KoUpO

KoUpO — CS2 Stats

FI76561198088184450[U:1:127918722]Steam profile ↗✓ No bans

69Tracked matches40%Win rate2020Tracked since
679Hours in CS
CSDB Rating3.3 LearningPositional Player
WingmanGold Nova I
Ladder ranks via Leetify
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CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 33 days played since 4 Nov 2020. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 14,018 +948 14 Apr5 May · 6 days played
13,07014,786peak 14,78614 Apr5 May
14,786Peak Premier in tracked matches
33Days played since 2020-11-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim38
Positioning40
Utility8

0–100 skill scores via Leetify.

Recent form

COLD33332Last 6849%Win rateLLWLLLLLWW

Last 10 vs previous 10: −30pp win rate · +0.01 avg rating · −0.1pp headshot accuracy · +55ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 17%
  • Avg reaction 719ms

Last 10

  • 37 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 722ms

Last 20

  • 911 · 45% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 18%
  • Avg reaction 695ms

Newest first, from the last 68 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.8 against its own average).

Aim3.8
Utility0.8
Positioning4.0
Opening Duels0.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 80% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 689ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.8
Positioning4.0
Utility0.8
Mechanics7.3
Opening Duels0.1
Win Impact1.7

Composite 3.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.01
first ⅓ avg -0.02 → last ⅓ avg -0.03
Reaction time695ms+54ms
first ⅓ avg 641ms → last ⅓ avg 695ms
Headshot accuracy18.0%+3.2%
first ⅓ avg 14.8% → last ⅓ avg 18.0%

Rolling 5-match average across the last 68 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 9–6 · nuke, 7 Apr
33%Best headshot accuracy · 13–0 · inferno, 14 Mar
438msFastest reaction time · 3–9 · overpass, 11 Aug
13–0Biggest win · overpass, 2 Apr

Across the last 68 tracked matches.

Highlights

4Longest win streak
L2Current streak
43In matches decided by ≤2 rounds
4Overtime games

Map breakdown

mirageBest map · 65% over 20nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
infernoB30151550%-0.01
mirageS2013765%-0.01
nukeD72529%-0.03
overpass41325%-0.02
ancient3030%-0.02
train110100%0.06
dust2110100%0.02
anubis1010%-0.11
memento1010%-0.09

Across the last 68 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

40,084Lifetime kills
1.13K/D · Top 50% of tracked players
2,820Matches
30.9%Match win rate
32.6%Headshot %
18.3%Shot accuracy · Top 10% of tracked players
2,518MVPs
679Hours (in match)
792Bombs planted
176Bombs defused

Most-used weapons

AK-477,197
AWP3,860
UMP-451,531
P901,275
AUG1,274
SG 5531,222
MP71,207

Lifetime map wins

3,097dust2
929inferno
515nuke
167lake
166safehouse
151cbble
141train
105ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

5Matches
40%Win rate
0.62Avg K/D
61.8ADR
41%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsWLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.8%Headshot accuracy
27.3%Accuracy (enemy spotted)
28.7%Spray accuracy
83.0%Counter-strafing
11.4°Preaim
689msReaction time
27.0%T opening success
30.6%CT opening success
0.26Enemies flashed / flash
0.0%Flash assists
9.48HE damage / grenade
1.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2588 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.9709% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke9–13-0.0514%12 Jan
mirage8–13-0.0713%5 Jan
inferno13–9-0.0423%5 Jan
nuke11–13-0.0319%28 Nov
nuke7–13-0.0416%28 Nov
mirage10–13-0.0118%5 May
inferno3–13-0.0323%5 May
inferno9–13-0.0523%28 Apr
mirage13–50.0216%20 Apr
train13–30.0614%20 Apr
mirage13–11-0.0314%20 Apr
mirage16–14-0.0419%19 Apr
mirage7–13-0.0121%16 Apr
inferno13–5-0.0617%16 Apr
inferno14–16-0.0117%15 Apr
nuke13–9-0.0718%15 Apr
nuke11–13-0.0711%15 Apr
ancient5–13-0.0324%15 Apr
dust213–40.0225%14 Apr
inferno13–70.0013%14 Apr
inferno7–13-0.067%12 Apr
mirage13–6-0.0132%12 Apr
inferno10–13-0.0415%12 Apr
inferno7–13-0.0413%11 Apr
overpass9–130.0216%10 Apr
mirage2–13-0.0515%10 Apr
mirage13–7-0.0312%8 Apr
mirage10–13-0.0313%7 Apr
inferno9–7-0.117%7 Apr
nuke9–60.1715%7 Apr
inferno5–13-0.0312%6 Apr
inferno13–50.0216%6 Apr
inferno3–13-0.0617%5 Apr
inferno9–13-0.0120%5 Apr
inferno13–40.1117%5 Apr
mirage13–9-0.0217%3 Apr
inferno5–130.0222%3 Apr
ancient5–13-0.0215%3 Apr
ancient5–13-0.0212%2 Apr
anubis1–13-0.1112%2 Apr
overpass13–00.088%2 Apr
inferno13–70.0111%2 Apr
mirage6–13-0.0513%1 Apr
mirage8–50.1311%1 Apr
inferno13–6-0.047%31 Mar
inferno13–60.0323%31 Mar
mirage10–13-0.0728%28 Mar
inferno6–13-0.0816%28 Mar
mirage13–50.036%27 Mar
inferno12–12-0.0216%27 Mar
inferno13–10-0.0422%26 Mar
mirage13–70.0416%26 Mar
inferno13–160.0014%21 Mar
inferno13–30.0217%20 Mar
inferno13–40.0811%20 Mar
inferno12–12-0.0211%14 Mar
mirage13–3-0.0616%14 Mar
inferno3–13-0.0024%14 Mar
inferno13–00.0833%14 Mar
inferno2–00.000%14 Mar
inferno13–8-0.018%11 Mar
mirage13–30.0419%10 Mar
overpass9–13-0.0118%8 Mar
mirage7–00.0511%8 Mar
memento3–9-0.0917%12 Aug
overpass3–9-0.195%11 Aug
nuke2–9-0.1213%11 Aug
mirage16–120.004%4 Nov

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →