Evelyn

Evelyn — CS2 Stats

FI76561198107020118[U:1:146754390]Steam profile ↗✓ No bans

283Tracked matches42%Win rate2024Tracked since
597Hours in CS1Hrs last 2 wks
CSDB Rating5.9 SolidClutch Specialist
WingmanMaster Guardian II
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 13,813 +928 11 Mar – 2 Apr · 9 days played
11,94913,933peak 13,93311 Mar2 Apr
13,933Peak Premier in tracked matches
34Days played since 2026-03-11

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim69
Positioning72
Utility32

0–100 skill scores via Leetify.

Recent form

COLD41–47–12Last 10041%Win rateLLWLWLLLLT

Last 10 vs previous 10: −40pp win rate · −0.02 avg rating · +5.2pp headshot accuracy · +53ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 15%
  • Avg reaction 624ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 18%
  • Avg reaction 624ms

Last 20

  • 8–9–3 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 16%
  • Avg reaction 598ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+3.5 against its own average).

Aim6.9
Utility3.2
Positioning7.2
Opening Duels5.6
Clutch10.0

Reliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 81% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 580ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning7.2
Utility3.2
Mechanics6.4
Opening Duels7.1
Win Impact2.4

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time583ms−37ms
first ⅓ avg 620ms → last ⅓ avg 583ms
Headshot accuracy16.2%+3.3%
first ⅓ avg 12.8% → last ⅓ avg 16.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 2–0 · mirage, 16 Apr →
100%Best headshot accuracy · 2–0 · mirage, 16 Apr →
391msFastest reaction time · 13–6 · inferno, 11 Oct →
13–2Biggest win · dust2, 16 Apr →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
7–7In matches decided by ≤2 rounds
5Overtime games

Map breakdown

dust2Best map · 65% over 17overpassWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
mirageB2913–1645%0.02
nukeD185–1328%0.03
dust2S1711–665%0.01
infernoB126–650%0.00
cacheB84–450%0.02
overpassD71–614%-0.01
ancient—30–30%0.02
train—31–233%0.11
vertigo—30–30%-0.01

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

14,843Lifetime kills
1.12K/D · Top 50% of tracked players
807Matches
45.4%Match win rate · Top 50% of tracked players
39.5%Headshot %
4.4%Shot accuracy
2,049MVPs
366Hours (in match)
695Bombs planted
183Bombs defused

Most-used weapons

Lifetime map wins

1,698dust2
1,046nuke
494inferno
101vertigo
70train
46lake
25office
9bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

16Matches
38%Win rate
1.60Avg K/D
82.5ADR
37%Headshot %

Clutches & streaks

78%1v1 clutch win
27%1v2 clutch win
3Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage729%0.9915.9
Dust2633%1.0112.8
Ancient10%1.7521.0
Overpass1100%1.8815.0
Nuke1100%9.0027.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.4%Headshot accuracy
36.7%Accuracy (enemy spotted)
39.1%Spray accuracy
78.6%Counter-strafing
10.2°Preaim
580msReaction time
62.0%T opening success
55.2%CT opening success
0.34Enemies flashed / flash
7.0%Flash assists
7.00HE damage / grenade
5.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3385 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache1–13-0.0213%21 Oct →
mirage2–13-0.0717%17 Oct →
nuke13–50.1214%15 Oct →
nuke7–130.0816%15 Oct →
cache13–60.1214%15 Oct →
nuke11–130.0016%13 Oct →
mirage4–13-0.0213%13 Oct →
mirage4–13-0.0523%12 Oct →
inferno6–13-0.0226%12 Oct →
ancient12–120.0932%12 Oct →
mirage13–90.067%11 Oct →
inferno13–60.1326%11 Oct →
train12–120.1719%11 Oct →
dust213–8-0.035%11 Oct →
train11–130.0417%11 Oct →
dust213–30.0228%11 Oct →
overpass7–130.0612%11 Oct →
inferno12–12-0.090%9 Oct →
mirage13–80.036%9 Oct →
cache13–60.0513%9 Oct →
nuke9–130.0412%7 Oct →
train13–40.1322%2 Oct →
overpass8–130.0626%25 Sept →
mirage12–120.0217%22 Sept →
mirage13–80.0814%22 Sept →
vertigo3–90.0620%19 Sept →
mirage6–130.1016%19 Sept →
nuke14–16-0.047%14 Sept →
dust213–110.0516%14 Sept →
dust27–130.0011%14 Sept →
inferno3–9-0.1823%14 Sept →
cache11–130.069%13 Sept →
cache4–13-0.0929%13 Sept →
cache6–13-0.0628%13 Sept →
dust29–13-0.008%13 Sept →
mirage7–13-0.0311%13 Sept →
inferno13–50.0615%13 Sept →
nuke10–130.0115%13 Sept →
mirage12–12-0.0116%13 Sept →
dust213–8-0.0322%8 Sept →
inferno4–13-0.0033%8 Sept →
mirage8–13-0.0512%8 Sept →
nuke9–6-0.0225%8 Sept →
cache13–90.0115%4 Sept →
mirage5–13-0.0215%4 Sept →
cache13–40.1113%4 Sept →
mirage7–130.0016%27 Apr →
overpass3–9-0.074%23 Apr →
mirage13–70.0318%23 Apr →
nuke7–130.0611%23 Apr →
mirage13–110.0416%23 Apr →
dust213–20.0615%16 Apr →
mirage13–8-0.0113%16 Apr →
mirage2–00.25100%16 Apr →
inferno9–60.159%16 Apr →
vertigo4–9-0.097%16 Apr →
mirage13–90.0919%16 Apr →
mirage10–130.049%14 Apr →
mirage11–130.0714%14 Apr →
nuke12–120.1018%13 Apr →
overpass9–13-0.058%3 Apr →
mirage13–9-0.0116%3 Apr →
nuke15–15-0.026%2 Apr →
mirage13–8-0.018%2 Apr →
overpass6–20.0312%2 Apr →
ancient5–13-0.0513%2 Apr →
overpass5–13-0.012%2 Apr →
dust25–13-0.0813%31 Mar →
inferno13–9-0.036%31 Mar →
dust213–4-0.0123%31 Mar →
dust213–70.0612%30 Mar →
inferno13–8-0.048%30 Mar →
nuke13–50.0712%29 Mar →
inferno9–13-0.027%29 Mar →
mirage3–130.0114%29 Mar →
mirage9–3-0.0113%29 Mar →
dust213–60.0114%27 Mar →
ancient15–150.018%26 Mar →
dust213–110.0310%25 Mar →
dust213–70.0112%25 Mar →
mirage13–110.127%25 Mar →
mirage13–11-0.0111%25 Mar →
inferno9–30.033%25 Mar →
nuke11–130.0312%24 Mar →
nuke9–130.0512%24 Mar →
dust212–120.0011%24 Mar →
nuke9–130.0518%15 Mar →
dust213–90.0324%15 Mar →
mirage12–120.0118%15 Mar →
nuke8–130.0716%15 Mar →
mirage9–130.0119%14 Mar →
mirage11–13-0.067%14 Mar →
vertigo6–130.0126%13 Mar →
overpass7–13-0.0718%13 Mar →
dust215–150.0314%13 Mar →
inferno8–80.057%13 Mar →
dust27–13-0.0312%13 Mar →
nuke13–30.1215%13 Mar →
nuke6–13-0.1113%11 Mar →
nuke16–140.029%11 Mar →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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