bHE.Navy Sealz

bHE.Navy Sealz — CS2 Stats

76561198109453197[U:1:149187469]Steam profile ↗✓ No bans

174Tracked matches62%Win rate2020Tracked since
CSDB Rating4.8 DevelopingSupport
Premier CS Rating7,691Light Blue band · top ~65.9% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Aug 2026 (19 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 174 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 25 days played since 27 Apr 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 7,691 -2,308 27 Apr18 Sept · 25 days played
7,00911,734peak 11,73427 Apr18 Sept
12,354Peak Premier in tracked matches
25Days played since 2026-04-27

Premier CS Rating

  • 4,043 below peak (11,734)
  • Next: Blue band at 10,000 2,309 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGbHE.Navy SealzPREMIER7,691 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim60
Positioning41
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY46513Last 10046%Win rateWWLWLLWWLL

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · +3.3pp headshot accuracy · −7ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 558ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 599ms

Last 20

  • 1091 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 602ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.4 against its own average).

Aim6.0
Utility4.2
Positioning4.1
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 84% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 611ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.0
Positioning4.1
Utility4.2
Mechanics7.9
Opening Duels0.5
Win Impact9.0

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time601ms−40ms
first ⅓ avg 641ms → last ⅓ avg 601ms
Headshot accuracy12.9%−1.1%
first ⅓ avg 14.0% → last ⅓ avg 12.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–0 · inferno, 15 May
31%Best headshot accuracy · 1–13 · dust2, 1 May
422msFastest reaction time · 6–13 · ancient, 11 May
13–0Biggest win · inferno, 15 May

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
26In matches decided by ≤2 rounds
8Overtime games

Map breakdown

anubisBest map · 57% over 7nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
mirageB27131448%-0.01
dust2B21101148%-0.01
infernoC1871139%-0.01
ancientC125742%-0.05
anubisA74357%0.01
nukeD72529%-0.01
overpass41325%0.04
office110100%0.02
train110100%0.01
warden110100%0.07
cache110100%0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.7%Headshot accuracy
33.5%Accuracy (enemy spotted)
34.3%Spray accuracy
85.6%Counter-strafing
10.2°Preaim
611msReaction time
19.7%T opening success
34.3%CT opening success
0.43Enemies flashed / flash
5.5%Flash assists
6.50HE damage / grenade
6.13Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.7254% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4257 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 19.697% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis13–60.0615%5 Jun
mirage13–50.109%1 Jun
mirage11–13-0.064%30 May
ancient13–10-0.0626%30 May
mirage14–160.0021%30 May
mirage10–13-0.095%26 May
ancient13–11-0.0417%26 May
mirage13–50.0122%26 May
dust213–16-0.0611%26 May
mirage10–13-0.007%26 May
mirage13–110.009%25 May
anubis13–60.0417%25 May
mirage13–16-0.078%25 May
inferno8–130.0515%25 May
mirage8–13-0.087%24 May
overpass15–150.0215%24 May
anubis13–80.055%22 May
inferno8–13-0.0911%15 May
office13–50.027%15 May
overpass13–10.0211%15 May
mirage13–20.0315%15 May
inferno13–30.038%15 May
inferno13–00.1418%15 May
dust26–13-0.0816%14 May
dust213–40.0822%14 May
train13–30.017%14 May
inferno13–60.0611%14 May
warden13–00.0712%14 May
mirage5–13-0.0521%14 May
nuke13–8-0.0213%14 May
cache13–60.0316%14 May
dust211–130.0610%14 May
nuke9–13-0.0316%14 May
inferno13–7-0.0312%14 May
mirage9–13-0.0714%13 May
ancient6–13-0.0518%13 May
overpass8–130.0815%12 May
inferno15–15-0.0610%11 May
ancient6–13-0.1113%11 May
anubis7–130.0313%11 May
mirage5–130.0312%11 May
mirage13–10.0711%11 May
mirage13–100.0112%10 May
inferno6–130.0111%10 May
ancient7–13-0.0420%10 May
inferno10–13-0.089%10 May
dust29–13-0.0211%10 May
nuke15–150.0917%8 May
dust213–70.0231%8 May
mirage7–13-0.029%8 May
dust27–13-0.0310%8 May
inferno6–13-0.084%7 May
ancient13–4-0.0513%7 May
ancient4–13-0.1010%7 May
dust24–13-0.056%7 May
dust213–10-0.0217%6 May
inferno9–13-0.0618%6 May
mirage11–13-0.0615%6 May
anubis9–13-0.015%6 May
dust213–70.1012%6 May
overpass7–130.0210%6 May
mirage11–13-0.0313%6 May
dust27–13-0.0619%5 May
dust213–9-0.0211%5 May
dust213–4-0.0126%5 May
anubis2–13-0.0815%5 May
mirage13–9-0.019%4 May
inferno6–13-0.068%4 May
mirage1–13-0.038%4 May
nuke5–13-0.0113%4 May
nuke5–13-0.0116%4 May
ancient13–9-0.0816%4 May
inferno13–50.0219%4 May
dust213–6-0.0316%4 May
mirage5–13-0.0218%4 May
inferno5–13-0.057%3 May
inferno13–5-0.0010%2 May
ancient14–160.0111%2 May
mirage13–40.0316%2 May
mirage13–10-0.0011%2 May
nuke7–13-0.0614%1 May
dust213–50.0816%1 May
nuke13–5-0.0120%1 May
dust28–13-0.0913%1 May
anubis13–6-0.0311%1 May
dust21–13-0.1031%1 May
dust213–8-0.0512%1 May
mirage13–6-0.0520%1 May
ancient13–7-0.0010%1 May
inferno13–160.0410%30 Apr
inferno13–90.0310%30 Apr
mirage13–50.0916%30 Apr
dust23–13-0.0312%30 Apr
ancient7–130.0519%30 Apr
ancient9–13-0.0614%29 Apr
inferno7–13-0.0713%29 Apr
mirage13–70.0117%29 Apr
dust210–13-0.0810%29 Apr
dust213–60.1212%28 Apr
mirage13–50.0813%27 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →