Reculus

Reculus — CS2 Stats

US76561198080775469[U:1:120509741]Steam profile ↗✓ No bans

769Tracked matches66%Win rate2020Tracked since
1,564Hours in CS
CSDB Rating6.3 SolidPositional Player
Premier CS Rating23,324Top 25% of 204,219 CSDB-tracked playersPink band · top ~4.8% of ranked players (population est.)
CSDB Leaderboard#38366 of 251320 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Aug 2026 (42 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,324 +6,435 9 Feb – 31 Aug · 23 days played
16,88923,324peak 23,3249 Feb31 Aug
23,649Peak Premier in tracked matches
36Days played since 2025-02-09

Premier CS Rating

  • At peak — 23,324
  • Next: Red band at 25,000 — 1,676 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 7 Sep 2026 and 12 Oct 2026.

Measured 7 Sep 2026 → 12 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=14,773), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate49.5%46.8%48.2%above
Shot accuracy18.2%13.0%13.3%above
Kill/death ratio1.151.061.07above
Match win rate48.4%46.3%46.9%above

Across every metric we can compare, this profile already matches the typical Level 9 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGReculusFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER23,324 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim71
Positioning65
Utility14

0–100 skill scores via Leetify.

Recent form

HOT53–44–3Last 10053%Win rateLLWWWWWWWL

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −6.9pp headshot accuracy · −50ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 14%
  • Avg reaction 498ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 569ms

Last 20

  • 14–5–1 · 70% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 594ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.7 against its own average).

Aim7.1
Utility1.4
Positioning6.5
Opening Duels5.2
Clutch2.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 72% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 621ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning6.5
Utility1.4
Mechanics7.8
Opening Duels4.0
Win Impact10.0

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time628ms−55ms
first ⅓ avg 683ms → last ⅓ avg 628ms
Headshot accuracy19.2%+3.9%
first ⅓ avg 15.3% → last ⅓ avg 19.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 5–0 · dust2, 29 Sept →
50%Best headshot accuracy · 5–0 · dust2, 29 Sept →
367msFastest reaction time · 5–13 · nuke, 31 Aug →
13–2Biggest win · dust2, 5 Jun →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L2Current streak
12–6In matches decided by ≤2 rounds
11Overtime games

Map breakdown

infernoBest map · 71% over 7trainWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
mirageB3016–1453%-0.00
dust2B2111–1052%-0.00
nukeA127–558%-0.00
anubisC125–742%-0.01
trainC114–736%-0.01
infernoS75–271%-0.00
cache—22–0100%0.04
ancient—21–150%0.08
overpass—21–150%-0.01
office—11–0100%0.01

Across the last 100 tracked matches.

Lifetime stats

90,547Lifetime kills
1.15K/D · Top 50% of Level 8 players
4,416Matches
48.4%Match win rate · Top 50% of Level 8 players
49.5%Headshot % · Top 50% of Level 8 players
18.2%Shot accuracy · Top 10% of Level 8 players
11,970MVPs
1,564Hours (in match)
2,833Bombs planted
814Bombs defused

Most-used weapons

AK-4733,368
AWP3,568
P902,245
FAMAS1,742

Lifetime map wins

5,246dust2
4,674inferno
3,778office
3,733nuke
1,501train
1,236vertigo
224assault
203cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

111Matches
57%Win rate
1.09Avg K/D
80.1ADR
49%Headshot %

Clutches & streaks

30%1v1 clutch win
9%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage3145%0.9715.6
Dust22070%1.1317.3
Anubis1850%1.2315.4
Ancient850%0.8216.8
Nuke850%0.9214.5
Inferno450%0.8513.0
Vertigo1100%0.569.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.3%Headshot accuracy
36.1%Accuracy (enemy spotted)
38.8%Spray accuracy
84.9%Counter-strafing
10.9°Preaim
621msReaction time
38.1%T opening success
53.6%CT opening success
0.31Enemies flashed / flash
2.5%Flash assists
11.29HE damage / grenade
1.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3139 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.0671% — below the 40% mark we flag

Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy →

Recent matches

MapScoreRatingHS%Date
inferno9–13-0.0516%31 Aug →
nuke5–13-0.0411%31 Aug →
mirage13–50.049%31 Aug →
nuke16–120.0221%31 Aug →
cache13–110.0215%29 Aug →
mirage13–80.0413%29 Aug →
dust216–140.019%29 Aug →
cache13–60.0722%29 Aug →
nuke13–90.0520%28 Aug →
dust25–13-0.0317%28 Aug →
mirage15–15-0.079%28 Aug →
mirage13–9-0.0215%27 Aug →
nuke13–110.0223%27 Aug →
inferno13–110.0127%27 Aug →
anubis6–130.0318%27 Aug →
office13–110.0114%14 Apr →
inferno13–110.0528%14 Feb →
ancient8–130.0617%25 Dec →
overpass13–110.0620%29 Sept →
dust25–00.1250%29 Sept →
mirage16–130.1017%28 Sept →
dust25–13-0.0124%22 Sept →
mirage13–10-0.0124%21 Sept →
dust213–30.0532%13 Sept →
dust214–16-0.0324%30 Jul →
overpass6–13-0.0726%30 Jul →
mirage10–13-0.0316%17 Jun →
inferno9–50.0016%17 Jun →
dust213–100.0615%11 Jun →
nuke13–110.0416%11 Jun →
dust24–13-0.088%11 Jun →
mirage5–13-0.0018%11 Jun →
dust28–130.0123%10 Jun →
anubis13–50.0217%10 Jun →
train13–90.0214%10 Jun →
anubis7–13-0.0312%6 Jun →
mirage13–70.0219%5 Jun →
dust213–20.1011%5 Jun →
dust213–60.0317%4 Jun →
nuke13–9-0.0512%4 Jun →
dust28–13-0.066%3 Jun →
mirage5–13-0.0329%3 Jun →
mirage12–16-0.0429%3 Jun →
ancient13–90.0935%31 May →
nuke0–13-0.1021%30 May →
anubis8–13-0.0222%30 May →
dust24–13-0.0716%30 May →
inferno8–13-0.0617%27 May →
mirage16–12-0.0425%27 May →
anubis15–150.0220%27 May →
inferno13–90.0223%20 May →
mirage8–130.0212%3 Mar →
mirage13–100.0112%3 Mar →
anubis13–100.018%25 Feb →
dust213–10-0.0110%25 Feb →
train5–13-0.0114%25 Feb →
nuke5–13-0.0613%25 Feb →
dust213–7-0.0211%19 Feb →
mirage3–13-0.064%19 Feb →
mirage13–30.0317%19 Feb →
dust213–10-0.0516%17 Feb →
mirage16–140.0119%17 Feb →
mirage13–11-0.059%16 Feb →
mirage3–13-0.0513%16 Feb →
anubis15–15-0.0213%16 Feb →
train13–110.0015%16 Feb →
anubis13–100.025%15 Feb →
mirage11–130.0314%14 Feb →
anubis13–60.0317%14 Feb →
train5–13-0.077%13 Feb →
mirage13–60.049%13 Feb →
train7–13-0.0017%13 Feb →
mirage13–5-0.024%13 Feb →
dust211–13-0.0516%13 Feb →
train2–13-0.0516%13 Feb →
mirage9–13-0.0214%13 Feb →
anubis11–13-0.0811%12 Feb →
mirage5–13-0.0610%12 Feb →
dust27–130.0120%12 Feb →
mirage13–80.0317%12 Feb →
mirage6–13-0.0224%12 Feb →
nuke5–13-0.0118%12 Feb →
nuke13–30.0813%12 Feb →
dust213–70.0311%11 Feb →
nuke16–13-0.0415%11 Feb →
train13–70.0112%11 Feb →
mirage8–13-0.0611%11 Feb →
dust213–80.0219%11 Feb →
inferno13–60.0216%11 Feb →
train13–9-0.0121%11 Feb →
anubis8–13-0.0417%11 Feb →
dust211–13-0.0215%10 Feb →
mirage13–70.0328%10 Feb →
nuke8–130.0322%9 Feb →
train7–13-0.056%9 Feb →
train8–13-0.0112%9 Feb →
anubis13–11-0.0314%9 Feb →
mirage13–40.0624%9 Feb →
mirage11–130.0213%9 Feb →
train8–130.0319%9 Feb →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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