moolester

moolester — CS2 Stats

RU76561198115758294[U:1:155492566]Steam profile ↗✓ No bans

436Tracked matches62%Win rate2020Tracked since
490Hours in CS
CSDB Rating6.5 SolidPositional Player
Premier CS Rating11,617Blue band · top ~46.3% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Sep 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 40 days played since 1 Jun 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 11,617 -99 1 Jun15 Sept · 33 days played
9,60813,949peak 13,9491 Jun15 Sept
13,949Peak Premier in tracked matches
40Days played since 2026-06-01

Premier CS Rating

  • 2,332 below peak (13,949)
  • -507 over 30 days · declining
  • -654 over 90 days
  • Next: Purple band at 15,000 3,383 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=18,772), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate51.1%41.9%44.3%above
Shot accuracy12.2%9.6%11.8%above
Kill/death ratio1.290.981.03above
Match win rate42.6%43.8%45.2%2.7% short

This profile matches the typical Purple band player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGmoolesterPREMIER11,617 · Blue bandcsdb.gg/stats

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Performance scores

Aim81
Positioning58
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY51472Last 10051%Win rateLWWLLWLLWL

Last 10 vs previous 10: −30pp win rate · +0.00 avg rating · −0.8pp headshot accuracy · −5ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 21%
  • Avg reaction 592ms

Last 10

  • 46 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 596ms

Last 20

  • 1181 · 55% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 22%
  • Avg reaction 599ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2 against its own average).

Aim8.1
Utility4.1
Positioning5.8
Opening Duels5.5
Clutch0.0

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 98% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower aim profile; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 59% on CT to 37% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 625ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.8
Utility4.1
Mechanics8.7
Opening Duels4.6
Win Impact9.0

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time635ms−32ms
first ⅓ avg 666ms → last ⅓ avg 635ms
Headshot accuracy21.2%−1.0%
first ⅓ avg 22.2% → last ⅓ avg 21.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–4 · anubis, 4 Jul
41%Best headshot accuracy · 8–13 · dust2, 11 Jun
484msFastest reaction time · 7–13 · mirage, 11 Jun
13–1Biggest win · inferno, 28 Jul

Across the last 100 tracked matches.

Highlights

6Longest win streak
98In matches decided by ≤2 rounds
12Overtime games

Map breakdown

infernoBest map · 64% over 25ancientWeakest map · 17% over 12
MapGradePlayedRecordWin rateAvg rating
infernoA2516964%0.00
mirageA25141156%-0.00
nukeC146843%0.01
ancientD1221017%0.00
anubisB126650%0.01
dust2A127558%0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (17% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

32,088Lifetime kills
1.29K/D · Top 10% of Blue band
1,212Matches
42.6%Match win rate
51.1%Headshot % · Top 25% of Blue band
12.2%Shot accuracy · Top 50% of Blue band
4,334MVPs
490Hours (in match)
887Bombs planted
293Bombs defused

Most-used weapons

Lifetime map wins

1,341inferno
708dust2
586nuke
59train
37office
33vertigo
2militia

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

4Matches
0%Win rate
0.83Avg K/D
95.6ADR
36%Headshot %

Clutches & streaks

0%1v1 clutch win
25%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage10%0.6911.0
Ancient10%2.0729.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.6%Headshot accuracy
37.6%Accuracy (enemy spotted)
37.5%Spray accuracy
89.0%Counter-strafing
9.6°Preaim
625msReaction time
37.5%T opening success
59.3%CT opening success
0.63Enemies flashed / flash
4.4%Flash assists
11.89HE damage / grenade
1.65Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 1.6541 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.4826% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno5–130.0419%15 Sept
mirage13–80.0717%15 Sept
ancient13–110.0423%15 Sept
inferno10–130.0416%4 Sept
mirage11–130.0029%4 Sept
inferno13–11-0.0416%3 Sept
mirage12–16-0.0631%3 Sept
nuke4–130.0215%29 Aug
mirage13–60.0625%29 Aug
anubis9–13-0.0323%27 Aug
mirage13–60.0013%27 Aug
inferno16–130.0021%19 Aug
inferno15–15-0.0427%19 Aug
mirage7–130.0125%8 Aug
inferno13–8-0.0120%8 Aug
dust213–40.0524%8 Aug
anubis4–130.0221%7 Aug
mirage13–110.0626%6 Aug
inferno13–11-0.0219%6 Aug
nuke13–60.0527%6 Aug
mirage13–110.0623%5 Aug
anubis16–14-0.0416%4 Aug
inferno13–20.0213%4 Aug
anubis9–13-0.0819%4 Aug
mirage10–13-0.0327%3 Aug
inferno13–9-0.0120%31 Jul
inferno10–130.0124%31 Jul
mirage13–110.0326%31 Jul
inferno13–60.0718%29 Jul
dust213–70.0120%29 Jul
nuke10–13-0.0025%28 Jul
dust213–50.0018%28 Jul
nuke8–130.0115%28 Jul
inferno13–10.0120%28 Jul
inferno16–130.0323%26 Jul
dust213–7-0.0016%26 Jul
nuke13–70.0824%26 Jul
mirage6–13-0.0919%24 Jul
inferno14–16-0.0420%24 Jul
anubis11–13-0.0034%23 Jul
inferno9–130.0213%17 Jul
ancient6–130.0223%17 Jul
dust28–13-0.0514%11 Jul
inferno12–16-0.0413%11 Jul
dust22–13-0.054%11 Jul
mirage13–5-0.0432%11 Jul
anubis11–130.0023%6 Jul
nuke10–13-0.0319%6 Jul
dust28–13-0.039%6 Jul
dust216–13-0.0024%5 Jul
inferno16–14-0.0122%5 Jul
anubis13–40.0920%4 Jul
mirage7–13-0.0526%4 Jul
anubis13–40.1435%4 Jul
inferno13–30.0429%4 Jul
nuke13–70.0431%3 Jul
mirage13–80.0424%3 Jul
nuke13–30.0421%3 Jul
mirage13–50.0120%3 Jul
mirage7–130.0115%29 Jun
mirage13–70.0723%29 Jun
ancient8–13-0.0313%29 Jun
ancient9–130.0114%29 Jun
ancient13–80.1014%27 Jun
mirage13–90.0317%27 Jun
nuke5–13-0.0116%27 Jun
mirage13–9-0.0418%26 Jun
ancient5–13-0.0220%26 Jun
dust25–13-0.0213%26 Jun
anubis11–130.0527%26 Jun
nuke13–50.0532%25 Jun
inferno7–13-0.0025%25 Jun
anubis13–70.0417%22 Jun
ancient10–13-0.0718%22 Jun
nuke8–13-0.0030%21 Jun
nuke9–13-0.0124%20 Jun
mirage15–15-0.0326%20 Jun
inferno13–30.0126%20 Jun
mirage13–8-0.0213%18 Jun
ancient10–130.0623%15 Jun
inferno13–20.0219%15 Jun
dust213–70.0420%13 Jun
ancient11–130.0221%12 Jun
ancient2–13-0.0218%12 Jun
ancient1–13-0.0817%12 Jun
mirage9–130.0229%12 Jun
mirage14–16-0.0228%12 Jun
dust28–130.0241%11 Jun
mirage7–13-0.0718%11 Jun
ancient6–13-0.0133%11 Jun
inferno13–90.0426%10 Jun
inferno13–11-0.0028%10 Jun
anubis13–6-0.0116%10 Jun
dust213–20.1120%7 Jun
inferno11–13-0.0121%7 Jun
nuke13–10-0.0118%7 Jun
inferno13–5-0.1017%3 Jun
mirage16–13-0.0313%3 Jun
anubis13–7-0.0117%1 Jun
nuke10–13-0.0719%1 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →