Denver2.0

Denver2.0 — CS2 Stats

76561198119537497[U:1:159271769]Steam profile ↗✓ No bans

2,500Tracked matches45%Win rate2023Tracked since
2,573Hours in CS3Hrs last 2 wks
CSDB Rating3.7 LearningAll-Rounder
Premier CS Rating5,120Light Blue band · top ~78.2% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 39 days played since 22 Apr 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 5,120 -4,395 22 Apr13 Sept · 26 days played
4,99910,767peak 10,76722 Apr13 Sept
10,767Peak Premier in tracked matches
39Days played since 2026-04-22

Premier CS Rating

  • 5,647 below peak (10,767)
  • +108 over 30 days · steady
  • -4,879 over 90 days
  • Next: Blue band at 10,000 4,880 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,337), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate35.5%39.9%41.9%6.4% short
Shot accuracy2.1%6.9%9.6%7.5% short
Kill/death ratio0.810.920.980.17 short
Match win rate43.9%42.3%43.8%meets

This profile matches the typical Blue band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDenver2.0PREMIER5,120 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim41
Positioning49
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY41536Last 10041%Win rateWWLLLWWLLL

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · −1.0pp headshot accuracy · +6ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 700ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 13%
  • Avg reaction 664ms

Last 20

  • 911 · 45% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 13%
  • Avg reaction 661ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim4.1
Utility4.2
Positioning4.9
Opening Duels3.7

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 71% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 51% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 680ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.1
Positioning4.9
Utility4.2
Mechanics4.4
Opening Duels3.2
Win Impact3.3

Composite 3.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.02
first ⅓ avg -0.02 → last ⅓ avg 0.00
Reaction time700ms−34ms
first ⅓ avg 734ms → last ⅓ avg 700ms
Headshot accuracy13.4%−0.2%
first ⅓ avg 13.7% → last ⅓ avg 13.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 6–13 · ancient, 20 Aug
32%Best headshot accuracy · 13–8 · anubis, 25 May
391msFastest reaction time · 4–9 · inferno, 11 May
13–1Biggest win · dust2, 20 Aug

Across the last 100 tracked matches.

Highlights

4Longest win streak
W2Current streak
810In matches decided by ≤2 rounds
12Overtime games

Map breakdown

anubisBest map · 56% over 9nukeWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
dust2B29141548%0.00
infernoB2091145%-0.03
ancientC135838%-0.02
cacheD113827%-0.02
anubisA95456%-0.00
nukeD92722%-0.03
mirageC73443%-0.01
overpass1010%-0.03
train1010%-0.08

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

45,799Lifetime kills
0.81K/D
3,367Matches
43.9%Match win rate · Top 50% of Light Blue band
35.5%Headshot %
2.1%Shot accuracy
5,873MVPs
1,281Hours (in match)
2,737Bombs planted
407Bombs defused

Most-used weapons

AK-4710,691
AWP4,661
AUG3,335
P902,286
Tec-91,611
MAC-101,498

Lifetime map wins

7,154inferno
5,966dust2
3,036nuke
1,282train
1,181vertigo
1,142office
71italy
34lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.0%Headshot accuracy
37.9%Accuracy (enemy spotted)
37.4%Spray accuracy
70.0%Counter-strafing
13.3°Preaim
680msReaction time
35.2%T opening success
50.6%CT opening success
0.48Enemies flashed / flash
8.5%Flash assists
5.95HE damage / grenade
4.88Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.2958° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.0048% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4825 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–110.0115%13 Sept
inferno13–11-0.0313%13 Sept
dust27–13-0.019%13 Sept
dust211–13-0.0612%13 Sept
cache10–130.039%26 Aug
ancient13–40.0319%26 Aug
dust213–110.0612%26 Aug
inferno4–13-0.0122%26 Aug
inferno4–13-0.055%25 Aug
ancient14–160.0010%25 Aug
dust213–40.0715%25 Aug
inferno6–13-0.106%25 Aug
dust213–1-0.0423%20 Aug
inferno13–70.0115%20 Aug
ancient6–130.1019%20 Aug
dust26–13-0.065%17 Aug
inferno13–5-0.0411%17 Aug
anubis6–130.0416%17 Aug
mirage13–160.0313%16 Aug
dust213–40.0513%16 Aug
anubis13–60.0110%11 Aug
dust23–13-0.0215%11 Aug
dust213–70.0718%11 Aug
mirage11–13-0.0114%9 Aug
dust213–70.0711%8 Aug
anubis13–6-0.0316%8 Aug
inferno7–13-0.0311%6 Aug
nuke15–15-0.069%6 Aug
cache10–13-0.0016%6 Aug
nuke11–130.0914%5 Aug
dust210–130.0020%5 Aug
mirage13–80.0217%31 Jul
dust28–13-0.078%31 Jul
inferno13–10-0.0015%31 Jul
mirage8–13-0.0411%31 Jul
inferno13–70.0411%31 Jul
dust22–13-0.047%30 Jul
mirage13–8-0.0323%30 Jul
ancient2–13-0.069%30 Jul
inferno9–130.0311%26 Jul
cache13–4-0.0112%26 Jul
dust23–13-0.045%26 Jul
dust25–13-0.0115%26 Jul
ancient11–13-0.0313%26 Jul
inferno16–120.0110%23 Jul
mirage13–4-0.0510%23 Jul
ancient9–13-0.0710%19 Jul
dust25–130.0315%19 Jul
ancient10–13-0.0312%19 Jul
inferno8–13-0.0416%18 Jul
dust213–110.0020%29 Jun
inferno13–4-0.0423%29 Jun
ancient13–6-0.058%29 Jun
dust216–14-0.067%28 Jun
nuke7–13-0.1116%28 Jun
inferno15–15-0.0316%14 Jun
dust213–40.0327%7 Jun
dust210–130.0715%7 Jun
anubis5–13-0.048%3 Jun
ancient4–13-0.0615%3 Jun
overpass11–13-0.0319%3 Jun
anubis11–13-0.0216%3 Jun
nuke13–70.0221%2 Jun
anubis13–40.025%2 Jun
inferno10–13-0.0215%2 Jun
nuke11–13-0.038%1 Jun
dust213–8-0.0521%1 Jun
inferno13–7-0.0520%1 Jun
nuke10–13-0.0611%1 Jun
inferno13–10-0.077%1 Jun
anubis3–13-0.0614%29 May
dust213–110.0313%28 May
ancient13–90.018%27 May
dust215–15-0.009%27 May
anubis13–80.0132%25 May
dust213–50.0615%25 May
dust215–15-0.0218%15 May
cache7–13-0.0427%15 May
inferno1–13-0.0622%15 May
cache3–13-0.0111%15 May
ancient2–13-0.0920%11 May
nuke13–40.0012%11 May
inferno4–9-0.0618%11 May
cache5–13-0.0619%11 May
cache7–13-0.079%10 May
cache6–00.030%10 May
train12–12-0.0817%9 May
cache13–40.019%9 May
cache9–13-0.0213%9 May
cache8–13-0.025%4 May
nuke4–13-0.0412%1 May
dust213–6-0.0220%1 May
anubis13–80.0414%1 May
dust25–130.0410%30 Apr
ancient16–14-0.0211%29 Apr
mirage15–150.0213%29 Apr
inferno11–13-0.0010%27 Apr
nuke13–16-0.0711%23 Apr
ancient16–14-0.0411%23 Apr
dust211–13-0.0013%22 Apr

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →