning5.4
Utility3.1
Mechanics4.0
Opening Duels2.1
Win Impact2.1

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.02
first ⅓ avg -0.02 → last ⅓ avg 0.00
Reaction time602ms−85ms
first ⅓ avg 687ms → last ⅓ avg 602ms
Headshot accuracy16.6%+2.9%
first ⅓ avg 13.7% → last ⅓ avg 16.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–7 · nuke, 2 Oct →
50%Best headshot accuracy · 8–1 · nuke, 4 May →
406msFastest reaction time · 13–5 · nuke, 8 Apr →
16–1Biggest win · overpass, 9 Jan →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
2–6In matches decided by ≤2 rounds
39Overtime games

Map breakdown

nukeBest map · 61% over 31mirageWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
nukeA3119–1261%0.01
overpassC177–1041%-0.02
infernoD93–633%0.00
anubisC94–544%-0.02
vertigoD92–722%-0.02
ancientD72–529%-0.03
mirageD61–517%-0.01
trainD62–433%-0.01
dust2—30–30%-0.00
basalt—10–10%-0.03
italy—10–10%0.04
office—11–0100%0.16

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (17% over 6). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

64,242Lifetime kills
0.80K/D
4,072Matches
38.8%Match win rate
36.7%Headshot %
19.0%Shot accuracy · Top 10% of Level 5 players
6,887MVPs
1,708Hours (in match)
5,586Bombs planted
1,623Bombs defused

Most-used weapons

AK-4713,688
AWP8,138
P2502,417
Knife2,101
AUG2,045
SG 5532,025

Lifetime map wins

4,833nuke
4,690train
3,050inferno
2,451dust2
2,410cbble
1,437vertigo
193office
137lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

613Matches
50%Win rate
0.87Avg K/D
63.7ADR
38%Headshot %

Clutches & streaks

40%1v1 clutch win
9%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Anubis3754%0.8614.1
Ancient3063%0.8011.9
Nuke2850%0.7911.9
Overpass2060%0.9413.7
Inferno1030%0.7213.1
Cache1030%0.7513.3
Train850%0.7110.3
Mirage333%0.8813.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.8%Headshot accuracy
33.7%Accuracy (enemy spotted)
38.7%Spray accuracy
67.9%Counter-strafing
11.4°Preaim
608msReaction time
28.9%T opening success
46.5%CT opening success
0.35Enemies flashed / flash
6.4%Flash assists
5.99HE damage / grenade
3.30Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.351 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.8886% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
overpass9–130.0514%29 Aug →
mirage3–130.0120%29 Aug →
nuke16–13-0.0317%28 Aug →
nuke5–13-0.0216%2 Aug →
nuke4–130.0518%25 Jul →
inferno13–40.1028%24 Jul →
nuke13–30.0717%24 Jul →
anubis13–8-0.0119%3 Jul →
nuke13–9-0.049%3 Jul →
nuke9–13-0.0115%24 Jun →
ancient3–13-0.1019%26 May →
ancient10–13-0.0318%26 May →
nuke7–1-0.080%26 May →
inferno8–130.0214%9 May →
nuke13–40.0725%8 May →
overpass9–13-0.0215%4 May →
anubis11–13-0.0119%25 Apr →
nuke13–4-0.0224%24 Apr →
anubis11–13-0.0417%23 Apr →
dust211–130.0115%21 Apr →
overpass7–130.0817%21 Apr →
nuke12–12-0.0226%4 Apr →
nuke6–13-0.0424%14 Mar →
nuke13–80.0125%14 Mar →
dust27–130.018%15 Feb →
inferno5–13-0.0615%6 Feb →
ancient13–10-0.0212%12 Oct →
nuke13–70.1919%2 Oct →
inferno13–16-0.0814%27 Aug →
anubis13–3-0.070%24 May →
nuke13–50.0221%8 Apr →
anubis12–120.0115%6 Apr →
vertigo10–13-0.0115%22 Mar →
ancient15–15-0.0415%21 Mar →
anubis13–80.0542%21 Mar →
mirage12–160.0124%19 Mar →
nuke3–13-0.0621%18 Mar →
nuke13–9-0.0330%14 Mar →
mirage13–10.0216%4 Mar →
inferno11–130.0814%14 Feb →
anubis11–130.026%13 Feb →
ancient10–13-0.0020%2 Feb →
overpass5–13-0.0515%1 Feb →
basalt9–13-0.0313%21 Dec →
ancient13–50.0612%13 Oct →
ancient7–13-0.0712%11 Oct →
anubis1–13-0.0815%11 Oct →
nuke9–10.0522%7 Oct →
inferno13–80.0023%7 Oct →
nuke13–40.1329%3 Oct →
italy6–130.049%3 Oct →
inferno6–13-0.0422%2 Oct →
office13–00.1622%2 Oct →
nuke8–10.0650%4 May →
anubis13–9-0.0515%13 Apr →
nuke13–60.0030%18 Sept →
overpass10–130.0223%18 Sept →
overpass13–4-0.0717%8 Sept →
nuke13–9-0.007%8 Sept →
vertigo8–13-0.0615%8 Sept →
overpass13–9-0.0411%8 Sept →
nuke7–130.0016%3 Sept →
vertigo12–160.0110%20 Aug →
dust26–16-0.0216%7 Aug →
vertigo9–5-0.0121%7 Aug →
inferno9–5-0.017%7 Aug →
nuke16–8-0.052%8 Jul →
vertigo16–8-0.069%2 Jun →
overpass13–16-0.1011%18 May →
overpass9–16-0.089%27 Apr →
train9–16-0.0411%14 Apr →
nuke16–3-0.0522%8 Apr →
vertigo9–16-0.059%30 Mar →
mirage3–16-0.0525%30 Mar →
train16–9-0.0317%4 Mar →
overpass14–16-0.0210%13 Jan →
nuke16–90.1213%22 Dec →
mirage13–16-0.087%3 Oct →
vertigo12–16-0.0219%3 Oct →
overpass5–16-0.109%3 Oct →
overpass13–160.009%11 Jul →
train6–160.0013%12 May →
overpass16–140.0014%26 Apr →
nuke9–160.008%21 Apr →
nuke13–120.009%22 Mar →
vertigo8–160.0018%3 Mar →
nuke9–160.0014%3 Mar →
mirage11–160.0018%3 Mar →
nuke2–160.004%21 Feb →
train6–160.0010%20 Feb →
inferno7–160.0019%29 Jan →
overpass16–100.0014%28 Jan →
train11–160.0019%28 Jan →
nuke0–160.0036%9 Jan →
overpass16–10.000%9 Jan →
train16–100.0029%6 Jan →
overpass16–130.006%21 Dec →
nuke9–160.0027%21 Dec →
vertigo8–160.0012%19 Dec →
overpass16–80.005%19 Dec →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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