large cat

large cat — CS2 Stats

US76561198091667047[U:1:131401319]Steam profile ↗✓ No bans

288Tracked matches43%Win rate2020Tracked since
584Hours in CS
CSDB Rating4.8 DevelopingPositional Player
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,250), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate36.9%41.8%42.7%5.8% short
Shot accuracy20.5%12.2%11.3%above
Kill/death ratio1.150.980.99above
Match win rate44.7%43.3%43.9%meets

This profile matches the typical Level 4 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGlarge catFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim76
Positioning41
Utility10

0–100 skill scores via Leetify.

Recent form

COLD49–44–7Last 10049%Win rateWLLLLWLLLL

Last 10 vs previous 10: −30pp win rate · −0.01 avg rating · +9.1pp headshot accuracy · −32ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 469ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 542ms

Last 20

  • 7–11–2 · 35% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 558ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim7.6
Utility1.0
Positioning4.1
Opening Duels1.7

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 79% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 35 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 555ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning4.1
Utility1.0
Mechanics7.8
Opening Duels1.6
Win Impact2.6

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.02
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time561ms−52ms
first ⅓ avg 613ms → last ⅓ avg 561ms
Headshot accuracy14.6%+4.5%
first ⅓ avg 10.1% → last ⅓ avg 14.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–3 · dust2, 13 Dec →
67%Best headshot accuracy · 0–2 · inferno, 15 Mar →
391msFastest reaction time · 2–7 · inferno, 22 May →
16–4Biggest win · nuke, 26 Mar →

Across the last 100 tracked matches.

Highlights

5Longest win streak
6–5In matches decided by ≤2 rounds
30Overtime games

Map breakdown

overpassBest map · 60% over 15nukeWeakest map · 44% over 9
MapGradePlayedRecordWin rateAvg rating
infernoB2512–1348%-0.02
mirageB2311–1248%-0.01
overpassA159–660%-0.01
dust2B115–645%0.00
nukeC94–544%-0.00
vertigoB63–350%-0.02
ancient—31–233%-0.01
anubis—32–167%-0.02
train—21–150%-0.02
mills—21–150%-0.02
cache—10–10%0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (44% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

31,627Lifetime kills
1.15K/D · Top 25% of Level 3 players
1,628Matches
44.7%Match win rate · Top 50% of Level 3 players
36.9%Headshot %
20.5%Shot accuracy · Top 5% of Level 3 players
4,554MVPs
584Hours (in match)
904Bombs planted
175Bombs defused

Most-used weapons

Lifetime map wins

1,658dust2
1,438inferno
835train
674vertigo
420nuke
104cbble
85lake
72safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.4%Headshot accuracy
36.6%Accuracy (enemy spotted)
39.7%Spray accuracy
84.9%Counter-strafing
9.4°Preaim
555msReaction time
40.5%T opening success
32.4%CT opening success
0.19Enemies flashed / flash
2.2%Flash assists
2.85HE damage / grenade
0.83Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.4292% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1916 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 32.3549% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–100.019%17 Sept →
train9–13-0.0435%19 Jul →
inferno2–7-0.0317%22 May →
cache5–130.0614%8 May →
vertigo9–12-0.0210%22 Mar →
vertigo13–5-0.048%22 Mar →
nuke9–13-0.1012%15 Mar →
inferno0–20.1267%15 Mar →
dust25–13-0.0212%12 Mar →
inferno0–13-0.0513%5 Mar →
inferno13–10-0.078%1 Mar →
ancient13–30.0415%1 Mar →
mirage12–12-0.028%26 Feb →
mirage12–120.0313%26 Feb →
overpass13–70.0112%26 Feb →
inferno13–70.0510%24 Feb →
nuke3–60.007%24 Feb →
dust23–13-0.0717%22 Feb →
inferno5–13-0.035%22 Feb →
inferno13–90.0410%19 Feb →
anubis2–13-0.087%19 Feb →
mirage7–13-0.0211%18 Feb →
overpass13–80.0412%18 Feb →
overpass13–100.0320%17 Feb →
nuke13–60.0614%7 Feb →
mirage10–130.0014%4 Feb →
inferno1–13-0.0717%30 Jan →
overpass13–7-0.0015%30 Jan →
mirage13–11-0.0217%29 Jan →
dust27–13-0.0319%16 Dec →
mirage8–13-0.0015%13 Dec →
overpass13–110.059%25 Jun →
ancient11–13-0.0110%23 Jun →
inferno7–10.0310%23 Jun →
mirage13–90.0210%24 May →
dust213–6-0.0411%16 May →
train13–8-0.0014%16 May →
inferno8–13-0.0523%8 May →
dust27–13-0.0614%4 May →
nuke12–12-0.0310%24 Apr →
inferno13–50.108%14 Apr →
dust28–130.0216%19 Mar →
dust213–5-0.0417%13 Dec →
vertigo12–120.0215%13 Dec →
dust28–130.019%13 Dec →
dust213–30.1221%13 Dec →
inferno4–3-0.090%5 Dec →
anubis13–100.0324%5 Dec →
mills4–13-0.075%29 Jun →
mills13–100.0217%28 Jun →
mirage13–4-0.0320%3 Jun →
inferno6–13-0.088%21 May →
nuke7–00.030%17 May →
mirage13–70.0417%8 May →
mirage13–6-0.0215%29 Mar →
vertigo13–20.0124%9 Mar →
nuke13–110.0719%9 Mar →
mirage12–12-0.086%3 Mar →
overpass13–20.018%2 Mar →
anubis13–3-0.029%2 Mar →
inferno13–20.0712%3 Jan →
inferno13–4-0.055%28 Dec →
mirage13–40.099%28 Dec →
mirage9–13-0.0316%28 Dec →
mirage13–5-0.0811%28 Dec →
mirage13–7-0.0512%27 Dec →
dust213–100.1116%24 Nov →
mirage9–130.0123%18 Nov →
overpass4–16-0.125%21 Aug →
overpass1–15-0.050%10 Aug →
inferno16–140.0210%10 Aug →
inferno16–100.028%2 Jun →
mirage16–11-0.0113%2 Jun →
inferno9–16-0.072%20 May →
inferno7–9-0.1112%18 May →
overpass7–16-0.0213%2 May →
mirage16–70.0515%25 Apr →
overpass13–16-0.045%24 Apr →
nuke14–16-0.0313%22 Apr →
inferno14–16-0.077%21 Apr →
mirage16–11-0.0311%12 Apr →
mirage15–15-0.0314%11 Apr →
inferno5–16-0.029%11 Apr →
overpass2–16-0.1215%7 Apr →
nuke15–15-0.0116%30 Mar →
overpass10–160.046%27 Mar →
vertigo6–16-0.056%26 Mar →
nuke16–4-0.0211%26 Mar →
inferno8–16-0.024%26 Mar →
mirage12–16-0.018%26 Mar →
vertigo16–14-0.0512%25 Mar →
mirage11–16-0.064%25 Mar →
ancient11–16-0.064%25 Mar →
overpass16–70.0310%25 Mar →
overpass16–120.0112%25 Mar →
inferno3–9-0.0113%24 Mar →
inferno16–10-0.0613%24 Mar →
inferno16–9-0.008%24 Mar →
mirage9–16-0.0112%24 Mar →
overpass16–130.0319%23 Mar →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.