Stuba

Stuba — CS2 Stats

FI76561198112326890[U:1:152061162]Steam profile ↗✓ No bans

1,154Tracked matches53%Win rate2020Tracked since
3,763Hours in CS2Hrs last 2 wks
CSDB Rating6.0 SolidPositional Player
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 27 Sep 2026 (48 days ago). Ranks are recorded once per day this page is viewed.

+13Tracked matches · now 1,154
+3.3ppWin rate · 50.0% → 53.3%

Rating over time

Premier CS Rating: 12,868 +490 23 Apr – 29 May · 17 days played
12,06714,261peak 14,26123 Apr29 May
14,583Peak Premier in tracked matches
918Highest Faceit ELO seen on CSDB
26Days played since 2025-03-08

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate39.3%42.7%43.8%4.4% short
Shot accuracy17.8%11.2%12.0%above
Kill/death ratio1.160.991.02above
Match win rate46.9%43.9%44.7%above

This profile matches the typical Level 5 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGStubaFACEITLevel 4STANDINGTop 81.0% of rankedPEAK ELO918csdb.gg/stats

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Performance scores

Aim78
Positioning54
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY51–43–6Last 10051%Win rateLLWLWLWLWW

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · +0.2pp headshot accuracy · +101ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 21%
  • Avg reaction 756ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 708ms

Last 20

  • 9–9–2 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 17%
  • Avg reaction 658ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim7.8
Utility3.9
Positioning5.4
Opening Duels4.2
Clutch0.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 94% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower opening-duel success; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 59% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 637ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning5.4
Utility3.9
Mechanics6.4
Opening Duels3.8
Win Impact6.1

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.03
first ⅓ avg 0.01 → last ⅓ avg -0.02
Reaction time702ms+75ms
first ⅓ avg 627ms → last ⅓ avg 702ms
Headshot accuracy19.5%+2.0%
first ⅓ avg 17.5% → last ⅓ avg 19.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 7–13 · dust2, 29 Apr →
100%Best headshot accuracy · 1–8 · cache, 9 Jul →
438msFastest reaction time · 3–9 · inferno, 2 Oct →
13–0Biggest win · cache, 28 Apr →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
4–4In matches decided by ≤2 rounds
10Overtime games

Map breakdown

poseidonBest map · 70% over 10ancientWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
mirageC167–944%0.00
dust2B168–850%-0.01
nukeA159–660%0.00
infernoA127–558%-0.01
ancientD124–833%0.00
poseidonS107–370%0.01
cacheB63–350%0.01
anubis—43–175%0.03
overpass—31–233%-0.02
debris—21–150%0.02
eldorado—20–20%-0.10
vertigo—10–10%-0.17
sanctum—11–0100%-0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

80,004Lifetime kills
1.16K/D · Top 25% of Level 4 players
3,404Matches
46.9%Match win rate · Top 50% of Level 4 players
39.3%Headshot %
17.8%Shot accuracy · Top 25% of Level 4 players
9,686MVPs
1,446Hours (in match)
2,325Bombs planted
745Bombs defused

Most-used weapons

AK-4722,214
AWP17,544
AUG1,661
SG 5531,525
FAMAS1,505
P901,388

Lifetime map wins

6,515dust2
3,701nuke
3,482inferno
2,640vertigo
495train
219cbble
82dust
64office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

396Matches
49%Win rate
1.11Avg K/D
77.4ADR
39%Headshot %

Clutches & streaks

17%1v1 clutch win
17%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Vertigo838%1.1015.3
Ancient757%0.8914.6
Nuke667%1.7517.3
Anubis617%0.8914.0
Mirage333%1.0116.0
Inferno367%1.1315.0
Dust2333%0.8012.7
Overpass1100%1.4831.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.1%Headshot accuracy
38.3%Accuracy (enemy spotted)
43.5%Spray accuracy
79.0%Counter-strafing
8.2°Preaim
637msReaction time
31.2%T opening success
58.8%CT opening success
0.39Enemies flashed / flash
2.3%Flash assists
5.66HE damage / grenade
5.11Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.388 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.2172% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno4–9-0.0417%7 Nov →
poseidon5–90.0425%7 Nov →
poseidon9–6-0.0416%7 Nov →
poseidon4–90.0033%7 Nov →
poseidon9–50.0312%7 Nov →
inferno2–9-0.0622%7 Nov →
debris9–30.0114%7 Nov →
eldorado5–9-0.117%7 Nov →
poseidon9–50.0521%7 Nov →
anubis13–100.026%3 Oct →
eldorado6–9-0.0915%2 Oct →
inferno3–9-0.196%2 Oct →
poseidon8–8-0.0511%22 Aug →
poseidon9–6-0.0222%22 Aug →
debris8–80.042%22 Aug →
poseidon9–10.0714%22 Aug →
inferno9–70.019%22 Aug →
nuke9–60.0731%22 Aug →
nuke3–13-0.0450%7 Aug →
ancient2–13-0.0411%7 Aug →
cache13–90.0120%11 Jul →
ancient13–100.0914%11 Jul →
cache1–8-0.05100%9 Jul →
cache10–130.026%9 Jul →
cache4–9-0.0714%7 Jul →
vertigo8–8-0.173%3 Jul →
poseidon9–70.0012%3 Jul →
sanctum9–4-0.0612%3 Jul →
poseidon9–40.0032%3 Jul →
inferno7–9-0.0120%3 Jul →
nuke2–9-0.2110%3 Jul →
mirage10–13-0.0430%3 Jul →
nuke13–110.0826%29 May →
mirage10–13-0.0032%27 May →
nuke16–12-0.0013%13 May →
mirage11–13-0.0327%13 May →
nuke9–130.1115%13 May →
dust213–80.0618%13 May →
inferno13–80.0112%13 May →
ancient13–60.0512%12 May →
dust29–13-0.0213%12 May →
mirage16–130.0416%12 May →
inferno13–20.1110%12 May →
inferno13–40.0022%12 May →
anubis13–60.048%12 May →
mirage13–60.0313%12 May →
mirage16–120.0816%11 May →
nuke12–16-0.018%11 May →
mirage10–13-0.0312%11 May →
mirage11–13-0.0514%11 May →
dust22–7-0.1525%11 May →
mirage13–50.0217%11 May →
dust216–13-0.0218%8 May →
dust26–13-0.0618%7 May →
mirage5–130.0421%7 May →
nuke13–10-0.0212%7 May →
mirage7–13-0.0820%6 May →
ancient8–130.0222%6 May →
mirage13–100.0732%6 May →
dust210–130.008%6 May →
mirage13–60.0114%5 May →
ancient6–13-0.0412%5 May →
ancient7–13-0.009%5 May →
dust213–90.0320%5 May →
overpass13–2-0.0325%4 May →
nuke13–50.0219%4 May →
inferno13–100.0218%4 May →
mirage8–13-0.019%1 May →
ancient5–130.0325%30 Apr →
ancient10–13-0.0411%30 Apr →
nuke13–9-0.0114%30 Apr →
nuke13–50.038%30 Apr →
dust213–9-0.0120%29 Apr →
dust213–9-0.0331%29 Apr →
dust27–130.1321%29 Apr →
mirage6–13-0.0327%29 Apr →
inferno13–40.1017%29 Apr →
dust26–13-0.0813%28 Apr →
cache13–00.0726%28 Apr →
cache13–70.0816%28 Apr →
overpass5–13-0.0216%28 Apr →
dust213–7-0.0210%28 Apr →
nuke13–100.0217%28 Apr →
anubis10–13-0.0110%28 Apr →
dust25–13-0.0738%28 Apr →
ancient6–13-0.0314%28 Apr →
nuke15–150.0013%28 Apr →
nuke15–15-0.0121%28 Apr →
overpass15–15-0.025%27 Apr →
ancient5–13-0.0436%27 Apr →
mirage16–120.0412%27 Apr →
dust216–14-0.067%27 Apr →
inferno13–60.0317%27 Apr →
dust26–130.0314%27 Apr →
ancient13–10-0.0019%27 Apr →
ancient13–20.039%27 Apr →
inferno11–13-0.079%24 Apr →
dust213–40.1020%24 Apr →
anubis13–50.0728%24 Apr →
nuke13–80.0223%23 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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