gokuu

gokuu — CS2 Stats

JM76561198077837792[U:1:117572064]Steam profile ↗✓ No bans

1,242Tracked matches47%Win rate2020Tracked since
CSDB Rating5.3 DevelopingAll-Rounder
Premier CS Rating24,556Top 25% of 215,386 CSDB-tracked playersPink band · top ~3.5% of ranked players (population est.)
CSDB Leaderboard#28047 of 261645 tracked
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Oct 2026 (28 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,242 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 24,556 +3,094 22 Jun – 18 Oct · 21 days played
21,46224,868peak 24,86822 Jun18 Oct
24,868Peak Premier in tracked matches
49Days played since 2026-05-22

Premier CS Rating

  • 312 below peak (24,868)
  • 0 over 30 days · steady
  • +1,026 over 90 days
  • Next: Red band at 25,000 — 444 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-17
  • Purple band first seen 2026-09-17

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGgokuuPREMIER24,556 · Pink bandcsdb.gg/stats

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Performance scores

Aim62
Positioning50
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY45–52–3Last 10045%Win rateLLLWWWWLWL

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · −1.5pp headshot accuracy · −30ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 537ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 565ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 580ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim6.2
Utility4.5
Positioning5.0
Opening Duels3.5
Clutch4.2

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 91% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.90 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 618ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.2
Positioning5.0
Utility4.5
Mechanics6.4
Opening Duels2.8
Win Impact3.9

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time614ms+4ms
first ⅓ avg 610ms → last ⅓ avg 614ms
Headshot accuracy18.0%−0.3%
first ⅓ avg 18.2% → last ⅓ avg 18.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–9 · dust2, 20 Aug →
50%Best headshot accuracy · 9–3 · inferno, 12 Jun →
414msFastest reaction time · 8–8 · inferno, 15 Jun →
13–1Biggest win · mirage, 10 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L3Current streak
3–8In matches decided by ≤2 rounds
3Overtime games

Map breakdown

infernoBest map · 80% over 5anubisWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB2913–1645%0.01
cacheC2711–1641%0.01
dust2B2412–1250%-0.00
anubisD62–433%0.00
infernoS54–180%0.03
nuke—42–250%0.03
vertigo—41–325%-0.04
ancient—10–10%-0.04

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

505Matches
53%Win rate
1.28Avg K/D
101.6ADR
42%Headshot %

Clutches & streaks

41%1v1 clutch win
45%1v2 clutch win
10Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage4949%1.3720.9
Dust23557%1.2818.5
Anubis3250%1.3620.3
Vertigo1050%1.2320.8
Inferno850%1.3021.5
Ancient875%1.2720.5
Nuke540%1.1519.6
Train367%2.4927.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.2%Headshot accuracy
31.8%Accuracy (enemy spotted)
34.7%Spray accuracy
78.9%Counter-strafing
9.3°Preaim
618msReaction time
42.0%T opening success
40.6%CT opening success
0.90Enemies flashed / flash
4.9%Flash assists
10.58HE damage / grenade
3.68Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.6773 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust26–13-0.0716%1 Oct →
dust21–13-0.0213%29 Sept →
cache6–130.0420%21 Aug →
cache13–30.0521%20 Aug →
dust213–5-0.0813%20 Aug →
dust213–90.1119%20 Aug →
dust216–120.0111%19 Aug →
anubis10–130.0415%8 Aug →
mirage13–20.1019%8 Aug →
mirage7–130.0315%7 Aug →
dust213–70.0218%5 Aug →
mirage8–13-0.0214%5 Aug →
mirage4–13-0.0914%29 Jul →
dust213–7-0.035%29 Jul →
mirage9–13-0.0115%28 Jul →
cache5–13-0.0419%28 Jul →
cache13–90.0823%27 Jul →
mirage7–130.0124%26 Jul →
cache8–130.0022%25 Jul →
dust213–8-0.0022%25 Jul →
mirage13–90.0323%25 Jul →
inferno8–3-0.018%25 Jul →
cache4–13-0.0425%24 Jul →
cache10–13-0.0133%24 Jul →
cache6–13-0.1219%23 Jul →
dust28–13-0.0617%23 Jul →
anubis13–10-0.0516%22 Jul →
inferno13–90.0322%22 Jul →
mirage8–13-0.0523%22 Jul →
dust213–100.0517%21 Jul →
anubis11–13-0.0219%21 Jul →
mirage11–130.1015%21 Jul →
anubis13–80.0118%20 Jul →
cache13–80.0623%20 Jul →
cache13–90.0312%13 Jul →
mirage15–15-0.0115%12 Jul →
anubis10–130.0016%12 Jul →
cache13–100.0413%12 Jul →
anubis11–130.0515%11 Jul →
cache13–80.0721%11 Jul →
mirage13–30.1022%10 Jul →
dust213–110.0720%10 Jul →
mirage13–10.0719%10 Jul →
nuke13–30.0618%10 Jul →
cache9–13-0.0511%9 Jul →
cache7–13-0.0335%9 Jul →
dust27–130.0022%9 Jul →
mirage7–13-0.0721%8 Jul →
cache8–130.0318%6 Jul →
mirage13–60.0819%6 Jul →
vertigo13–70.0115%5 Jul →
cache8–13-0.0218%5 Jul →
dust28–13-0.068%4 Jul →
dust213–8-0.0112%4 Jul →
mirage13–60.059%4 Jul →
mirage5–13-0.006%3 Jul →
mirage2–13-0.0130%2 Jul →
cache6–130.0420%2 Jul →
dust211–13-0.0718%24 Jun →
cache12–120.0230%24 Jun →
dust29–13-0.0116%23 Jun →
dust213–40.0117%23 Jun →
nuke13–9-0.0429%23 Jun →
mirage13–30.0410%23 Jun →
cache13–10.0418%23 Jun →
dust213–9-0.0624%23 Jun →
cache11–13-0.0123%22 Jun →
ancient10–13-0.0416%22 Jun →
cache13–11-0.0212%22 Jun →
mirage13–70.0313%22 Jun →
dust213–90.099%22 Jun →
nuke10–130.0417%21 Jun →
mirage13–7-0.0310%21 Jun →
mirage5–13-0.0618%19 Jun →
dust210–13-0.0118%18 Jun →
cache10–13-0.0417%17 Jun →
mirage7–130.0115%17 Jun →
mirage13–90.0413%16 Jun →
inferno8–80.0112%15 Jun →
cache13–60.0818%13 Jun →
mirage13–10.0327%13 Jun →
vertigo7–9-0.1413%12 Jun →
inferno9–30.0650%12 Jun →
mirage7–130.0111%11 Jun →
mirage13–6-0.0530%7 Jun →
dust23–13-0.0518%6 Jun →
cache4–130.0424%6 Jun →
vertigo4–130.0230%5 Jun →
cache10–130.0315%5 Jun →
dust27–130.0414%4 Jun →
dust211–130.0622%1 Jun →
vertigo6–9-0.0629%24 May →
inferno9–70.0611%24 May →
nuke6–90.045%24 May →
mirage6–130.0421%23 May →
cache13–60.0333%23 May →
dust214–16-0.0018%23 May →
mirage6–13-0.0315%23 May →
cache13–1-0.0012%22 May →
mirage13–80.0217%22 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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