✪ VORKUTA ✪ — CS2 Stats

76561198127081810[U:1:166816082]

1,684Tracked matches52%Win rate2020Tracked since
CSDB Rating5.6 SolidAggressive Rifler
Premier CS Rating18,566Purple band · top ~14.2% of ranked players (population est.)
CSDB Leaderboard#19585 of 41604 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GG✪ VORKUTA ✪FACEITLevel 5STANDINGTop 67.6% of rankedPREMIER18,566 · Purple bandcsdb.gg/stats

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Performance scores

Aim80
Positioning46
Utility25

0–100 skill scores via Leetify.

Recent form

HOT53452Last 10053%Win rateWWWLLLWWWW

Last 10 vs previous 10: +30pp win rate · +0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.0
Aggression7.3
Utility2.5
Positioning4.6
Opening Duels2.8
Clutch4.8

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 85% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 601ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning4.6
Utility2.5
Mechanics7.2
Opening Duels3.0
Win Impact5.6

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time604ms+11ms
first ⅓ avg 593ms → last ⅓ avg 604ms
Headshot accuracy15.6%+0.2%
first ⅓ avg 15.4% → last ⅓ avg 15.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — nuke 13–9
130Biggest win — dust2
7Longest win streak
W3Current streak
107In matches decided by ≤2 rounds
10Overtime games

Map breakdown

infernoBest map · 63% over 16ancientWeakest map · 37% over 19
MapGradePlayedRecordWin rateAvg rating
nukeA2012860%0.01
ancientC1971237%-0.01
anubisB189950%-0.01
infernoA1610663%-0.01
mirageB126650%-0.00
overpassA74357%0.01
cacheC52340%0.01
dust2330100%0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (37% over 19). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

151Matches
50%Win rate
1.11Avg K/D
82.7ADR
37%Headshot %

Clutches & streaks

44%1v1 clutch win
33%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage3546%1.0616.0
Inferno2148%1.1617.9
Ancient2045%1.1415.6
Anubis1479%1.5216.7
Dust2850%1.4821.4
Nuke771%1.0416.4
Overpass367%0.8713.3
Vertigo2100%0.8212.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.7%Headshot accuracy
40.7%Accuracy (enemy spotted)
44.1%Spray accuracy
82.2%Counter-strafing
9.8°Preaim
601msReaction time
28.8%T opening success
53.9%CT opening success
0.31Enemies flashed / flash
3.8%Flash assists
4.59HE damage / grenade
2.81Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3058 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.7789% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

37% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis13–100.0322%23 Aug
anubis13–60.0829%21 Jul
cache13–70.0913%21 Jul
inferno13–160.0413%21 Jul
cache11–130.0122%20 Jul
anubis2–13-0.0511%20 Jul
inferno13–10-0.0024%20 Jul
nuke13–50.0115%14 Jul
nuke13–30.1423%13 Jul
inferno13–100.0617%13 Jul
ancient13–110.0521%13 Jul
anubis5–13-0.0419%13 Jul
nuke16–120.0513%13 Jul
inferno11–130.0019%12 Jul
cache15–150.0313%12 Jul
ancient9–13-0.018%11 Jul
inferno13–110.0228%11 Jul
nuke13–4-0.0121%11 Jul
cache10–13-0.0110%11 Jul
ancient11–13-0.015%10 Jul
nuke13–110.0422%10 Jul
mirage9–00.080%10 Jul
anubis2–13-0.0510%9 Jul
nuke9–13-0.0719%9 Jul
anubis5–13-0.0410%9 Jul
ancient13–60.0212%9 Jul
anubis8–13-0.0416%9 Jul
cache13–9-0.079%9 Jul
inferno6–13-0.056%9 Jul
anubis10–13-0.0013%5 Jul
ancient10–130.048%5 Jul
nuke4–13-0.0229%5 Jul
ancient5–13-0.0717%5 Jul
ancient13–16-0.0510%3 Jul
nuke13–90.1523%3 Jul
nuke13–60.008%2 Jul
overpass13–4-0.0317%2 Jul
anubis13–50.049%2 Jul
ancient13–80.026%2 Jul
inferno13–5-0.0117%1 Jul
mirage13–11-0.0321%1 Jul
anubis11–13-0.0216%1 Jul
mirage13–90.0215%30 Jun
inferno13–10-0.0218%30 Jun
nuke13–90.0313%30 Jun
overpass13–80.0015%29 Jun
mirage13–80.0114%29 Jun
ancient11–13-0.0514%29 Jun
dust213–00.0539%29 Jun
anubis8–13-0.045%29 Jun
overpass13–110.0721%28 Jun
mirage6–13-0.0010%28 Jun
ancient10–13-0.0216%28 Jun
nuke13–80.0417%26 Jun
mirage13–7-0.024%26 Jun
anubis13–9-0.017%25 Jun
ancient13–8-0.058%24 Jun
nuke8–13-0.0213%24 Jun
inferno16–13-0.008%24 Jun
ancient13–4-0.039%24 Jun
mirage16–13-0.0213%24 Jun
mirage9–130.0219%24 Jun
nuke15–15-0.0319%22 Jun
mirage5–13-0.0620%22 Jun
inferno5–13-0.057%22 Jun
nuke9–13-0.0523%22 Jun
ancient7–13-0.0815%22 Jun
dust213–80.1211%21 Jun
mirage2–13-0.0818%21 Jun
nuke13–8-0.0715%21 Jun
inferno6–1-0.025%21 Jun
ancient10–130.0428%20 Jun
mirage13–160.0118%18 Jun
ancient13–80.0414%18 Jun
nuke13–20.0416%18 Jun
ancient11–13-0.0118%17 Jun
inferno10–13-0.0710%17 Jun
overpass7–130.0021%17 Jun
dust216–140.0114%13 Jun
anubis13–11-0.0413%13 Jun
nuke3–13-0.0115%13 Jun
overpass7–13-0.029%12 Jun
anubis13–10-0.0021%12 Jun
ancient9–130.0113%12 Jun
inferno13–11-0.0321%11 Jun
anubis13–80.0111%11 Jun
ancient6–13-0.0714%11 Jun
overpass13–70.0514%10 Jun
inferno13–100.0117%10 Jun
nuke10–13-0.0711%10 Jun
inferno0–13-0.0827%8 Jun
mirage9–130.0214%8 Jun
inferno13–110.0218%4 Jun
nuke13–9-0.0013%4 Jun
anubis13–90.0118%4 Jun
overpass6–13-0.0515%4 Jun
ancient16–14-0.0416%3 Jun
nuke11–13-0.0314%3 Jun
anubis8–13-0.0218%3 Jun
anubis13–90.0210%1 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →