朴昌范

朴昌范 — CS2 Stats

CN76561198103814123[U:1:143548395]Steam profile ↗✓ No bans

649Tracked matches45%Win rate2020Tracked since
1,740Hours in CS10Hrs last 2 wks
CSDB Rating6.4 SolidPositional Player
Premier CS Rating22,049Top 50% of 201,197 CSDB-tracked playersPink band · top ~6.2% of ranked players (population est.)
CSDB Leaderboard#52946 of 248386 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,049 -1,405 24 Jul – 28 Sept · 29 days played
21,80623,890peak 23,89024 Jul28 Sept
23,890Peak Premier in tracked matches
41Days played since 2026-07-24

Premier CS Rating

  • 1,841 below peak (23,890)
  • -103 over 30 days · steady
  • Next: Red band at 25,000 — 2,951 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-13
  • Purple band first seen 2026-09-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches41——
Win rate41%——
K/D0.96——
Headshot %55%——

Measured 30 Aug 2026 → 3 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=14,773), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate54.6%46.8%48.2%above
Shot accuracy15.5%13.0%13.3%above
Kill/death ratio1.031.061.070.04 short
Match win rate42.0%46.3%46.9%4.9% short

This profile matches the typical Level 9 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG朴昌范FACEITLevel 8STANDINGTop 31.2% of rankedPREMIER22,049 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim76
Positioning67
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY49–49–2Last 10049%Win rateLWWLLWWLLL

Last 10 vs previous 10: −20pp win rate · −0.03 avg rating · +9.1pp headshot accuracy · +7ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 38%
  • Avg reaction 601ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 30%
  • Avg reaction 613ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 26%
  • Avg reaction 610ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim7.6
Utility4.1
Positioning6.7
Opening Duels6.1
Clutch3.4

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 97% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 62% on CT to 47% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 603ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning6.7
Utility4.1
Mechanics7.4
Opening Duels6.1
Win Impact3.3

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time603ms−41ms
first ⅓ avg 645ms → last ⅓ avg 603ms
Headshot accuracy23.9%+2.5%
first ⅓ avg 21.4% → last ⅓ avg 23.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–8 · dust2, 22 Aug →
80%Best headshot accuracy · 3–5 · italy, 18 Aug →
414msFastest reaction time · 0–5 · mirage, 8 Aug →
13–0Biggest win · mirage, 20 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
4–8In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 60% over 10mirageWeakest map · 41% over 22
MapGradePlayedRecordWin rateAvg rating
mirageC229–1341%0.03
dust2B2111–1052%0.03
ancientB168–850%0.02
infernoB158–753%0.04
nukeA106–460%0.02
anubisC94–544%0.02
cache—43–175%-0.01
office—10–10%0.05
vertigo—10–10%-0.04
italy—10–10%0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (41% over 22). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

60,603Lifetime kills
1.03K/D
1,795Matches
42.0%Match win rate
54.6%Headshot % · Top 25% of Level 8 players
15.5%Shot accuracy · Top 50% of Level 8 players
5,701MVPs
1,240Hours (in match)
963Bombs planted
472Bombs defused

Most-used weapons

AK-4726,831
AWP4,531
SSG 081,243
Knife1,163
MP9849

Lifetime map wins

3,874dust2
2,558inferno
1,057cbble
937nuke
910train
395vertigo
85office
26lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

341Matches
53%Win rate
1.18Avg K/D
91.4ADR
50%Headshot %

Clutches & streaks

37%1v1 clutch win
23%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage7155%1.1918.4
Dust24850%1.1517.1
Ancient2948%1.1817.9
Inferno2857%1.1718.6
Nuke2548%1.2118.8
Anubis2343%1.2419.6
Overpass978%1.2117.2
Cache838%1.2417.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.7%Headshot accuracy
35.5%Accuracy (enemy spotted)
36.6%Spray accuracy
83.2%Counter-strafing
10.6°Preaim
603msReaction time
46.8%T opening success
62.3%CT opening success
0.49Enemies flashed / flash
8.7%Flash assists
6.57HE damage / grenade
6.05Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4923 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

41% win rate across 22 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient10–130.0133%28 Sept →
anubis13–40.1028%27 Sept →
dust213–10-0.0126%27 Sept →
anubis11–13-0.0132%24 Sept →
dust21–13-0.0870%24 Sept →
mirage13–10.0226%23 Sept →
inferno13–80.0526%22 Sept →
ancient11–13-0.0216%22 Sept →
mirage10–130.0321%16 Sept →
mirage7–13-0.0327%14 Sept →
anubis13–50.0624%14 Sept →
dust213–40.0617%12 Sept →
inferno10–13-0.0232%11 Sept →
mirage13–80.0921%11 Sept →
nuke10–130.0415%9 Sept →
dust27–13-0.0318%9 Sept →
inferno13–90.1536%8 Sept →
inferno13–20.0321%8 Sept →
mirage8–13-0.0314%8 Sept →
ancient13–8-0.0214%8 Sept →
ancient7–130.0124%8 Sept →
nuke13–80.0020%8 Sept →
inferno9–130.0122%7 Sept →
dust213–90.0623%7 Sept →
mirage3–130.0329%7 Sept →
ancient15–150.0119%7 Sept →
inferno16–130.0418%7 Sept →
office9–130.0523%6 Sept →
nuke7–130.0116%31 Aug →
mirage11–13-0.0018%31 Aug →
dust21–13-0.0520%26 Aug →
anubis16–190.0122%24 Aug →
nuke16–140.0719%24 Aug →
inferno5–130.1126%24 Aug →
mirage7–130.0827%23 Aug →
dust24–130.0933%23 Aug →
ancient13–90.1128%23 Aug →
inferno13–20.0630%22 Aug →
dust213–70.0820%22 Aug →
dust213–70.1738%22 Aug →
dust213–80.2028%22 Aug →
inferno13–100.0233%22 Aug →
nuke11–13-0.0022%22 Aug →
mirage13–10-0.0339%22 Aug →
dust213–100.0725%21 Aug →
dust213–40.1124%20 Aug →
nuke13–10-0.0315%20 Aug →
inferno13–80.0922%20 Aug →
mirage13–00.1826%20 Aug →
anubis4–130.0120%20 Aug →
nuke13–110.0320%20 Aug →
dust25–13-0.0519%20 Aug →
mirage13–90.0220%19 Aug →
dust212–16-0.0035%19 Aug →
vertigo2–13-0.043%18 Aug →
italy3–50.0280%18 Aug →
anubis4–130.0119%18 Aug →
nuke7–130.0224%18 Aug →
dust27–13-0.0037%17 Aug →
anubis13–30.088%16 Aug →
inferno15–150.0826%16 Aug →
mirage13–60.0618%15 Aug →
mirage13–50.0117%15 Aug →
inferno13–110.0018%15 Aug →
nuke13–100.0119%15 Aug →
anubis13–9-0.0214%15 Aug →
ancient13–5-0.0120%15 Aug →
inferno10–13-0.0218%14 Aug →
mirage10–130.0321%14 Aug →
mirage13–50.0527%12 Aug →
ancient10–13-0.0412%12 Aug →
mirage6–13-0.0112%11 Aug →
dust211–130.0728%10 Aug →
ancient13–10-0.0219%9 Aug →
cache2–13-0.1027%9 Aug →
mirage9–130.0918%8 Aug →
mirage13–80.0131%8 Aug →
mirage0–5-0.0325%8 Aug →
ancient13–50.0921%8 Aug →
dust29–13-0.109%7 Aug →
mirage9–130.1123%3 Aug →
dust213–3-0.0314%3 Aug →
nuke13–80.0619%2 Aug →
ancient3–130.0220%2 Aug →
cache13–80.0319%1 Aug →
inferno10–13-0.0028%1 Aug →
mirage14–160.0625%1 Aug →
dust213–6-0.0615%31 Jul →
ancient13–80.0331%31 Jul →
ancient9–130.0516%31 Jul →
ancient13–110.0622%29 Jul →
dust213–100.1217%28 Jul →
mirage2–8-0.0530%27 Jul →
ancient11–130.0127%27 Jul →
ancient13–30.0930%27 Jul →
anubis6–13-0.0511%26 Jul →
cache13–70.0413%26 Jul →
inferno6–130.0618%26 Jul →
dust210–130.0936%24 Jul →
cache16–13-0.0125%24 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.