Ricardinho Uzumaki

Ricardinho Uzumaki — CS2 Stats

BR76561198110957047[U:1:150691319]Steam profile ↗✓ No bans

415Tracked matches38%Win rate2026Tracked since
1,203Hours in CS1Hrs last 2 wks
CSDB Rating5.1 DevelopingAll-Rounder
Premier CS Rating11,522Blue band · top ~46.8% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Jun 2026 (104 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,522 -1,935 28 Apr – 29 Jun · 19 days played
10,77514,666peak 14,66628 Apr29 Jun
14,999Peak Premier in tracked matches
27Days played since 2026-04-28

Premier CS Rating

  • 3,144 below peak (14,666)
  • Next: Purple band at 15,000 — 3,478 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate38.0%42.0%44.3%6.4% short
Shot accuracy11.0%9.6%11.9%0.8% short
Kill/death ratio1.080.981.03above
Match win rate44.6%43.8%45.2%meets

This profile matches the typical Purple band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGRicardinho UzumakiPREMIER11,522 · Blue bandcsdb.gg/stats

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Performance scores

Aim56
Positioning56
Utility61

0–100 skill scores via Leetify.

Recent form

COLD38–54–8Last 10038%Win rateLLLTLLWWLW

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · −7.2pp headshot accuracy · −79ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 0–4–1 · 0% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 8%
  • Avg reaction 466ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 12%
  • Avg reaction 558ms

Last 20

  • 6–13–1 · 30% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 597ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim5.6
Utility6.1
Positioning5.6
Opening Duels6.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 72% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 624ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning5.6
Utility6.1
Mechanics6.8
Opening Duels4.9
Win Impact1.0

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time602ms−0ms
first ⅓ avg 602ms → last ⅓ avg 602ms
Headshot accuracy15.9%+1.5%
first ⅓ avg 14.3% → last ⅓ avg 15.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–4 · mirage, 22 Jun →
31%Best headshot accuracy · 8–13 · mirage, 10 May →
469msFastest reaction time · 10–13 · mirage, 23 Jun →
13–2Biggest win · office, 10 May →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L3Current streak
8–9In matches decided by ≤2 rounds
10Overtime games

Map breakdown

infernoBest map · 60% over 15anubisWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
mirageD226–1627%0.02
infernoA159–660%0.03
ancientC156–940%0.01
nukeD133–1023%0.01
dust2A127–558%0.03
anubisD102–820%0.01
overpassD92–722%0.02
cache—32–167%0.04
office—11–0100%-0.03

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

24,344Lifetime kills
1.08K/D · Top 50% of Blue band
1,300Matches
44.6%Match win rate · Top 50% of Blue band
38.0%Headshot %
11.0%Shot accuracy · Top 50% of Blue band
3,191MVPs
584Hours (in match)
1,579Bombs planted
319Bombs defused

Most-used weapons

Lifetime map wins

1,762inferno
1,597dust2
491nuke
318office
303train
94cbble
67vertigo
40bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.3%Headshot accuracy
33.0%Accuracy (enemy spotted)
34.0%Spray accuracy
80.8%Counter-strafing
11.2°Preaim
624msReaction time
46.5%T opening success
52.4%CT opening success
0.63Enemies flashed / flash
12.3%Flash assists
11.40HE damage / grenade
10.14Flashes / match

Recommended for you

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage3–130.000%15 Sept →
mirage9–130.006%30 Aug →
mirage6–13-0.0014%30 Aug →
mirage12–120.0913%27 Aug →
mirage3–13-0.078%29 Jun →
inferno4–130.0313%29 Jun →
dust213–110.0919%27 Jun →
inferno13–110.0614%27 Jun →
overpass8–130.0613%27 Jun →
inferno13–5-0.0013%27 Jun →
mirage13–40.0512%27 Jun →
dust213–100.0117%26 Jun →
mirage14–16-0.0228%26 Jun →
mirage7–13-0.0710%25 Jun →
nuke11–130.0110%25 Jun →
inferno13–70.0221%25 Jun →
mirage8–130.0324%23 Jun →
mirage10–13-0.0031%23 Jun →
nuke6–130.0316%22 Jun →
dust25–13-0.0321%22 Jun →
mirage13–40.1411%22 Jun →
ancient6–13-0.0115%22 Jun →
dust213–100.0815%22 Jun →
overpass7–130.0617%22 Jun →
mirage5–13-0.028%22 Jun →
inferno8–130.0520%22 Jun →
mirage8–130.0522%19 Jun →
mirage13–70.0212%19 Jun →
dust213–70.0620%19 Jun →
mirage13–30.0219%18 Jun →
anubis11–130.0418%10 Jun →
anubis11–13-0.0220%10 Jun →
overpass5–130.0223%8 Jun →
overpass10–130.0515%2 Jun →
anubis4–13-0.0215%2 Jun →
inferno13–100.086%31 May →
inferno12–160.0124%11 May →
nuke13–30.0313%10 May →
ancient12–120.0417%10 May →
overpass13–9-0.0213%10 May →
anubis12–12-0.0125%10 May →
office13–2-0.035%10 May →
cache5–13-0.0015%10 May →
inferno13–110.0127%10 May →
dust213–11-0.0219%10 May →
mirage13–100.037%10 May →
ancient9–130.0215%10 May →
dust213–20.1010%10 May →
mirage8–13-0.0631%10 May →
ancient11–130.0615%10 May →
inferno13–110.0522%9 May →
ancient13–110.0219%9 May →
nuke11–13-0.0015%9 May →
anubis11–13-0.028%9 May →
nuke13–60.0516%9 May →
inferno13–110.0416%9 May →
mirage15–150.0614%8 May →
dust213–90.0116%8 May →
inferno13–80.0915%8 May →
anubis6–130.0412%8 May →
cache13–50.0911%8 May →
mirage15–150.0116%7 May →
nuke6–130.0212%7 May →
inferno7–13-0.0014%7 May →
nuke11–13-0.0415%7 May →
anubis9–130.0914%7 May →
anubis4–13-0.028%6 May →
ancient13–70.0616%6 May →
dust27–130.0220%6 May →
mirage11–130.066%6 May →
overpass13–80.0415%6 May →
ancient0–4-0.140%6 May →
ancient4–13-0.037%6 May →
ancient8–13-0.0111%6 May →
ancient10–130.0113%6 May →
inferno4–13-0.0122%6 May →
ancient13–4-0.0011%5 May →
ancient13–90.0411%4 May →
overpass3–13-0.0313%4 May →
nuke8–13-0.0217%4 May →
ancient13–90.0310%4 May →
cache13–90.0220%4 May →
nuke15–150.0317%4 May →
dust213–160.0611%1 May →
overpass7–130.0211%1 May →
nuke4–130.0215%1 May →
mirage6–130.039%30 Apr →
nuke15–15-0.0316%30 Apr →
anubis13–70.1212%30 Apr →
ancient8–130.0019%30 Apr →
ancient13–80.0118%30 Apr →
inferno15–150.0118%30 Apr →
anubis16–12-0.0718%30 Apr →
mirage13–6-0.0122%29 Apr →
overpass5–13-0.0114%29 Apr →
inferno13–110.0120%29 Apr →
nuke16–130.0514%29 Apr →
dust25–13-0.0221%29 Apr →
nuke7–13-0.018%28 Apr →
dust26–130.0918%28 Apr →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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