Russelsprout

Russelsprout — CS2 Stats

DZ76561198091140248[U:1:130874520]Steam profile ↗

562Tracked matches44%Win rate2020Tracked since
CSDB Rating5.7 SolidHybrid Rifler
Premier CS Rating16,702Purple band · top ~21.6% of ranked players (population est.)
CSDB Leaderboard#4871 of 8028 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

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CSDB.GGRusselsproutPREMIER16,702 · Purple bandcsdb.gg/stats

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Performance scores

Aim69
Positioning64
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY51445Last 10051%Win rateLWLLWLLWTW

Last 10 vs previous 10: -20pp win rate · -0.05 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.9
Aggression10.0
Utility3.4
Positioning6.4
Opening Duels5.4

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

sh1ro

Plays most like sh1ro 87% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 60% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 60% on CT to 43% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning6.4
Utility3.4
Mechanics6.8
Opening Duels5.4
Win Impact3.1

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time565ms−29ms
first ⅓ avg 594ms → last ⅓ avg 565ms
Headshot accuracy9.8%−2.2%
first ⅓ avg 12.0% → last ⅓ avg 9.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.25Best rating — cache 13–3
120Biggest win — dust2
6Longest win streak
810In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 64% over 11infernoWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
mirageB24131154%0.04
dust2A2012860%0.04
nukeC1981142%0.04
infernoD1441029%0.02
cacheA117464%0.06
anubisB84450%-0.00
ancient32167%-0.03
overpass110100%0.10

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

15Matches
53%Win rate
1.21Avg K/D
ADR
33%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWWW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.0%Headshot accuracy
37.5%Accuracy (enemy spotted)
38.4%Spray accuracy
80.7%Counter-strafing
8.9°Preaim
569msReaction time
43.1%T opening success
60.4%CT opening success
0.55Enemies flashed / flash
4.0%Flash assists
13.10HE damage / grenade
1.63Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.9955% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 1.6343 — below the 4 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis3–13-0.0615%2 Aug
inferno13–60.024%31 Jul
inferno11–130.0210%31 Jul
ancient2–13-0.1011%31 Jul
cache13–110.1220%31 Jul
inferno9–13-0.0113%30 Jul
dust210–13-0.0310%30 Jul
nuke13–100.029%29 Jul
nuke15–15-0.0010%29 Jul
dust213–80.0316%28 Jul
mirage13–40.0614%28 Jul
nuke13–80.0110%28 Jul
nuke8–130.027%27 Jul
mirage13–110.079%27 Jul
dust213–100.049%27 Jul
mirage13–80.049%24 Jul
mirage15–150.027%24 Jul
dust26–130.1116%24 Jul
dust213–100.0512%23 Jul
nuke15–150.0410%23 Jul
cache11–13-0.008%23 Jul
inferno9–130.065%21 Jul
mirage11–130.0513%21 Jul
anubis6–13-0.065%21 Jul
cache13–60.106%21 Jul
mirage9–13-0.015%20 Jul
inferno7–130.0512%15 Jul
dust213–50.1013%15 Jul
anubis3–13-0.0512%15 Jul
cache7–130.036%15 Jul
mirage10–13-0.035%15 Jul
inferno6–13-0.048%14 Jul
nuke5–130.037%14 Jul
dust213–90.069%14 Jul
mirage13–4-0.024%14 Jul
dust216–130.039%14 Jul
cache13–80.007%14 Jul
mirage13–90.1018%14 Jul
mirage13–10-0.039%14 Jul
anubis8–13-0.0211%13 Jul
mirage9–130.068%13 Jul
nuke13–80.147%13 Jul
cache13–20.002%13 Jul
mirage10–130.0511%12 Jul
cache13–110.0515%12 Jul
cache7–130.018%10 Jul
cache13–30.252%9 Jul
inferno13–70.058%9 Jul
nuke13–60.055%9 Jul
dust212–00.1013%8 Jul
inferno12–120.038%8 Jul
nuke13–30.1717%8 Jul
mirage6–130.077%8 Jul
cache13–50.0317%8 Jul
anubis13–60.1015%7 Jul
nuke13–30.075%7 Jul
inferno9–130.0420%6 Jul
anubis13–60.0612%6 Jul
mirage12–120.049%6 Jul
nuke11–130.0014%5 Jul
mirage11–13-0.018%5 Jul
mirage13–60.052%5 Jul
overpass13–40.1016%5 Jul
mirage9–13-0.0312%5 Jul
nuke10–13-0.0013%3 Jul
mirage14–160.0418%3 Jul
ancient13–40.0217%3 Jul
anubis13–11-0.049%3 Jul
inferno7–13-0.028%1 Jul
mirage13–100.0711%1 Jul
dust25–130.0815%1 Jul
cache9–130.0210%1 Jul
dust29–130.038%30 Jun
anubis13–20.0726%30 Jun
nuke1–8-0.013%30 Jun
mirage13–100.089%30 Jun
inferno13–1-0.0314%30 Jun
nuke13–50.069%30 Jun
dust213–10-0.0217%29 Jun
nuke7–13-0.0212%29 Jun
mirage13–50.024%29 Jun
dust213–10.028%29 Jun
mirage13–30.1217%29 Jun
dust26–130.0119%29 Jun
dust213–11-0.0116%29 Jun
inferno13–60.0314%28 Jun
dust213–60.0913%28 Jun
inferno8–130.0511%28 Jun
dust211–13-0.0426%28 Jun
nuke9–13-0.0110%27 Jun
nuke8–130.0614%27 Jun
dust213–160.0410%27 Jun
mirage13–110.0914%26 Jun
mirage16–14-0.0213%26 Jun
dust211–13-0.0210%25 Jun
nuke11–130.0910%25 Jun
inferno11–130.0211%25 Jun
dust213–80.036%25 Jun
ancient13–11-0.027%25 Jun
nuke13–7-0.0310%25 Jun

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →