UholNme

UholNme — CS2 Stats

SE76561198112309176[U:1:152043448]Steam profile ↗✓ No bans

216Tracked matches19%Win rate2021Tracked since
1,414Hours in CS27Hrs last 2 wks
CSDB Rating5.2 DevelopingPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Sep 2026 (60 days ago). Ranks are recorded once per day this page is viewed.

+68Tracked matches · now 216
−40.0ppWin rate · 59.3% → 19.2%

Rating over time

43Days played since 2026-05-29

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim76
Positioning59
Utility22

0–100 skill scores via Leetify.

Recent form

COLD41–51–8Last 10041%Win rateLWLLLLLLTW

Last 10 vs previous 10: +10pp win rate · +0.06 avg rating · +2.8pp headshot accuracy · −58ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 29%
  • Avg reaction 588ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 28%
  • Avg reaction 559ms

Last 20

  • 3–13–4 · 15% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 27%
  • Avg reaction 588ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3 against its own average).

Aim7.6
Utility2.2
Positioning5.9
Opening Duels0.5

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 77% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 58% on T to 31% on CT — first contacts on the defending side are being lost.

Reaction time. 594ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning5.9
Utility2.2
Mechanics6.9
Opening Duels3.6
Win Impact0.0

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.04
first ⅓ avg 0.01 → last ⅓ avg -0.03
Reaction time601ms−19ms
first ⅓ avg 621ms → last ⅓ avg 601ms
Headshot accuracy24.8%+0.4%
first ⅓ avg 24.4% → last ⅓ avg 24.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–3 · mirage, 3 Jun →
50%Best headshot accuracy · 3–0 · vertigo, 1 Oct →
422msFastest reaction time · 5–13 · dust2, 22 Oct →
13–1Biggest win · mirage, 15 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
4–6In matches decided by ≤2 rounds
1Overtime games

Map breakdown

infernoBest map · 53% over 15trainWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB2010–1050%0.01
dust2C166–1038%-0.02
infernoB158–753%-0.01
nukeB115–645%-0.00
cacheD113–827%-0.05
anubisD82–625%0.01
ancientD72–529%-0.01
trainD61–517%0.00
boulder—21–150%-0.01
vertigo—11–0100%-0.02
office—11–0100%0.04
shelter—11–0100%0.03
overpass—10–10%-0.05

Across the last 100 tracked matches.

Lifetime stats

80,681Lifetime kills
2.60K/D · Top 1% of tracked players
1,699Matches
56.7%Match win rate · Top 5% of tracked players
75.0%Headshot % · Top 1% of tracked players
5.2%Shot accuracy
6,453MVPs
712Hours (in match)
2,167Bombs planted
1,199Bombs defused

Most-used weapons

Lifetime map wins

5,954dust2
731inferno
480vertigo
419train
408nuke
144office
34italy
27safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.3%Headshot accuracy
33.7%Accuracy (enemy spotted)
32.9%Spray accuracy
81.3%Counter-strafing
9.2°Preaim
594msReaction time
57.8%T opening success
30.8%CT opening success
0.27Enemies flashed / flash
2.0%Flash assists
12.02HE damage / grenade
1.40Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2695 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 30.8168% — below the 40% mark we flag

Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy →

Recent matches

MapScoreRatingHS%Date
anubis5–130.0029%4 Nov →
nuke13–20.0648%4 Nov →
inferno6–13-0.069%3 Nov →
dust27–130.0132%3 Nov →
train10–130.0127%1 Nov →
nuke11–13-0.0133%29 Oct →
mirage8–130.0216%29 Oct →
dust24–13-0.0343%29 Oct →
inferno12–12-0.0323%29 Oct →
nuke13–50.0724%29 Oct →
mirage12–12-0.0914%27 Oct →
cache9–13-0.1314%27 Oct →
ancient13–11-0.0430%23 Oct →
boulder10–13-0.0620%22 Oct →
nuke5–13-0.0538%22 Oct →
dust25–13-0.1125%22 Oct →
anubis12–120.0138%22 Oct →
mirage6–13-0.0924%19 Oct →
cache10–13-0.0626%19 Oct →
ancient12–120.0127%19 Oct →
dust26–13-0.0220%17 Oct →
inferno4–13-0.0822%16 Oct →
dust27–13-0.0327%15 Oct →
mirage11–13-0.0727%15 Oct →
cache9–13-0.0523%15 Oct →
mirage13–10.0623%15 Oct →
mirage13–90.0425%14 Oct →
dust210–13-0.0624%13 Oct →
train0–5-0.040%13 Oct →
inferno9–13-0.0418%13 Oct →
dust27–13-0.0621%13 Oct →
anubis11–13-0.0125%13 Oct →
mirage2–13-0.0722%8 Oct →
inferno2–13-0.0735%8 Oct →
mirage10–130.0126%7 Oct →
ancient11–130.0333%7 Oct →
dust213–90.0128%4 Oct →
inferno13–7-0.0122%3 Oct →
train6–13-0.0326%3 Oct →
nuke13–5-0.069%2 Oct →
inferno13–60.1431%1 Oct →
vertigo3–0-0.0250%1 Oct →
dust25–13-0.0733%1 Oct →
mirage4–13-0.0643%1 Oct →
inferno13–6-0.1020%1 Oct →
cache13–8-0.0425%1 Oct →
ancient1–13-0.0417%30 Sept →
dust23–13-0.0330%30 Sept →
anubis3–13-0.0518%30 Sept →
office13–100.0422%28 Sept →
inferno13–90.0325%28 Sept →
nuke12–12-0.0320%27 Sept →
cache13–2-0.0516%25 Sept →
mirage13–3-0.059%25 Sept →
nuke4–13-0.0226%25 Sept →
inferno13–6-0.0219%25 Sept →
inferno7–130.0239%23 Sept →
nuke2–13-0.0126%21 Sept →
anubis13–100.0512%21 Sept →
train13–100.0521%21 Sept →
nuke13–20.0526%15 Sept →
ancient6–130.0324%15 Sept →
train1–13-0.0131%15 Sept →
dust213–100.0129%15 Sept →
anubis11–130.0020%13 Sept →
nuke13–60.0626%13 Sept →
inferno13–80.0324%12 Sept →
inferno6–13-0.0514%11 Sept →
ancient0–13-0.0925%29 Aug →
nuke3–13-0.0950%21 Aug →
mirage13–50.0119%12 Aug →
cache1–10-0.1440%12 Aug →
train12–120.0522%12 Aug →
mirage13–90.0624%11 Aug →
cache12–12-0.0514%6 Aug →
boulder13–20.0324%6 Aug →
mirage13–110.0120%6 Aug →
dust213–5-0.0314%28 Jul →
cache4–13-0.1050%11 Jul →
dust213–30.0629%11 Jul →
shelter13–110.0322%11 Jul →
cache11–130.0321%10 Jul →
mirage13–6-0.0630%24 Jun →
inferno13–9-0.0021%14 Jun →
ancient13–60.0122%14 Jun →
cache12–120.0215%7 Jun →
mirage13–50.0545%7 Jun →
dust210–100.0315%3 Jun →
mirage7–130.0719%3 Jun →
mirage13–30.2024%3 Jun →
anubis6–130.0930%3 Jun →
dust26–13-0.0225%3 Jun →
overpass1–13-0.0516%3 Jun →
dust26–00.0529%3 Jun →
mirage8–130.0122%3 Jun →
mirage4–130.0228%2 Jun →
inferno16–130.0418%2 Jun →
mirage13–50.0522%2 Jun →
anubis13–6-0.0113%29 May →
cache13–60.0123%29 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.