bambi

bambi — CS2 Stats

CA76561198082687292[U:1:122421564]Steam profile ↗✓ No bans

415Tracked matches38%Win rate2021Tracked since
613Hours in CS32Hrs last 2 wks
CSDB Rating3.3 LearningPositional Player
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (24 days ago). Ranks are recorded once per day this page is viewed.

+86Tracked matches · now 415
−17.2ppWin rate · 55.2% → 37.9%

Rating over time

2Days observed since 2026-09-10

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,259), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate51.9%41.8%42.7%above
Shot accuracy4.8%12.2%11.3%6.4% short
Kill/death ratio0.570.980.990.42 short
Match win rate31.6%43.3%43.9%12.3% short

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGbambiFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim44
Positioning43
Utility12

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim4.4
Utility1.2
Positioning4.3
Opening Duels2.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 87% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 669ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.4
Positioning4.3
Utility1.2
Mechanics3.8
Opening Duels2.7
Win Impact1.0

Composite 3.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

7,164Lifetime kills
0.57K/D
1,018Matches
31.6%Match win rate
51.9%Headshot % · Top 25% of Level 3 players
4.8%Shot accuracy
587MVPs
495Hours (in match)
362Bombs planted
30Bombs defused

Most-used weapons

Lifetime map wins

2,309office
735nuke
336vertigo
275dust2
274inferno
173train
35italy
35bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.5%Headshot accuracy
28.4%Accuracy (enemy spotted)
33.7%Spray accuracy
67.3%Counter-strafing
9.2°Preaim
669msReaction time
36.3%T opening success
45.1%CT opening success
0.19Enemies flashed / flash
3.4%Flash assists
5.32HE damage / grenade
0.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1876 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.2832% — below the 40% mark we flag

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.