Steele

Steele — CS2 Stats

BW76561198113405376[U:1:153139648]Steam profile ↗✓ No bans

436Tracked matches39%Win rate2025Tracked since
688Hours in CS11Hrs last 2 wks
CSDB Rating6.3 SolidPositional Player
Premier CS Rating18,622Purple band · top ~14% of ranked players (population est.)
CSDB Leaderboard#91575 of 225460 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 436 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 54 days played since 9 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 18,622 +2,382 11 May13 Sept · 40 days played
15,14719,056peak 19,05611 May13 Sept
19,056Peak Premier in tracked matches
54Days played since 2026-05-09

Premier CS Rating

  • 434 below peak (19,056)
  • +427 over 30 days · improving
  • +1,517 over 90 days
  • Next: Pink band at 20,000 1,378 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-05
  • Blue band first seen 2026-09-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 13 Sep 2026 and 18 Sep 2026.

Measured 13 Sep 202618 Sep 2026; previous 5 Sep 2026 → 13 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=35,214), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate59.4%44.3%47.0%above
Shot accuracy0.6%11.8%13.0%12.4% short
Kill/death ratio0.941.031.080.14 short
Match win rate36.5%45.2%46.7%10.2% short

This profile matches the typical Pink band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSteelePREMIER18,622 · Purple bandcsdb.gg/stats

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Performance scores

Aim89
Positioning62
Utility50

0–100 skill scores via Leetify.

Recent form

STEADY43516Last 10043%Win rateLWWTLWLWWL

Last 10 vs previous 10: +30pp win rate · +0.02 avg rating · −5.3pp headshot accuracy · −28ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 221 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 26%
  • Avg reaction 512ms

Last 10

  • 541 · 50% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 25%
  • Avg reaction 516ms

Last 20

  • 7121 · 35% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 28%
  • Avg reaction 530ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1 against its own average).

Aim8.9
Utility5.0
Positioning6.2
Opening Duels4.3

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 91% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.0° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 56% on CT to 37% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 574ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning6.2
Utility5.0
Mechanics7.2
Opening Duels4.2
Win Impact1.4

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.00
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time581ms+2ms
first ⅓ avg 579ms → last ⅓ avg 581ms
Headshot accuracy27.6%+3.1%
first ⅓ avg 24.4% → last ⅓ avg 27.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 7–1 · dust2, 18 Jul
42%Best headshot accuracy · 13–5 · dust2, 10 Sept
406msFastest reaction time · 16–14 · ancient, 20 Aug
13–3Biggest win · ancient, 29 Aug

Across the last 100 tracked matches.

Highlights

6Longest win streak
109In matches decided by ≤2 rounds
13Overtime games

Map breakdown

ancientBest map · 71% over 7infernoWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
dust2B25131252%0.06
cacheD1551033%0.04
nukeD1551033%0.03
infernoD1441029%0.00
mirageC114736%0.04
ancientS75271%0.04
officeA53260%0.03
anubis32167%0.06
overpass31233%0.02
train21150%0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

16,708Lifetime kills
0.94K/D
876Matches
36.5%Match win rate
59.4%Headshot % · Top 10% of Purple band
0.6%Shot accuracy
1,656MVPs
582Hours (in match)
860Bombs planted
135Bombs defused

Most-used weapons

Lifetime map wins

1,036dust2
1,007inferno
908nuke
494train
476office
154vertigo
14italy
2ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.3%Headshot accuracy
38.8%Accuracy (enemy spotted)
44.4%Spray accuracy
82.3%Counter-strafing
10.0°Preaim
574msReaction time
37.3%T opening success
56.2%CT opening success
0.48Enemies flashed / flash
4.1%Flash assists
6.92HE damage / grenade
11.89Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4762 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.3039% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
cache9–13-0.0214%10 Sept
dust213–100.0621%10 Sept
dust213–50.1342%10 Sept
dust215–150.0126%9 Sept
mirage7–13-0.0126%9 Sept
ancient13–30.0912%29 Aug
mirage7–130.0929%26 Aug
inferno13–110.0523%26 Aug
ancient16–14-0.0030%20 Aug
dust26–13-0.0329%20 Aug
ancient13–70.0735%17 Aug
cache5–130.0329%17 Aug
nuke6–13-0.0426%16 Aug
inferno4–130.0020%15 Aug
dust21–13-0.0836%15 Aug
inferno10–13-0.0525%9 Aug
inferno11–130.0427%4 Aug
office9–130.0330%3 Aug
mirage4–130.1136%3 Aug
office13–60.0739%2 Aug
inferno2–130.0131%2 Aug
cache13–60.0924%1 Aug
dust213–11-0.0531%1 Aug
ancient6–130.0637%1 Aug
dust215–150.0738%30 Jul
cache10–130.1130%29 Jul
mirage14–160.0418%29 Jul
nuke13–90.0422%29 Jul
cache8–13-0.0218%29 Jul
inferno13–70.0621%25 Jul
ancient16–120.0424%22 Jul
inferno6–13-0.0136%19 Jul
mirage8–130.0527%19 Jul
nuke4–13-0.0215%19 Jul
cache7–13-0.0135%18 Jul
dust27–10.1941%18 Jul
dust213–100.1420%17 Jul
nuke13–70.0527%17 Jul
nuke6–13-0.0318%16 Jul
anubis13–110.0625%15 Jul
dust213–80.1120%14 Jul
nuke14–160.0618%12 Jul
nuke2–130.0027%12 Jul
cache10–13-0.0124%12 Jul
inferno13–60.0220%11 Jul
mirage6–130.0631%10 Jul
cache13–60.1322%10 Jul
dust213–70.0831%8 Jul
cache13–40.0836%8 Jul
dust213–70.1636%30 Jun
nuke13–110.0419%28 Jun
train5–13-0.0231%25 Jun
cache11–130.0232%25 Jun
inferno2–13-0.0417%20 Jun
mirage13–5-0.0233%19 Jun
dust27–13-0.0418%19 Jun
train13–80.0423%17 Jun
office13–80.0931%17 Jun
cache13–110.0724%17 Jun
office13–11-0.0111%14 Jun
dust210–130.0527%14 Jun
nuke9–13-0.0224%11 Jun
nuke13–50.1319%11 Jun
nuke16–140.1314%8 Jun
dust213–80.1431%6 Jun
dust213–70.1525%6 Jun
mirage13–100.0118%6 Jun
mirage13–10-0.0326%31 May
cache4–13-0.0320%30 May
dust216–140.0325%30 May
cache10–130.0737%29 May
inferno2–13-0.0028%29 May
inferno9–130.0316%27 May
nuke15–15-0.0125%27 May
dust23–13-0.0735%26 May
anubis11–130.0626%25 May
overpass5–130.0222%25 May
nuke14–160.1524%24 May
nuke15–150.0317%23 May
nuke11–130.0224%22 May
dust213–100.1230%22 May
dust27–130.1021%22 May
dust215–15-0.0121%21 May
mirage13–10-0.0132%19 May
dust213–50.0210%19 May
dust29–130.0636%18 May
inferno13–11-0.0335%18 May
inferno3–13-0.0618%17 May
mirage8–130.1322%17 May
overpass16–130.0321%15 May
dust211–130.1538%15 May
anubis13–60.0740%15 May
inferno7–130.0127%15 May
ancient13–100.0313%12 May
ancient7–130.0020%11 May
overpass4–130.0025%11 May
dust27–130.0228%11 May
office9–11-0.029%9 May
cache13–70.0115%9 May
cache12–120.1020%9 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →