HolySpirit

HolySpirit — CS2 Stats

DK76561198091271823[U:1:131006095]Steam profile ↗✓ No bans

952Tracked matches40%Win rate2020Tracked since
4,576Hours in CS
CSDB Rating6.1 SolidPositional Player
FaceitLevel 10 · 2,565 ELOTop 12.4% of ranked FACEIT players
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Sep 2026 (53 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 952 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 24,526 +880 12 Mar – 5 Jun · 5 days played
23,64624,608peak 24,60812 Mar5 Jun
24,643Peak Premier in tracked matches
2,565Highest Faceit ELO seen on CSDB
43Days played since 2025-11-30

Faceit ELO

  • At peak — 2,565
  • Next: 3,000 ELO at 3,000 — 435 to go
  • Reached: 2,500 ELO · Level 10 · Level 9 · Level 8
  • 2,500 ELO first seen 2026-09-04
  • Level 10 first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=30,986), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate42.0%50.9%
Shot accuracy21.3%13.7%
Kill/death ratio1.091.09
Match win rate52.0%48.4%

Share this profile

CSDB.GGHolySpiritFACEITLevel 10 · 2,565 ELOSTANDINGTop 12.4% of rankedPEAK ELO2,565csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim83
Positioning59
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY50–49–1Last 10050%Win rateLLWWWLLWWL

Last 10 vs previous 10: +30pp win rate · +0.00 avg rating · −1.6pp headshot accuracy · −57ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 25%
  • Avg reaction 614ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 22%
  • Avg reaction 598ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 627ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim8.3
Utility3.4
Positioning5.9
Opening Duels4.9
Clutch3.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 89% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 614ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning5.9
Utility3.4
Mechanics7.7
Opening Duels4.4
Win Impact1.7

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time623ms+33ms
first ⅓ avg 590ms → last ⅓ avg 623ms
Headshot accuracy23.2%+1.2%
first ⅓ avg 22.0% → last ⅓ avg 23.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–2 · mirage, 14 Mar →
48%Best headshot accuracy · 13–8 · train, 3 Apr →
383msFastest reaction time · 2–4 · ancient, 10 May →
13–1Biggest win · warden, 30 Jan →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
6–15In matches decided by ≤2 rounds
4Overtime games

Map breakdown

cacheBest map · 70% over 10overpassWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
infernoA169–756%0.03
nukeB147–750%0.01
ancientC146–843%0.00
mirageA116–555%0.02
cacheS107–370%0.03
overpassD103–730%0.01
trainA85–363%0.05
anubis—41–325%0.02
dust2—41–325%0.00
warden—32–167%0.04
stronghold—21–150%0.04
fachwerk—11–0100%0.04
shelter—10–10%0.04
alpine—10–10%-0.01
poseidon—11–0100%-0.02

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

179,140Lifetime kills
1.09K/D · Top 50% of Level 10 players
6,587Matches
52.0%Match win rate · Top 25% of Level 10 players
42.0%Headshot %
21.3%Shot accuracy · Top 5% of Level 10 players
23,157MVPs
4,576Hours (in match)
5,419Bombs planted
2,253Bombs defused

Most-used weapons

AK-4766,571
AWP18,746
P903,133
Knife3,114
MP93,015
FAMAS2,881

Lifetime map wins

11,325inferno
9,400train
8,744nuke
7,374dust2
5,797vertigo
2,085cbble
342assault
259lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2,336Matches
51%Win rate
1.12Avg K/D
83.6ADR
39%Headshot %

Clutches & streaks

39%1v1 clutch win
20%1v2 clutch win
11Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Inferno8553%1.2617.9
Nuke6154%1.2318.3
Ancient5147%1.0616.2
Overpass4951%1.1917.1
Mirage4149%1.0516.6
Train3967%1.3317.5
Dust21947%1.1416.1
Anubis1242%1.0015.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.8%Headshot accuracy
37.1%Accuracy (enemy spotted)
40.6%Spray accuracy
84.8%Counter-strafing
9.2°Preaim
614msReaction time
46.9%T opening success
48.1%CT opening success
0.45Enemies flashed / flash
5.8%Flash assists
4.68HE damage / grenade
3.57Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.452 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno4–13-0.0317%1 Aug →
nuke7–130.0039%1 Aug →
anubis13–30.0517%1 Aug →
cache13–8-0.0124%1 Aug →
nuke13–80.0229%1 Aug →
anubis9–130.0021%31 Jul →
nuke6–130.0211%31 Jul →
mirage16–130.0311%31 Jul →
ancient13–100.0324%31 Jul →
nuke14–16-0.0231%31 Jul →
ancient7–13-0.0121%30 Jul →
dust26–13-0.0419%30 Jul →
anubis3–13-0.0426%30 Jul →
inferno11–13-0.0138%30 Jul →
fachwerk13–110.0425%27 Jul →
mirage2–130.0422%27 Jul →
shelter11–130.0425%15 Jul →
mirage2–13-0.0730%13 Jul →
mirage9–90.017%4 Jul →
inferno5–20.1026%4 Jul →
cache13–60.0120%4 Jul →
alpine2–13-0.0119%21 Jun →
stronghold13–2-0.0326%21 Jun →
anubis7–130.0928%21 Jun →
overpass10–13-0.0229%21 Jun →
overpass6–13-0.1017%5 Jun →
cache13–50.0324%5 Jun →
mirage13–100.0531%5 Jun →
mirage13–7-0.0127%5 Jun →
overpass11–13-0.0024%5 Jun →
cache13–110.0523%29 May →
overpass13–110.1017%29 May →
cache13–110.0718%29 May →
mirage13–11-0.0314%29 May →
dust26–130.0026%29 May →
overpass10–13-0.0225%24 May →
mirage11–13-0.0218%24 May →
inferno9–130.0929%24 May →
cache13–90.0335%23 May →
warden7–13-0.0219%17 May →
cache13–70.0828%14 May →
ancient4–13-0.0720%14 May →
cache6–130.0619%10 May →
ancient2–4-0.0522%10 May →
cache6–13-0.0728%8 May →
train5–130.0237%28 Apr →
nuke13–70.0127%28 Apr →
cache4–130.0131%26 Apr →
ancient13–80.0924%17 Apr →
dust213–60.0130%5 Apr →
inferno11–130.0118%5 Apr →
inferno13–80.1325%5 Apr →
train13–60.0533%5 Apr →
warden13–90.0432%3 Apr →
inferno11–130.0410%3 Apr →
train13–80.0748%3 Apr →
train11–130.0641%1 Apr →
dust26–90.0426%1 Apr →
overpass8–130.0733%19 Mar →
poseidon9–6-0.0240%19 Mar →
mirage3–13-0.0417%14 Mar →
train13–90.1119%14 Mar →
mirage13–20.1312%14 Mar →
inferno13–100.0131%13 Mar →
ancient13–40.1324%12 Mar →
overpass4–6-0.0729%12 Mar →
nuke13–9-0.0130%12 Mar →
nuke8–130.0027%6 Mar →
inferno10–130.0227%6 Mar →
ancient8–13-0.0714%5 Mar →
nuke11–13-0.0120%5 Mar →
inferno12–120.0027%5 Mar →
ancient13–60.0114%23 Feb →
ancient6–13-0.0316%18 Feb →
overpass13–70.1215%12 Feb →
overpass13–30.0215%12 Feb →
mirage13–70.0621%12 Feb →
inferno13–8-0.067%11 Feb →
ancient13–80.0521%5 Feb →
nuke13–100.0331%4 Feb →
nuke5–13-0.0331%3 Feb →
ancient13–9-0.0321%3 Feb →
inferno13–100.0714%3 Feb →
overpass11–130.0422%2 Feb →
inferno13–10-0.0125%31 Jan →
inferno13–40.0719%31 Jan →
stronghold11–130.1220%30 Jan →
warden13–10.1024%30 Jan →
ancient6–13-0.0324%30 Jan →
ancient8–130.0328%30 Jan →
nuke13–110.0527%30 Jan →
inferno13–40.0018%30 Jan →
train10–130.0318%29 Dec →
ancient16–19-0.0323%18 Dec →
train22–190.0224%18 Dec →
nuke13–50.0228%17 Dec →
nuke10–12-0.0214%17 Dec →
train13–80.0731%16 Dec →
nuke13–90.0331%16 Dec →
inferno13–60.0730%30 Nov →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 102.5K ELO500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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