TnT

TnT — CS2 Stats

76561198096832485[U:1:136566757]Steam profile ↗✓ No bans

1,020Tracked matches43%Win rate2023Tracked since
CSDB Rating4.6 DevelopingClutch Specialist
Premier CS Rating10,898Blue band · top ~50.1% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 22 Oct 2026 (24 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 10,898 -9,599 28 Feb – 22 Oct · 25 days played
10,34625,123peak 25,12328 Feb22 Oct
25,123Peak Premier in tracked matches
38Days played since 2026-02-28

Premier CS Rating

  • 14,225 below peak (25,123)
  • -881 over 30 days · declining
  • Next: Purple band at 15,000 — 4,102 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Blue band first seen 2026-10-01
  • Light Blue band first seen 2026-10-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGTnTFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER10,898 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim69
Positioning54
Utility24

0–100 skill scores via Leetify.

Recent form

STEADY49–47–4Last 10049%Win rateLLWLWLTWWW

Last 10 vs previous 10: +20pp win rate · +0.00 avg rating · −0.3pp headshot accuracy · −23ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 592ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 609ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 20%
  • Avg reaction 620ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2.2 against its own average).

Aim6.9
Utility2.4
Positioning5.4
Opening Duels1.5
Clutch6.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 84% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 611ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning5.4
Utility2.4
Mechanics6.3
Opening Duels1.6
Win Impact2.6

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.06
first ⅓ avg 0.04 → last ⅓ avg -0.02
Reaction time611ms−60ms
first ⅓ avg 671ms → last ⅓ avg 611ms
Headshot accuracy19.5%−1.0%
first ⅓ avg 20.5% → last ⅓ avg 19.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–3 · mirage, 28 Apr →
63%Best headshot accuracy · 13–7 · inferno, 28 Apr →
297msFastest reaction time · 13–7 · inferno, 28 Apr →
13–1Biggest win · inferno, 23 Aug →

Across the last 100 tracked matches.

Highlights

9Longest win streak
L2Current streak
4–9In matches decided by ≤2 rounds
10Overtime games

Map breakdown

infernoBest map · 57% over 21ancientWeakest map · 38% over 16
MapGradePlayedRecordWin rateAvg rating
infernoA2112–957%-0.01
nukeB189–950%0.01
anubisB179–853%0.01
mirageC167–944%0.03
ancientC166–1038%-0.02
dust2A74–357%0.04
cache—32–167%-0.03
overpass—20–20%0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 16). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

15Matches
40%Win rate
0.90Avg K/D
72.0ADR
45%Headshot %

Clutches & streaks

50%1v1 clutch win
0%1v2 clutch win
2Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Inferno30%0.7615.0
Ancient20%0.7217.5
Anubis2100%1.4812.0
Overpass1100%0.9415.0
Mirage1100%0.7717.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.7%Headshot accuracy
35.8%Accuracy (enemy spotted)
41.7%Spray accuracy
78.4%Counter-strafing
11.5°Preaim
611msReaction time
33.9%T opening success
39.0%CT opening success
0.33Enemies flashed / flash
0.4%Flash assists
4.88HE damage / grenade
4.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3323 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.888% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis11–13-0.0424%22 Oct →
anubis11–130.0221%22 Oct →
inferno13–10-0.0233%30 Sept →
mirage5–13-0.0214%30 Sept →
inferno16–14-0.0115%21 Sept →
anubis9–13-0.0518%18 Sept →
ancient15–15-0.039%18 Sept →
nuke13–70.0139%17 Sept →
anubis13–70.0114%17 Sept →
inferno13–6-0.0111%17 Sept →
mirage7–13-0.0815%16 Sept →
ancient13–8-0.0414%16 Sept →
mirage8–13-0.0428%15 Sept →
nuke7–13-0.0426%15 Sept →
ancient13–10-0.0127%15 Sept →
anubis9–130.0222%15 Sept →
nuke8–13-0.0124%14 Sept →
anubis13–50.0415%14 Sept →
mirage9–130.0419%10 Sept →
ancient8–13-0.0511%10 Sept →
cache13–8-0.054%9 Sept →
nuke9–13-0.0616%9 Sept →
inferno6–13-0.0624%9 Sept →
anubis11–130.0020%8 Sept →
ancient15–15-0.0414%8 Sept →
inferno13–8-0.0824%8 Sept →
inferno0–13-0.1118%7 Sept →
anubis13–10-0.0422%7 Sept →
nuke13–60.0319%7 Sept →
anubis14–160.0130%4 Sept →
inferno9–13-0.1021%4 Sept →
nuke10–130.0317%2 Sept →
cache11–13-0.0114%2 Sept →
inferno13–60.0126%2 Sept →
ancient6–13-0.0417%2 Sept →
ancient4–13-0.0917%31 Aug →
mirage8–130.0513%31 Aug →
anubis11–13-0.0334%30 Aug →
ancient2–13-0.0920%30 Aug →
cache13–8-0.0340%26 Aug →
ancient9–13-0.0415%26 Aug →
nuke4–13-0.0619%26 Aug →
inferno13–16-0.0424%25 Aug →
ancient15–15-0.0221%25 Aug →
nuke13–4-0.0317%24 Aug →
inferno9–13-0.0716%24 Aug →
anubis13–10-0.0536%23 Aug →
inferno13–1-0.0150%23 Aug →
nuke7–130.0420%23 Aug →
anubis13–40.0521%23 Aug →
nuke0–13-0.090%23 Aug →
ancient13–10.0414%23 Aug →
ancient7–13-0.1015%21 Aug →
mirage6–13-0.0118%17 May →
mirage9–130.1128%17 May →
dust22–13-0.1040%17 May →
inferno13–7-0.0263%28 Apr →
nuke13–20.0644%28 Apr →
inferno13–30.0112%28 Apr →
mirage13–30.1919%28 Apr →
anubis13–30.018%28 Apr →
mirage13–10.1623%28 Apr →
mirage13–80.0418%28 Apr →
nuke13–2-0.0224%22 Apr →
dust213–10.0228%22 Apr →
overpass7–130.0522%22 Apr →
dust213–40.1013%21 Apr →
dust213–50.0625%21 Apr →
dust25–130.0917%21 Apr →
ancient13–9-0.0215%4 Apr →
mirage10–130.0924%2 Apr →
nuke13–10.0927%31 Mar →
inferno13–60.0918%31 Mar →
dust211–130.0513%31 Mar →
inferno13–110.0420%29 Mar →
anubis13–110.0616%27 Mar →
inferno15–150.0720%27 Mar →
mirage13–50.0011%27 Mar →
anubis13–90.0721%26 Mar →
nuke13–110.1126%26 Mar →
mirage0–130.0017%26 Mar →
nuke13–9-0.0116%17 Mar →
anubis14–160.0417%17 Mar →
nuke9–130.1319%16 Mar →
dust213–60.0645%16 Mar →
mirage13–80.0122%15 Mar →
nuke13–16-0.0030%15 Mar →
overpass5–130.0324%14 Mar →
inferno13–90.1234%14 Mar →
anubis13–5-0.0022%14 Mar →
inferno13–10.0519%14 Mar →
mirage13–9-0.0413%14 Mar →
inferno4–13-0.0312%13 Mar →
ancient13–40.0825%1 Mar →
inferno11–130.0020%1 Mar →
mirage13–30.0228%1 Mar →
inferno3–13-0.047%1 Mar →
ancient16–120.0316%1 Mar →
nuke13–100.0418%28 Feb →
ancient5–130.0420%28 Feb →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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