hazz

hazz — CS2 Stats

76561198112394526[U:1:152128798]Steam profile ↗✓ No bans

1,363Tracked matches57%Win rate2020Tracked since
39,628Hours in CS
CSDB Rating6.5 SolidClutch Specialist
Premier CS Rating26,371Top 10% of 204,412 CSDB-tracked playersRed band · top ~2.3% of ranked players (population est.)
CSDB Leaderboard#10146 of 251562 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (26 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,363 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 26,371 +4,188 23 May – 18 Sept · 28 days played
22,18328,122peak 28,12223 May18 Sept
28,122Peak Premier in tracked matches
37Days played since 2026-04-29

Premier CS Rating

  • 1,751 below peak (28,122)
  • -1,161 over 90 days
  • Next: Gold band at 30,000 — 3,629 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-02
  • Pink band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 14 Sep 2026 and 14 Oct 2026.

Measured 14 Sep 2026 → 14 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=29,846), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate61.5%50.9%
Shot accuracy23.6%13.7%
Kill/death ratio1.071.09
Match win rate42.8%48.4%

Share this profile

CSDB.GGhazzFACEITLevel 10STANDINGTop 12.4% of rankedPREMIER26,371 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim88
Positioning43
Utility35

0–100 skill scores via Leetify.

Recent form

HOT59–38–3Last 10059%Win rateWWLWWLWLWW

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · +7.1pp headshot accuracy · +14ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 29%
  • Avg reaction 594ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 33%
  • Avg reaction 625ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 29%
  • Avg reaction 618ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.1 against its own average).

Aim8.8
Utility3.5
Positioning4.3
Opening Duels1.5
Clutch4.6

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 85% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower opening-duel success; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 11.7° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 45 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 47% on CT to 24% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning4.3
Utility3.5
Mechanics8.0
Opening Duels2.1
Win Impact7.2

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.00
Reaction time601ms−6ms
first ⅓ avg 608ms → last ⅓ avg 601ms
Headshot accuracy28.9%+5.0%
first ⅓ avg 23.9% → last ⅓ avg 28.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–3 · ancient, 27 May →
100%Best headshot accuracy · 2–13 · ancient, 24 Jul →
469msFastest reaction time · 11–13 · anubis, 29 Jun →
13–0Biggest win · nuke, 27 Jul →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W2Current streak
6–3In matches decided by ≤2 rounds
7Overtime games

Map breakdown

nukeBest map · 81% over 16infernoWeakest map · 38% over 16
MapGradePlayedRecordWin rateAvg rating
dust2A1710–759%-0.02
nukeS1613–381%0.01
infernoC166–1038%0.02
mirageS1611–569%0.01
ancientB158–753%0.01
cacheA116–555%0.06
anubisA85–363%0.03
overpass—10–10%-0.00

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (38% over 16). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

724,949Lifetime kills
1.07K/D
7,918Matches
42.8%Match win rate
61.5%Headshot % · Top 25% of Level 10 players
23.6%Shot accuracy · Top 1% of Level 10 players
25,313MVPs
39,628Hours (in match)
8,123Bombs planted
3,636Bombs defused

Most-used weapons

AK-47483,484
AWP30,525
Glock-1810,641
P2504,429
Knife4,327
UMP-453,875

Lifetime map wins

16,924inferno
8,528nuke
6,384dust2
6,244train
5,711vertigo
2,297cbble
256lake
182safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,712Matches
52%Win rate
1.06Avg K/D
82.7ADR
39%Headshot %

Clutches & streaks

43%1v1 clutch win
21%1v2 clutch win
14Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Nuke3956%1.3217.3
Anubis3959%1.0913.5
Vertigo3370%1.2516.4
Inferno2065%1.1317.9
Ancient1953%1.1415.5
Overpass1443%1.0513.5
Mirage888%1.6518.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

30.4%Headshot accuracy
40.2%Accuracy (enemy spotted)
45.2%Spray accuracy
85.9%Counter-strafing
11.7°Preaim
639msReaction time
24.0%T opening success
46.7%CT opening success
0.48Enemies flashed / flash
6.0%Flash assists
7.86HE damage / grenade
4.19Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4831 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 23.9525% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–80.0829%16 Aug →
nuke13–50.0323%16 Aug →
ancient10–13-0.0213%16 Aug →
anubis13–80.0245%12 Aug →
ancient13–30.0033%31 Jul →
inferno4–13-0.0940%30 Jul →
ancient13–60.0827%27 Jul →
nuke0–6-0.0936%27 Jul →
nuke13–10-0.0326%27 Jul →
inferno13–30.0654%27 Jul →
nuke13–00.000%27 Jul →
dust25–13-0.1122%26 Jul →
nuke13–5-0.0123%26 Jul →
inferno11–130.0437%26 Jul →
nuke13–110.0319%26 Jul →
mirage13–10.1131%26 Jul →
dust213–110.0721%25 Jul →
inferno7–130.0119%25 Jul →
dust213–40.0538%25 Jul →
cache6–13-0.0344%25 Jul →
mirage6–13-0.0225%24 Jul →
mirage8–13-0.0631%24 Jul →
ancient2–13-0.05100%24 Jul →
mirage10–130.0426%24 Jul →
mirage13–1-0.0242%24 Jul →
ancient13–10-0.0428%24 Jul →
nuke13–110.0326%23 Jul →
ancient4–13-0.0230%23 Jul →
anubis10–130.0624%23 Jul →
mirage13–2-0.0328%23 Jul →
dust20–13-0.030%19 Jul →
dust213–70.0214%19 Jul →
inferno13–00.000%19 Jul →
dust210–13-0.0635%19 Jul →
ancient13–60.0040%18 Jul →
dust216–13-0.0327%18 Jul →
dust213–3-0.0120%18 Jul →
inferno13–8-0.0456%17 Jul →
nuke13–30.0120%17 Jul →
nuke13–90.0031%16 Jul →
inferno15–150.0721%16 Jul →
ancient13–8-0.0029%15 Jul →
anubis16–130.0526%13 Jul →
mirage7–130.0228%13 Jul →
nuke9–130.0140%13 Jul →
nuke13–90.0916%11 Jul →
dust28–0-0.0030%29 Jun →
anubis11–13-0.0523%29 Jun →
dust213–11-0.0127%28 Jun →
inferno13–00.0263%20 Jun →
ancient9–130.0518%20 Jun →
nuke13–7-0.0540%20 Jun →
inferno8–13-0.0114%20 Jun →
mirage7–10.0017%20 Jun →
ancient15–150.0324%15 Jun →
nuke12–30.0524%15 Jun →
anubis13–20.0612%14 Jun →
overpass6–13-0.0026%14 Jun →
inferno10–130.0127%14 Jun →
ancient5–13-0.0525%14 Jun →
inferno5–13-0.0321%14 Jun →
mirage13–70.0424%11 Jun →
anubis13–2-0.0118%10 Jun →
mirage13–100.0134%9 Jun →
dust28–13-0.0621%9 Jun →
mirage16–12-0.0119%8 Jun →
inferno8–130.0627%8 Jun →
dust29–13-0.0756%8 Jun →
mirage13–110.0115%5 Jun →
dust213–3-0.0325%5 Jun →
ancient5–13-0.0414%5 Jun →
mirage15–15-0.0220%4 Jun →
mirage13–00.0215%4 Jun →
ancient13–9-0.0414%4 Jun →
mirage13–2-0.0121%3 Jun →
cache13–60.0526%31 May →
cache13–90.0525%31 May →
ancient13–100.0632%31 May →
inferno13–60.1119%31 May →
nuke11–130.0327%31 May →
inferno12–160.0520%31 May →
nuke13–90.0620%29 May →
inferno13–80.0229%29 May →
dust22–13-0.0847%29 May →
dust213–10-0.0328%27 May →
anubis6–130.0026%27 May →
ancient13–30.1424%27 May →
anubis13–90.0826%25 May →
dust213–20.0321%23 May →
mirage13–90.0212%23 May →
inferno10–13-0.0215%23 May →
dust23–13-0.0213%23 May →
cache7–130.0031%8 May →
cache8–13-0.0229%8 May →
cache9–130.1217%5 May →
cache5–130.0517%5 May →
cache13–90.0623%5 May →
cache13–110.1037%5 May →
cache13–100.1315%1 May →
cache13–60.1328%29 Apr →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.