bigman2000lbs — CS2 Stats

76561198093439770[U:1:133174042]✓ No bans

645Tracked matches43%Win rate2020Tracked since
1,255Hours in CS8Hrs last 2 wks
CSDB Rating6.5 SolidAggressive Rifler
Premier CS Rating17,328Purple band · top ~19.1% of ranked players (population est.)
CSDB Leaderboard#11867 of 21235 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

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CSDB.GGbigman2000lbsFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER17,328 · Purple bandcsdb.gg/stats

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Performance scores

Aim90
Positioning64
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY52435Last 10052%Win rateLLWLWWLTLW

Last 10 vs previous 10: -10pp win rate · -0.06 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.0
Aggression10.0
Utility3.0
Positioning6.4
Opening Duels5.7
Clutch2.2

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

device

Plays most like device 88% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: higher opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 584ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning6.4
Utility3.0
Mechanics8.3
Opening Duels5.7
Win Impact2.6

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.06+0.02
first ⅓ avg 0.04 → last ⅓ avg 0.06
Reaction time598ms+30ms
first ⅓ avg 568ms → last ⅓ avg 598ms
Headshot accuracy21.3%−2.6%
first ⅓ avg 23.8% → last ⅓ avg 21.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.42Best rating — inferno 9–2
131Biggest win — nuke
5Longest win streak
L2Current streak
61In matches decided by ≤2 rounds
4Overtime games

Map breakdown

nukeBest map · 76% over 17cacheWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
mirageB2091145%0.02
ancientC1761135%0.05
nukeS1713476%0.09
infernoS1711665%0.08
cacheD72529%0.06
overpassB63350%0.07
anubisB63350%0.03
train42250%0.06
dust231233%0.04
vertigo21150%0.07
office110100%0.04

Across the last 100 tracked matches.

Lifetime stats

38,595Lifetime kills
1.42K/D · Top 10% of tracked players
1,857Matches
40.8%Match win rate
44.0%Headshot %
15.9%Shot accuracy · Top 25% of tracked players
5,331MVPs
428Hours (in match)
1,323Bombs planted
337Bombs defused

Most-used weapons

Lifetime map wins

2,274inferno
2,025dust2
1,662nuke
577train
204vertigo
181lake
127office
92safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

24Matches
50%Win rate
1.21Avg K/D
93.7ADR
56%Headshot %

Clutches & streaks

31%1v1 clutch win
30%1v2 clutch win
3Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage757%1.4521.9
Inferno743%1.1917.0
Dust2450%1.0917.3
Nuke250%1.2214.5
Ancient2100%1.0816.0
Anubis20%0.7616.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.2%Headshot accuracy
42.5%Accuracy (enemy spotted)
45.0%Spray accuracy
87.5%Counter-strafing
9.3°Preaim
584msReaction time
50.9%T opening success
55.0%CT opening success
0.46Enemies flashed / flash
6.0%Flash assists
9.60HE damage / grenade
3.90Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4563 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
ancient10–130.0616%27 Aug
ancient3–130.0528%25 Aug
office13–70.0418%25 Aug
mirage3–13-0.0925%25 Aug
mirage13–50.0925%24 Aug
cache3–10.0721%24 Aug
cache9–130.1133%23 Aug
dust212–120.0517%22 Aug
nuke8–13-0.0125%22 Aug
ancient13–20.0720%22 Aug
inferno13–80.0230%22 Aug
train12–120.1225%15 Aug
nuke13–10.1331%15 Aug
inferno9–20.4222%12 Aug
inferno9–130.0313%10 Aug
mirage13–90.0911%7 Aug
overpass13–30.0821%5 Aug
ancient5–130.057%5 Aug
ancient4–130.0126%30 Jul
nuke7–130.0815%28 Jul
anubis13–50.0312%28 Jul
inferno2–130.0138%26 Jul
cache6–13-0.0133%25 Jul
anubis13–70.0520%25 Jul
mirage16–130.0519%25 Jul
ancient9–130.1120%24 Jul
nuke13–40.0535%24 Jul
train0–13-0.050%24 Jul
vertigo7–13-0.0121%23 Jul
mirage6–13-0.0412%23 Jul
ancient9–130.1619%23 Jul
nuke13–30.1717%22 Jul
train13–90.1028%21 Jul
mirage3–10-0.0646%19 Jul
inferno13–80.0114%17 Jul
ancient11–130.0811%17 Jul
mirage9–13-0.1020%15 Jul
nuke7–13-0.0824%15 Jul
nuke16–140.0112%14 Jul
mirage5–130.0327%14 Jul
nuke9–130.1222%14 Jul
mirage9–13-0.0320%13 Jul
train13–40.0731%13 Jul
inferno13–4-0.0124%13 Jul
cache4–130.0228%12 Jul
mirage10–13-0.0219%12 Jul
nuke13–70.1234%12 Jul
inferno13–30.1632%12 Jul
nuke13–80.1328%12 Jul
mirage13–90.1119%12 Jul
cache6–130.1134%10 Jul
ancient13–30.0432%10 Jul
ancient13–90.0728%9 Jul
mirage13–50.0820%6 Jul
nuke13–110.0726%6 Jul
ancient9–130.0231%5 Jul
inferno13–70.1725%5 Jul
vertigo13–110.1530%4 Jul
inferno7–130.0340%4 Jul
overpass5–130.0135%3 Jul
ancient13–80.1834%3 Jul
mirage8–130.0645%3 Jul
anubis12–120.0526%3 Jul
mirage13–50.0735%1 Jul
nuke13–50.1139%1 Jul
cache13–70.1336%30 Jun
nuke16–140.1626%29 Jun
anubis4–130.0119%29 Jun
overpass15–150.0418%26 Jun
ancient13–9-0.120%26 Jun
mirage13–7-0.0320%25 Jun
nuke13–40.1140%25 Jun
inferno9–130.1222%25 Jun
mirage8–13-0.0813%24 Jun
mirage9–130.0531%24 Jun
dust213–110.0330%22 Jun
overpass13–20.1230%22 Jun
anubis10–13-0.0319%22 Jun
overpass6–130.0331%19 Jun
mirage13–90.0724%19 Jun
inferno5–9-0.0424%18 Jun
nuke13–40.1333%17 Jun
inferno13–80.0927%17 Jun
ancient2–7-0.0225%17 Jun
overpass13–50.1328%16 Jun
nuke13–30.0626%16 Jun
ancient2–130.0129%16 Jun
ancient10–130.0520%12 Jun
inferno6–0-0.0143%12 Jun
nuke13–80.1222%11 Jun
inferno13–60.1621%11 Jun
anubis13–80.0424%10 Jun
inferno13–60.0416%10 Jun
cache6–130.0019%10 Jun
mirage12–120.0327%10 Jun
inferno13–20.0619%10 Jun
inferno6–130.0625%8 Jun
ancient13–80.0019%7 Jun
dust25–130.0520%7 Jun
mirage13–20.1124%7 Jun

Match data via Leetify.

Recent teammates

Milestones

500 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →