M1sterChaos

M1sterChaos — CS2 Stats

76561198102555163[U:1:142289435]Steam profile ↗✓ No bans

1,662Tracked matches52%Win rate2020Tracked since
CSDB Rating6.0 SolidPositional Player
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,662 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 52 days played since 19 May 2026. Come back after the next session and the change shows above.

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Rating over time

52Days played since 2026-05-19

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGM1sterChaosFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim81
Positioning50
Utility18

0–100 skill scores via Leetify.

Recent form

STEADY434512Last 10043%Win rateLWLLTLWWLW

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · −2.7pp headshot accuracy · −27ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 131 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 575ms

Last 10

  • 451 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 555ms

Last 20

  • 8102 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 19%
  • Avg reaction 568ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.3 against its own average).

Aim8.1
Utility1.8
Positioning5.0
Opening Duels4.2

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 89% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 30 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 50% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 562ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.0
Utility1.8
Mechanics9.3
Opening Duels3.1
Win Impact5.6

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time562ms−29ms
first ⅓ avg 591ms → last ⅓ avg 562ms
Headshot accuracy19.6%+1.0%
first ⅓ avg 18.6% → last ⅓ avg 19.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–11 · dust2, 11 Jun
53%Best headshot accuracy · 13–7 · cache, 16 Jun
406msFastest reaction time · 10–13 · anubis, 20 Jun
13–0Biggest win · mirage, 30 May

Across the last 100 tracked matches.

Highlights

5Longest win streak
67In matches decided by ≤2 rounds

Map breakdown

trainBest map · 56% over 9anubisWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
mirageB178947%0.00
dust2B158753%0.02
cacheD134931%0.01
nukeB126650%0.00
infernoC114736%0.00
trainA95456%0.01
ancientA95456%-0.01
anubisD72529%0.02
office21150%0.02
italy1010%0.07
fachwerk1010%-0.01
boulder1010%0.08
shelter1010%-0.06
overpass1010%-0.04

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

5Matches
60%Win rate
0.98Avg K/D
ADR
48%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
3Longest win streak

Recent Faceit resultsLLWWW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.5%Headshot accuracy
32.3%Accuracy (enemy spotted)
36.5%Spray accuracy
91.6%Counter-strafing
8.7°Preaim
562msReaction time
34.6%T opening success
50.3%CT opening success
0.45Enemies flashed / flash
0.5%Flash assists
9.36HE damage / grenade
1.81Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4538 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.6026% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategyAnubis grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage10–13-0.0515%17 Sept
dust213–110.0417%16 Sept
inferno2–13-0.0218%16 Sept
mirage0–13-0.098%15 Sept
cache12–12-0.0121%12 Sept
dust26–130.0023%11 Sept
train13–100.0216%11 Sept
train13–30.0416%10 Sept
dust211–13-0.0415%9 Sept
anubis13–110.0424%9 Sept
mirage13–10-0.0719%6 Sept
nuke6–13-0.0124%5 Sept
mirage10–130.0222%5 Sept
dust213–90.0616%31 Aug
mirage5–130.0419%29 Aug
nuke13–50.0427%29 Aug
inferno13–7-0.089%27 Aug
dust212–12-0.0116%27 Aug
nuke11–13-0.0226%26 Aug
mirage5–13-0.0721%22 Aug
ancient13–3-0.0623%22 Aug
inferno13–80.0438%22 Aug
nuke13–50.0913%21 Aug
dust213–50.0534%21 Aug
ancient13–9-0.0815%21 Aug
train2–13-0.0613%21 Aug
office12–120.0121%17 Aug
italy5–130.0718%15 Aug
dust213–6-0.0118%15 Aug
mirage6–130.0413%15 Aug
ancient9–13-0.0131%13 Aug
train13–70.1017%12 Aug
mirage12–12-0.0219%8 Aug
ancient2–13-0.0117%7 Aug
nuke8–130.0225%7 Aug
inferno11–130.0132%7 Aug
nuke13–8-0.0021%2 Aug
anubis13–40.0116%2 Aug
fachwerk5–13-0.0119%2 Aug
train9–13-0.0013%1 Aug
nuke13–70.0427%1 Aug
inferno13–4-0.0110%31 Jul
dust24–13-0.0417%31 Jul
boulder9–130.0823%31 Jul
shelter2–8-0.060%31 Jul
train13–40.0026%23 Jul
dust29–130.0915%23 Jul
cache10–130.0611%22 Jul
cache13–80.0513%21 Jul
cache12–120.0220%21 Jul
ancient13–8-0.0514%16 Jul
anubis8–130.0324%16 Jul
mirage13–80.0514%15 Jul
mirage13–70.0316%15 Jul
ancient6–13-0.0110%15 Jul
nuke13–3-0.0232%15 Jul
mirage12–12-0.0320%9 Jul
cache13–70.0114%9 Jul
mirage13–110.0232%9 Jul
nuke10–130.0218%7 Jul
inferno5–13-0.0419%6 Jul
ancient12–120.0521%6 Jul
train13–6-0.0113%29 Jun
dust26–13-0.0319%29 Jun
dust213–50.0724%25 Jun
anubis10–130.0724%20 Jun
cache11–130.0826%20 Jun
overpass0–11-0.0411%20 Jun
ancient13–80.0811%20 Jun
anubis9–13-0.013%19 Jun
mirage7–13-0.0219%16 Jun
cache13–7-0.0853%16 Jun
ancient13–110.0310%15 Jun
dust213–110.1614%11 Jun
mirage13–50.0624%11 Jun
cache12–12-0.016%10 Jun
anubis11–13-0.0320%9 Jun
dust213–60.0517%9 Jun
nuke10–13-0.0418%9 Jun
cache12–12-0.038%8 Jun
inferno9–130.0226%5 Jun
inferno13–70.0714%3 Jun
cache8–13-0.0319%3 Jun
cache13–100.0319%2 Jun
train7–13-0.0317%2 Jun
dust213–9-0.0219%1 Jun
nuke5–13-0.0327%1 Jun
inferno8–130.0124%30 May
cache12–120.0927%30 May
mirage13–00.0416%30 May
dust212–120.0130%29 May
cache6–13-0.058%27 May
anubis11–130.0217%27 May
inferno8–13-0.029%27 May
mirage13–90.0227%27 May
office13–100.0333%26 May
train11–130.0514%25 May
inferno12–120.0520%25 May
mirage13–50.053%19 May
nuke13–11-0.0328%19 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →