Aria

Aria — CS2 Stats

76561198103707127[U:1:143441399]Steam profile ↗✓ No bans

1,050Tracked matches47%Win rate2020Tracked since
4,295Hours in CS8Hrs last 2 wks
CSDB Rating4.1 DevelopingPositional Player
Premier CS Rating21,373Top 50% of 204,793 CSDB-tracked playersPink band · top ~7% of ranked players (population est.)
CSDB Leaderboard#62773 of 251945 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Oct 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,373 +1,356 10 Aug – 11 Oct · 18 days played
19,04921,601peak 21,60110 Aug11 Oct
21,718Peak Premier in tracked matches
22Days played since 2026-08-07

Premier CS Rating

  • 228 below peak (21,601)
  • +1,270 over 30 days · improving
  • Next: Red band at 25,000 — 3,627 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-20
  • Purple band first seen 2026-09-20

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches40——
Win rate38%——
K/D0.82——
Headshot %39%——

Measured 18 Sep 2026 → 15 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,138), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate39.8%45.7%46.8%7.0% short
Shot accuracy16.6%12.7%13.0%above
Kill/death ratio0.781.051.060.29 short
Match win rate57.0%45.7%46.3%above

This profile matches the typical Level 8 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGAriaFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER21,373 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim46
Positioning56
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY47–52–1Last 10047%Win rateLLLLWWWLWL

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · −2.2pp headshot accuracy · −44ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 11%
  • Avg reaction 505ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 11%
  • Avg reaction 505ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 527ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim4.6
Utility3.7
Positioning5.6
Opening Duels2.5
Clutch4.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 77% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Counter-strafing. Only 58% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning5.6
Utility3.7
Mechanics1.7
Opening Duels3.5
Win Impact3.9

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg 0.00 → last ⅓ avg -0.02
Reaction time517ms−40ms
first ⅓ avg 557ms → last ⅓ avg 517ms
Headshot accuracy12.7%−0.3%
first ⅓ avg 13.0% → last ⅓ avg 12.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 9–2 · inferno, 15 Aug →
33%Best headshot accuracy · 5–0 · mirage, 10 Aug →
391msFastest reaction time · 13–6 · inferno, 5 Sept →
13–1Biggest win · ancient, 23 Aug →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L4Current streak
9–6In matches decided by ≤2 rounds
2Overtime games

Map breakdown

mirageBest map · 64% over 14ancientWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
nukeB179–853%0.01
mirageA149–564%-0.02
infernoA148–657%0.03
cacheD133–1023%-0.01
anubisD124–833%-0.03
ancientD102–820%-0.02
officeC52–340%0.01
dust2—43–175%-0.01
overpass—42–250%0.00
train—21–150%-0.02
vertigo—21–150%0.01
boulder—22–0100%0.05
shelter—11–0100%0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

184,499Lifetime kills
0.78K/D
17,792Matches
57.0%Match win rate · Top 5% of Level 7 players
39.8%Headshot %
16.6%Shot accuracy · Top 25% of Level 7 players
15,871MVPs
3,018Hours (in match)
5,784Bombs planted
919Bombs defused

Most-used weapons

AK-4765,424
Negev17,254
AWP5,922
P904,986
FAMAS4,977

Lifetime map wins

11,750dust2
10,319dust
9,378inferno
3,291nuke
2,970train
1,625cbble
1,188office
786vertigo

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

75Matches
59%Win rate
1.22Avg K/D
83.8ADR
40%Headshot %

Clutches & streaks

43%1v1 clutch win
22%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Inferno2167%1.0816.5
Vertigo1753%1.3615.5
Nuke1155%1.4918.7
Ancient1060%1.1616.1
Dust2875%1.1619.8
Mirage540%0.8914.6
Anubis333%1.2720.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.3%Headshot accuracy
30.2%Accuracy (enemy spotted)
33.4%Spray accuracy
57.7%Counter-strafing
8.6°Preaim
515msReaction time
46.9%T opening success
41.0%CT opening success
0.66Enemies flashed / flash
4.4%Flash assists
9.51HE damage / grenade
2.44Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.2552% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.4399 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke8–130.0113%11 Oct →
train6–130.0210%11 Oct →
anubis5–13-0.0711%11 Oct →
ancient10–130.029%10 Oct →
nuke13–110.0310%10 Oct →
nuke13–9-0.0110%10 Oct →
mirage13–2-0.0213%10 Oct →
inferno14–16-0.0317%4 Oct →
mirage13–100.0511%4 Oct →
anubis3–13-0.0411%4 Oct →
anubis13–8-0.029%4 Oct →
cache10–13-0.0311%3 Oct →
ancient8–13-0.0111%3 Oct →
dust213–10-0.0314%28 Sept →
anubis11–13-0.099%28 Sept →
anubis8–13-0.039%27 Sept →
mirage13–11-0.0219%27 Sept →
nuke13–11-0.0113%20 Sept →
office7–130.0420%20 Sept →
anubis0–13-0.0422%20 Sept →
ancient6–13-0.0610%20 Sept →
dust27–13-0.047%20 Sept →
cache9–13-0.0811%20 Sept →
dust213–11-0.0710%20 Sept →
overpass13–70.0314%20 Sept →
overpass3–9-0.2020%20 Sept →
mirage13–5-0.0310%14 Sept →
inferno13–60.0610%14 Sept →
mirage13–8-0.0620%13 Sept →
nuke13–90.0310%13 Sept →
inferno9–13-0.0116%6 Sept →
nuke15–15-0.0016%6 Sept →
anubis13–11-0.0414%6 Sept →
nuke5–13-0.0417%6 Sept →
ancient13–8-0.0422%6 Sept →
inferno13–60.0218%5 Sept →
nuke13–60.0214%5 Sept →
cache11–130.0418%5 Sept →
mirage13–9-0.0516%5 Sept →
anubis5–13-0.0414%5 Sept →
mirage13–100.0210%30 Aug →
ancient6–130.048%30 Aug →
inferno13–100.0311%30 Aug →
mirage13–60.0112%30 Aug →
ancient8–13-0.049%30 Aug →
cache11–13-0.026%30 Aug →
anubis13–90.0016%29 Aug →
cache8–13-0.034%23 Aug →
nuke10–13-0.0715%23 Aug →
cache13–9-0.0416%23 Aug →
ancient13–10.0213%23 Aug →
cache13–110.0317%23 Aug →
inferno7–90.0728%19 Aug →
inferno9–50.1117%19 Aug →
mirage7–13-0.008%16 Aug →
nuke13–5-0.0211%16 Aug →
cache8–13-0.0732%16 Aug →
inferno13–70.0115%16 Aug →
nuke9–20.2113%15 Aug →
inferno5–13-0.0422%15 Aug →
vertigo13–70.0113%15 Aug →
cache4–13-0.0213%15 Aug →
mirage7–13-0.090%15 Aug →
inferno9–20.2319%15 Aug →
anubis11–130.019%15 Aug →
inferno13–6-0.0017%14 Aug →
boulder13–50.018%14 Aug →
cache8–13-0.0314%14 Aug →
inferno13–110.0716%14 Aug →
ancient8–13-0.0512%14 Aug →
nuke13–110.0412%14 Aug →
anubis13–30.0720%14 Aug →
office8–20.1018%12 Aug →
mirage4–130.0215%12 Aug →
office4–130.0223%12 Aug →
mirage7–13-0.0910%10 Aug →
mirage5–00.0233%10 Aug →
nuke8–13-0.0313%10 Aug →
cache4–13-0.0714%10 Aug →
vertigo7–130.0112%8 Aug →
boulder13–30.097%8 Aug →
shelter13–110.0214%8 Aug →
overpass9–10.1913%8 Aug →
cache4–130.0824%8 Aug →
nuke4–130.0211%8 Aug →
nuke13–6-0.065%8 Aug →
ancient6–13-0.0611%8 Aug →
cache13–10.048%8 Aug →
office8–13-0.0514%8 Aug →
nuke6–13-0.062%7 Aug →
inferno5–13-0.098%7 Aug →
office13–7-0.0511%7 Aug →
overpass4–13-0.035%7 Aug →
dust213–50.085%7 Aug →
mirage1–13-0.0211%7 Aug →
inferno2–13-0.0519%7 Aug →
anubis1–13-0.0514%7 Aug →
ancient3–13-0.0111%7 Aug →
nuke3–130.0613%7 Aug →
train13–5-0.0612%7 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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