crit

crit — CS2 Stats

GB76561198093024328[U:1:132758600]Steam profile ↗✓ No bans

1,741Tracked matches60%Win rate2020Tracked since
14,546Hours in CS
CSDB Rating7.3 StrongPositional Player
Premier CS Rating29,999Top 1% of 175,286 CSDB-tracked playersRed band · top ~0.6% of ranked players (population est.)
CSDB Leaderboard#518 of 221161 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Sep 2026 (11 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,741 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 61 days played since 30 May 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 29,999 +4,302 30 May6 Sept · 29 days played
25,59929,999peak 29,99930 May6 Sept
29,999Peak Premier in tracked matches
2,831Highest Faceit ELO seen on CSDB
61Days played since 2025-05-30

Faceit ELO

  • At peak — 2,831
  • Next: 3,000 ELO at 3,000 169 to go
  • Reached: 2,500 ELO · Level 10 · Level 9 · Level 8
  • 2,500 ELO first seen 2026-09-06
  • Level 10 first seen 2026-09-06

Premier CS Rating

  • At peak — 29,999
  • Next: Gold band at 30,000 1 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-06
  • Pink band first seen 2026-09-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=12,475), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate59.3%49.2%50.3%above
Shot accuracy19.1%13.4%11.5%above
Kill/death ratio1.121.121.180.06 short
Match win rate51.2%48.5%51.9%meets

This profile matches the typical Gold band player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGcritPREMIER29,999 · Red bandPEAK ELO2,831csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim85
Positioning72
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY56413Last 10056%Win rateLWWWLLWWWL

Last 10 vs previous 10: +10pp win rate · −0.04 avg rating · −11.2pp headshot accuracy · −72ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 20%
  • Avg reaction 520ms

Last 10

  • 64 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 25%
  • Avg reaction 539ms

Last 20

  • 119 · 55% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 30%
  • Avg reaction 575ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.9 against its own average).

Aim8.5
Utility4.8
Positioning7.2
Opening Duels5.3
Clutch3.8

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 89% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 583ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning7.2
Utility4.8
Mechanics6.4
Opening Duels4.7
Win Impact8.3

Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time582ms+9ms
first ⅓ avg 573ms → last ⅓ avg 582ms
Headshot accuracy28.1%+4.0%
first ⅓ avg 24.2% → last ⅓ avg 28.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–2 · overpass, 7 Feb
100%Best headshot accuracy · 2–13 · overpass, 28 Feb
391msFastest reaction time · 13–8 · anubis, 30 Jun
13–2Biggest win · inferno, 22 Feb

Across the last 100 tracked matches.

Highlights

5Longest win streak
108In matches decided by ≤2 rounds
11Overtime games

Map breakdown

overpassBest map · 75% over 8dust2Weakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
anubisA1912763%0.03
nukeB1910953%0.02
ancientB178947%0.01
mirageA138562%0.05
infernoS107370%0.00
dust2D93633%0.01
overpassS86275%0.05
trainC52340%0.03

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

449,167Lifetime kills
1.12K/D
11,282Matches
51.2%Match win rate · Top 50% of Red band
59.3%Headshot % · Top 25% of Red band
19.1%Shot accuracy · Top 10% of Red band
43,885MVPs
14,546Hours (in match)
13,540Bombs planted
5,377Bombs defused

Most-used weapons

AK-47189,625
AWP51,622
Glock-1813,513
P2508,292
MP97,113
Knife6,408
SG 5535,725

Lifetime map wins

17,943inferno
12,999dust2
10,460train
9,666nuke
7,302cbble
5,126vertigo
203office
144lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

4,220Matches
55%Win rate
1.21Avg K/D
90.8ADR
50%Headshot %

Clutches & streaks

39%1v1 clutch win
20%1v2 clutch win
13Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Ancient15753%1.2318.2
Nuke14265%1.3119.3
Anubis13758%1.2517.6
Inferno6857%1.3419.4
Train5668%1.3018.9
Mirage5645%1.1516.3
Dust25060%1.3117.9
Overpass4168%1.3118.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.7%Headshot accuracy
34.0%Accuracy (enemy spotted)
41.7%Spray accuracy
78.8%Counter-strafing
8.4°Preaim
583msReaction time
45.4%T opening success
52.2%CT opening success
0.43Enemies flashed / flash
8.1%Flash assists
9.63HE damage / grenade
6.37Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4344 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage6–13-0.0815%20 Aug
anubis13–8-0.0419%14 Jul
inferno13–9-0.0832%4 Jul
anubis13–10-0.0220%14 Jun
ancient9–130.0115%30 May
dust27–13-0.0523%30 May
nuke13–100.0426%23 May
inferno13–90.0437%16 May
nuke13–8-0.0119%6 Mar
anubis5–13-0.0039%2 Mar
inferno1–13-0.0444%2 Mar
ancient13–80.0323%2 Mar
nuke11–130.0030%1 Mar
anubis13–60.0835%1 Mar
overpass2–13-0.07100%28 Feb
mirage13–90.1319%26 Feb
ancient6–13-0.0630%23 Feb
nuke11–130.0631%22 Feb
inferno13–20.0630%22 Feb
nuke13–40.0314%22 Feb
anubis13–30.0029%21 Feb
nuke16–14-0.0519%21 Feb
nuke13–160.0224%20 Feb
overpass13–90.0926%19 Feb
ancient13–20.1422%17 Feb
inferno13–80.0823%16 Feb
overpass13–70.0125%14 Feb
anubis11–130.0525%12 Feb
inferno8–130.0026%12 Feb
mirage13–70.1141%11 Feb
ancient6–13-0.0225%11 Feb
anubis9–13-0.0016%11 Feb
mirage11–130.0826%10 Feb
nuke7–130.0233%10 Feb
inferno13–110.0337%10 Feb
inferno13–20.0018%8 Feb
overpass13–20.1613%7 Feb
ancient13–40.0122%29 Jan
anubis9–130.0325%29 Jan
mirage13–60.0529%28 Jan
dust213–50.1325%28 Jan
ancient12–120.0919%28 Jan
mirage16–130.0321%28 Jan
nuke16–120.0123%28 Jan
inferno13–110.0119%27 Jan
ancient9–130.0124%27 Jan
anubis13–110.1018%26 Jan
anubis13–20.0415%25 Jan
anubis16–140.0410%25 Jan
ancient9–130.0117%25 Jan
mirage13–4-0.0329%25 Jan
nuke9–130.0018%25 Jan
nuke13–60.0622%24 Jan
ancient16–140.0220%23 Jan
mirage13–70.0432%22 Jan
anubis13–80.0531%22 Jan
nuke15–150.0422%11 Jan
dust212–12-0.0013%11 Jan
anubis9–130.0133%10 Jan
nuke13–110.0920%10 Jan
anubis13–20.0523%10 Jan
overpass9–13-0.0232%5 Jan
dust21–6-0.0457%5 Jan
ancient8–13-0.0617%4 Jan
ancient13–60.0325%3 Jan
dust213–80.0550%31 Dec
train14–160.0424%30 Dec
nuke6–130.0232%28 Dec
dust213–80.0329%24 Dec
ancient11–130.0137%24 Dec
ancient13–11-0.0239%23 Dec
overpass13–110.1036%23 Dec
mirage13–20.0829%21 Dec
overpass13–30.0430%19 Dec
overpass13–80.0628%18 Dec
nuke4–13-0.0217%19 Jul
train3–130.0221%19 Jul
anubis4–13-0.0419%8 Jul
mirage11–130.0415%6 Jul
mirage7–13-0.0117%1 Jul
anubis13–80.1012%30 Jun
train13–50.1314%30 Jun
dust210–130.0117%29 Jun
inferno5–13-0.0736%29 Jun
train13–70.0119%28 Jun
ancient13–60.0318%28 Jun
mirage13–30.0720%28 Jun
anubis13–160.0727%27 Jun
train14–16-0.0319%26 Jun
ancient4–13-0.0231%26 Jun
anubis13–70.0021%25 Jun
ancient13–30.0219%25 Jun
nuke13–90.0715%22 Jun
mirage3–80.0938%21 Jun
anubis13–110.0926%21 Jun
dust212–16-0.0133%5 Jun
nuke13–40.0316%3 Jun
nuke13–10-0.0314%30 May
dust24–13-0.0324%30 May
nuke2–80.0127%30 May

Match data via Leetify.

Recent teammates

Milestones

2.5K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →