irma☂GANG

irma☂GANG — CS2 Stats

FI76561198085370382[U:1:125104654]Steam profile ↗✓ No bans

1,812Tracked matches50%Win rate2020Tracked since
2,909Hours in CS1Hrs last 2 wks
CSDB Rating5.6 SolidSupport
FaceitLevel 10 · 2,024 ELOTop 12.4% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=30,986), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate47.3%50.9%
Shot accuracy13.5%13.7%
Kill/death ratio0.671.09
Match win rate39.9%48.4%

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CSDB.GGirma☂GANGFACEITLevel 10 · 2,024 ELOSTANDINGTop 12.4% of rankedcsdb.gg/stats

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Performance scores

Aim63
Positioning55
Utility59

0–100 skill scores via Leetify.

Recent form

STEADY47–51–2Last 10047%Win rateLWLWLWWLWL

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −2.3pp headshot accuracy · −79ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 9%
  • Avg reaction 548ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 12%
  • Avg reaction 580ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 620ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.7 against its own average).

Aim6.3
Utility5.9
Positioning5.5
Opening Duels3.4
Clutch2.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 83% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 632ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning5.5
Utility5.9
Mechanics5.5
Opening Duels3.5
Win Impact5.0

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time633ms−6ms
first ⅓ avg 639ms → last ⅓ avg 633ms
Headshot accuracy14.3%−3.3%
first ⅓ avg 17.7% → last ⅓ avg 14.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–4 · ancient, 17 Apr →
38%Best headshot accuracy · 7–13 · inferno, 18 Jan →
359msFastest reaction time · 8–13 · dust2, 27 Aug →
13–0Biggest win · ancient, 13 Mar →

Across the last 100 tracked matches.

Highlights

5Longest win streak
4–8In matches decided by ≤2 rounds
14Overtime games

Map breakdown

nukeBest map · 61% over 23overpassWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
nukeA2314–961%-0.01
ancientB2110–1148%-0.00
dust2B189–950%0.01
mirageC83–538%-0.02
overpassD81–713%-0.05
infernoA74–357%-0.01
anubisC52–340%-0.02
cache—42–250%-0.03
train—42–250%-0.00
vertigo—10–10%-0.04
italy—10–10%-0.01

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

81,074Lifetime kills
0.67K/D
3,908Matches
39.9%Match win rate
47.3%Headshot %
13.5%Shot accuracy
6,849MVPs
3,152Hours (in match)
4,428Bombs planted
758Bombs defused

Most-used weapons

AK-4728,065
AWP5,712
SG 5532,884
MP91,955
AUG1,594
Knife1,566

Lifetime map wins

5,931vertigo
5,417inferno
5,139nuke
3,472train
3,109dust2
89cbble
58office
51lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,698Matches
51%Win rate
0.92Avg K/D
72.6ADR
42%Headshot %

Clutches & streaks

31%1v1 clutch win
20%1v2 clutch win
9Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Ancient16349%0.9414.8
Nuke13846%0.9915.1
Dust29951%0.9715.0
Inferno9547%0.9414.8
Train6067%1.2015.3
Vertigo5664%1.0115.8
Anubis5538%1.0015.4
Overpass4448%0.8112.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.4%Headshot accuracy
36.3%Accuracy (enemy spotted)
42.0%Spray accuracy
74.9%Counter-strafing
9.9°Preaim
632msReaction time
43.9%T opening success
44.5%CT opening success
0.49Enemies flashed / flash
5.5%Flash assists
8.76HE damage / grenade
11.11Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.3661% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4888 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache10–13-0.0011%24 Oct →
nuke13–50.018%2 Oct →
ancient3–13-0.080%2 Oct →
nuke13–8-0.0110%25 Sept →
dust210–13-0.0517%25 Sept →
nuke13–50.026%25 Sept →
nuke13–6-0.0112%19 Sept →
mirage3–13-0.083%15 Sept →
dust213–9-0.0034%15 Sept →
dust28–13-0.0514%27 Aug →
nuke13–50.0614%27 Aug →
ancient11–13-0.0612%27 Aug →
ancient8–13-0.0211%26 Aug →
nuke13–9-0.0414%13 Aug →
vertigo14–16-0.0413%13 Aug →
nuke14–16-0.0111%13 Aug →
mirage7–13-0.0221%6 Jun →
cache13–9-0.008%25 May →
inferno13–7-0.0317%16 May →
mirage13–40.0217%16 May →
anubis16–12-0.0017%16 May →
inferno13–60.0613%16 May →
nuke11–13-0.0129%16 May →
ancient3–13-0.0115%28 Apr →
cache6–13-0.0422%22 Apr →
cache16–13-0.0622%22 Apr →
dust216–13-0.0013%21 Apr →
ancient10–130.0219%19 Apr →
inferno13–10-0.058%19 Apr →
nuke8–13-0.0411%19 Apr →
ancient13–80.0222%17 Apr →
dust27–13-0.0514%17 Apr →
ancient13–40.1117%17 Apr →
nuke13–11-0.0023%17 Apr →
ancient13–7-0.015%16 Apr →
nuke13–50.0117%16 Apr →
ancient6–13-0.0318%16 Apr →
mirage13–5-0.0221%15 Apr →
nuke4–13-0.1133%15 Apr →
ancient8–13-0.0318%15 Apr →
dust28–130.0735%15 Apr →
nuke13–50.0432%14 Apr →
ancient13–70.0924%14 Apr →
inferno11–13-0.0215%9 Apr →
nuke16–13-0.0419%9 Apr →
dust213–80.0218%9 Apr →
dust210–130.0338%19 Mar →
dust213–70.0327%19 Mar →
dust26–13-0.0221%19 Mar →
overpass10–13-0.0413%19 Mar →
ancient16–12-0.009%13 Mar →
dust213–110.0416%13 Mar →
overpass5–13-0.0412%13 Mar →
dust213–60.0624%13 Mar →
anubis11–13-0.038%13 Mar →
ancient13–00.0723%13 Mar →
train7–130.0224%26 Feb →
ancient13–7-0.0221%22 Feb →
anubis9–13-0.0416%22 Feb →
mirage13–80.0115%22 Feb →
italy12–12-0.0119%21 Feb →
dust215–150.0322%12 Feb →
anubis13–9-0.0123%12 Feb →
overpass4–13-0.0712%30 Jan →
ancient13–11-0.025%30 Jan →
nuke13–11-0.0512%24 Jan →
ancient10–13-0.0121%22 Jan →
dust216–13-0.0016%22 Jan →
mirage9–13-0.109%18 Jan →
dust210–13-0.0220%18 Jan →
inferno7–13-0.0338%18 Jan →
mirage5–130.019%18 Jan →
anubis13–16-0.047%17 Jan →
nuke13–30.0221%17 Jan →
dust213–70.0219%17 Jan →
inferno8–13-0.0115%8 Jan →
nuke8–13-0.0524%8 Jan →
ancient13–16-0.0413%8 Jan →
overpass6–13-0.0719%4 Jan →
nuke4–13-0.0216%2 Jan →
ancient13–5-0.0311%2 Jan →
overpass13–70.0120%2 Jan →
nuke4–13-0.0321%2 Jan →
ancient7–13-0.0528%2 Jan →
train13–50.0226%29 Dec →
nuke4–13-0.0610%28 Dec →
inferno16–130.0417%28 Dec →
overpass4–13-0.087%22 Dec →
dust213–50.0628%22 Dec →
ancient13–50.0116%22 Dec →
train13–2-0.0518%22 Dec →
overpass10–13-0.0215%22 Dec →
dust28–13-0.0426%21 Dec →
ancient10–130.0622%21 Dec →
overpass4–13-0.118%21 Dec →
train14–16-0.0121%21 Dec →
nuke13–10-0.0314%20 Dec →
mirage9–13-0.0227%20 Dec →
nuke14–160.0115%20 Dec →
nuke13–10-0.019%20 Dec →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 102K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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