Sponky

Sponky — CS2 Stats

NO76561198078641020[U:1:118375292]Steam profile ↗✓ No bans

127Tracked matches75%Win rate2021Tracked since
914Hours in CS13Hrs last 2 wks
CSDB Rating6.8 SolidPositional Player
Premier CS Rating15,000Purple band · top ~28.4% of ranked players (population est.)
WingmanSilver I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−476Premier CS Rating · 15,476 → 15,000

Rating over time

Premier CS Rating: 15,000 +1,611 25 Apr – 26 Oct · 37 days played
11,44015,476peak 15,47625 Apr26 Oct
15,476Peak Premier in tracked matches
58Days played since 2026-03-09

Premier CS Rating

  • 476 below peak (15,476)
  • +1,688 over 30 days · improving
  • Next: Pink band at 20,000 — 5,000 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate46.8%44.4%46.9%meets
Shot accuracy19.3%11.9%13.0%above
Kill/death ratio1.351.031.08above
Match win rate42.8%45.2%46.7%3.8% short

This profile matches the typical Pink band player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSponkyPREMIER15,000 · Purple bandcsdb.gg/stats

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Performance scores

Aim72
Positioning68
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY51–45–4Last 10051%Win rateLLWWWWTWWL

Last 10 vs previous 10: 0pp win rate · −0.03 avg rating · −6.0pp headshot accuracy · −21ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 550ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 547ms

Last 20

  • 12–6–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 558ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim7.2
Utility3.7
Positioning6.8
Opening Duels4.7

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 88% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 63% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning6.8
Utility3.7
Mechanics7.0
Opening Duels7.0
Win Impact10.0

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.02
Reaction time545ms−28ms
first ⅓ avg 572ms → last ⅓ avg 545ms
Headshot accuracy20.8%+0.1%
first ⅓ avg 20.6% → last ⅓ avg 20.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–10 · dust2, 1 Oct →
37%Best headshot accuracy · 7–13 · dust2, 29 Apr →
422msFastest reaction time · 13–8 · mirage, 25 Oct →
13–2Biggest win · dust2, 21 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
11–3In matches decided by ≤2 rounds
9Overtime games

Map breakdown

infernoBest map · 62% over 13mirageWeakest map · 35% over 23
MapGradePlayedRecordWin rateAvg rating
dust2A2514–1156%0.03
mirageC238–1535%0.00
nukeB1910–953%-0.01
infernoA138–562%0.02
ancientA95–456%-0.01
anubisA74–357%0.03
cache—32–167%0.01
overpass—10–10%-0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (35% over 23). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

38,763Lifetime kills
1.35K/D · Top 10% of Purple band
1,595Matches
42.8%Match win rate
46.8%Headshot % · Top 50% of Purple band
19.3%Shot accuracy · Top 5% of Purple band
4,995MVPs
546Hours (in match)
1,002Bombs planted
277Bombs defused

Most-used weapons

Lifetime map wins

4,515dust2
907inferno
361nuke
133cbble
119lake
84safehouse
64train
47office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.3%Headshot accuracy
31.0%Accuracy (enemy spotted)
33.7%Spray accuracy
81.5%Counter-strafing
9.0°Preaim
545msReaction time
63.3%T opening success
52.3%CT opening success
0.50Enemies flashed / flash
6.5%Flash assists
6.85HE damage / grenade
4.12Flashes / match

Recommended for you

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

35% win rate across 23 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient11–13-0.0414%26 Oct →
dust212–16-0.0320%26 Oct →
mirage13–8-0.0018%25 Oct →
dust213–80.089%24 Oct →
dust213–110.1015%24 Oct →
nuke13–50.0431%22 Oct →
ancient15–15-0.0611%22 Oct →
inferno13–30.0223%22 Oct →
mirage13–9-0.0713%22 Oct →
dust26–13-0.0320%19 Oct →
cache13–30.0326%17 Oct →
dust213–100.0929%17 Oct →
mirage13–60.0334%17 Oct →
inferno15–15-0.0029%16 Oct →
anubis9–130.0012%16 Oct →
cache13–7-0.0228%14 Oct →
dust213–100.1918%1 Oct →
nuke7–13-0.059%27 Sept →
mirage5–13-0.0528%26 Sept →
anubis13–40.0623%25 Sept →
nuke13–40.0031%25 Sept →
nuke13–7-0.0220%25 Sept →
dust213–110.0620%24 Sept →
dust213–50.0123%24 Sept →
mirage10–13-0.0221%21 Sept →
dust213–20.0633%21 Sept →
inferno13–50.0121%20 Sept →
nuke13–90.0115%19 Sept →
anubis13–100.0419%18 Sept →
nuke13–40.079%15 Sept →
anubis13–60.0725%15 Sept →
dust210–130.0420%13 Sept →
mirage7–13-0.0320%9 Sept →
mirage6–130.0219%9 Sept →
nuke13–110.0326%7 Sept →
cache8–130.0213%7 Sept →
inferno3–13-0.0624%5 Sept →
ancient13–70.0317%5 Sept →
mirage8–130.0422%4 Sept →
ancient13–11-0.0114%4 Sept →
anubis1–13-0.0411%30 Aug →
dust29–13-0.0519%30 Aug →
inferno11–130.0019%16 Aug →
ancient4–13-0.1113%9 Jun →
mirage8–13-0.0515%3 Jun →
nuke0–13-0.0912%3 Jun →
mirage13–110.0116%2 Jun →
mirage5–13-0.0632%1 Jun →
inferno8–13-0.0229%1 Jun →
nuke13–80.0217%31 May →
dust212–16-0.0122%29 May →
anubis13–110.0522%29 May →
inferno13–100.0626%28 May →
mirage13–110.0119%27 May →
dust213–10-0.0019%26 May →
mirage16–130.037%24 May →
nuke4–13-0.0212%24 May →
dust213–30.0215%24 May →
mirage7–130.1131%23 May →
inferno13–50.0113%23 May →
mirage13–80.1414%23 May →
dust210–130.1714%23 May →
mirage9–130.0328%22 May →
nuke8–130.0219%22 May →
dust215–15-0.0117%22 May →
dust210–13-0.0014%21 May →
mirage8–13-0.0415%20 May →
mirage13–16-0.0518%19 May →
inferno13–110.0428%19 May →
mirage2–11-0.0530%16 May →
ancient3–13-0.1015%15 May →
inferno2–13-0.0022%15 May →
ancient13–40.1020%15 May →
nuke13–9-0.0515%13 May →
mirage13–60.0416%13 May →
nuke13–7-0.0418%11 May →
inferno13–110.0028%11 May →
nuke13–6-0.0219%9 May →
dust28–13-0.0431%9 May →
dust28–13-0.0220%1 May →
nuke4–13-0.0436%1 May →
nuke14–16-0.0217%29 Apr →
dust27–13-0.0537%29 Apr →
mirage6–13-0.0228%25 Apr →
dust211–40.0320%25 Apr →
mirage8–130.0917%24 Apr →
nuke7–13-0.0215%24 Apr →
overpass10–13-0.0221%24 Apr →
ancient13–90.0718%21 Apr →
dust213–60.0113%21 Apr →
nuke4–130.0714%12 Apr →
anubis15–15-0.0118%11 Apr →
dust213–7-0.0024%11 Apr →
mirage6–13-0.0321%28 Mar →
dust213–110.0212%22 Mar →
inferno9–10.1717%20 Mar →
inferno13–10-0.0020%16 Mar →
ancient13–10-0.0112%16 Mar →
nuke9–130.0115%10 Mar →
dust213–110.0326%9 Mar →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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