Jezuze

Jezuze — CS2 Stats

DE76561198085512514[U:1:125246786]Steam profile ↗✓ No bans

1,947Tracked matches48%Win rate2020Tracked since
4,484Hours in CS12Hrs last 2 wks
CSDB Rating5.6 SolidClutch Specialist
Premier CS Rating20,120Top 50% of 212,695 CSDB-tracked playersPink band · top ~8.4% of ranked players (population est.)
CSDB Leaderboard#80829 of 259466 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,120 +2,519 21 Jul – 28 Oct · 31 days played
15,00020,120peak 20,12021 Jul28 Oct
20,120Peak Premier in tracked matches
38Days played since 2026-07-10

Premier CS Rating

  • At peak — 20,120
  • +1,809 over 30 days · improving
  • +3,645 over 90 days
  • Next: Red band at 25,000 — 4,880 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate49.7%43.8%44.8%above
Shot accuracy14.3%12.0%12.4%above
Kill/death ratio0.911.021.030.12 short
Match win rate49.6%44.7%45.2%above

This profile matches the typical Level 6 player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJezuzeFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER20,120 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim74
Positioning47
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY43–52–5Last 10043%Win rateWWTWLLLWWL

Last 10 vs previous 10: −20pp win rate · −0.00 avg rating · +8.4pp headshot accuracy · −33ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 28%
  • Avg reaction 572ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 30%
  • Avg reaction 611ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 26%
  • Avg reaction 627ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.5 against its own average).

Aim7.4
Utility4.5
Positioning4.7
Opening Duels1.7
Clutch5.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 94% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 54% on T to 29% on CT — first contacts on the defending side are being lost.

Reaction time. 604ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning4.7
Utility4.5
Mechanics6.1
Opening Duels3.0
Win Impact4.4

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time604ms−82ms
first ⅓ avg 686ms → last ⅓ avg 604ms
Headshot accuracy23.5%+2.8%
first ⅓ avg 20.7% → last ⅓ avg 23.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 8–0 · nuke, 5 Sept →
75%Best headshot accuracy · 13–5 · nuke, 22 Aug →
391msFastest reaction time · 6–13 · dust2, 29 Sept →
13–1Biggest win · dust2, 9 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W2Current streak
3–5In matches decided by ≤2 rounds
15Overtime games

Map breakdown

nukeBest map · 57% over 14infernoWeakest map · 28% over 18
MapGradePlayedRecordWin rateAvg rating
infernoD185–1328%-0.01
anubisB178–947%-0.01
cacheC167–944%0.02
nukeA148–657%0.00
dust2B115–645%-0.01
ancientB105–550%0.01
mirageC83–538%-0.03
office—31–233%-0.06
vertigo—21–150%-0.02
eldorado—10–10%-0.08

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (28% over 18). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

89,743Lifetime kills
0.91K/D
5,169Matches
49.6%Match win rate · Top 25% of Level 5 players
49.7%Headshot % · Top 25% of Level 5 players
14.3%Shot accuracy · Top 50% of Level 5 players
10,883MVPs
2,273Hours (in match)
3,244Bombs planted
1,014Bombs defused

Most-used weapons

AK-4726,556
AWP13,690
MP91,925
FAMAS1,209
XM10141,123

Lifetime map wins

10,835inferno
6,849nuke
5,911dust2
5,277vertigo
1,042cbble
962train
629office
139lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

265Matches
51%Win rate
1.02Avg K/D
91.3ADR
44%Headshot %

Clutches & streaks

48%1v1 clutch win
37%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Nuke1878%1.7222.4
Mirage1443%1.3316.7
Ancient1471%1.4818.3
Anubis1369%1.3914.9
Inferno1164%1.6117.6
Vertigo633%1.1316.0
Dust2425%1.0522.5
Train1100%1.7112.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.0%Headshot accuracy
35.6%Accuracy (enemy spotted)
37.6%Spray accuracy
77.3%Counter-strafing
10.3°Preaim
604msReaction time
54.1%T opening success
29.3%CT opening success
0.49Enemies flashed / flash
3.9%Flash assists
7.45HE damage / grenade
10.20Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4855 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 29.335% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

28% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–9-0.0226%28 Oct →
anubis16–14-0.0136%27 Oct →
nuke15–150.0325%27 Oct →
cache13–100.0626%27 Oct →
dust28–13-0.0426%26 Oct →
anubis5–13-0.0556%26 Oct →
inferno5–13-0.0638%26 Oct →
nuke13–70.0328%25 Oct →
anubis13–60.0023%25 Oct →
cache6–130.0118%25 Oct →
cache13–6-0.0114%22 Oct →
anubis5–130.0122%22 Oct →
nuke13–50.0418%20 Oct →
anubis13–7-0.0214%20 Oct →
inferno13–160.0521%20 Oct →
ancient13–5-0.0038%19 Oct →
inferno13–5-0.0617%19 Oct →
ancient13–7-0.0617%19 Oct →
mirage16–120.0228%18 Oct →
mirage9–13-0.0131%18 Oct →
vertigo7–13-0.119%13 Oct →
office13–9-0.0333%13 Oct →
inferno10–13-0.0520%13 Oct →
nuke13–5-0.0513%12 Oct →
inferno13–16-0.0712%12 Oct →
cache1–7-0.0725%12 Oct →
inferno8–130.0424%12 Oct →
mirage3–13-0.0318%12 Oct →
cache10–13-0.0224%30 Sept →
dust26–13-0.0121%29 Sept →
inferno13–50.0217%15 Sept →
ancient16–14-0.0118%15 Sept →
anubis15–150.0620%15 Sept →
nuke9–13-0.0623%9 Sept →
anubis10–13-0.0711%9 Sept →
inferno4–13-0.0030%9 Sept →
office6–13-0.0750%9 Sept →
dust213–10.0529%9 Sept →
inferno8–130.0021%7 Sept →
anubis13–60.0316%5 Sept →
nuke8–00.1144%5 Sept →
dust23–13-0.0122%5 Sept →
inferno6–13-0.1317%27 Aug →
cache13–30.1124%27 Aug →
anubis13–90.0417%26 Aug →
inferno13–90.0317%26 Aug →
ancient13–100.0226%25 Aug →
ancient9–130.0425%25 Aug →
nuke13–4-0.0320%25 Aug →
nuke13–50.0675%22 Aug →
anubis1–13-0.0467%22 Aug →
nuke15–15-0.0218%22 Aug →
cache4–130.0627%22 Aug →
dust23–130.0038%21 Aug →
cache13–20.0220%21 Aug →
inferno13–60.0430%14 Aug →
nuke13–100.0243%14 Aug →
anubis13–7-0.0250%13 Aug →
dust213–9-0.0220%13 Aug →
anubis13–40.0622%13 Aug →
vertigo9–20.0850%13 Aug →
ancient0–13-0.050%12 Aug →
inferno6–90.0150%12 Aug →
inferno5–13-0.090%12 Aug →
cache4–110.0627%12 Aug →
cache11–130.0221%11 Aug →
ancient13–110.0928%11 Aug →
nuke1–13-0.0253%11 Aug →
inferno13–50.0823%11 Aug →
eldorado5–9-0.0821%11 Aug →
inferno6–13-0.0331%11 Aug →
inferno11–13-0.0124%30 Jul →
cache14–160.0322%27 Jul →
nuke13–8-0.0212%24 Jul →
anubis10–13-0.0924%24 Jul →
mirage3–13-0.087%23 Jul →
dust213–10-0.0613%23 Jul →
office2–13-0.080%22 Jul →
anubis3–130.0021%22 Jul →
inferno9–13-0.0428%22 Jul →
ancient7–13-0.0211%21 Jul →
cache16–12-0.016%21 Jul →
nuke6–13-0.0424%21 Jul →
ancient6–130.0414%21 Jul →
cache15–15-0.0221%20 Jul →
anubis16–12-0.0412%20 Jul →
nuke9–13-0.0114%20 Jul →
mirage16–13-0.0716%19 Jul →
dust213–6-0.0128%19 Jul →
anubis11–13-0.0110%19 Jul →
cache13–10-0.0532%19 Jul →
dust212–16-0.0433%16 Jul →
mirage2–130.0025%15 Jul →
mirage9–13-0.0510%15 Jul →
cache4–130.0156%14 Jul →
anubis11–13-0.038%14 Jul →
mirage13–7-0.0219%14 Jul →
ancient15–150.0822%13 Jul →
cache13–100.0625%13 Jul →
dust24–130.0421%10 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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