Test_Pascal

Test_Pascal — CS2 Stats

DE76561198075971572[U:1:115705844]Steam profile ↗✓ No bans

3,715Tracked matches50%Win rate2020Tracked since
4,393Hours in CS17Hrs last 2 wks
CSDB Rating6.2 SolidPositional Player
Premier CS Rating21,235Top 50% of 201,122 CSDB-tracked playersPink band · top ~7.1% of ranked players (population est.)
CSDB Leaderboard#63480 of 247957 tracked
FaceitLevel 9 · 2,083 ELOTop 20.7% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Sep 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,235 +500 8 May – 25 Sept · 9 days played
20,62522,203peak 22,2038 May25 Sept
22,381Peak Premier in tracked matches
2,083Highest Faceit ELO seen on CSDB
45Days played since 2026-04-29

Faceit ELO

  • At peak — 2,083
  • Next: 2,500 ELO at 2,500 — 417 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7

Premier CS Rating

  • 968 below peak (22,203)
  • +98 over 90 days
  • Next: Red band at 25,000 — 3,765 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=14,336), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate47.6%48.2%50.9%3.3% short
Shot accuracy14.3%13.3%13.8%above
Kill/death ratio0.921.071.090.17 short
Match win rate67.2%46.9%48.4%above

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTest_PascalFACEITLevel 9 · 2,083 ELOSTANDINGTop 20.7% of rankedPREMIER21,235 · Pink bandPEAK ELO2,083csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim89
Positioning59
Utility24

0–100 skill scores via Leetify.

Recent form

STEADY56–43–1Last 10056%Win rateLLLLLWWLWW

Last 10 vs previous 10: −30pp win rate · +0.00 avg rating · −0.7pp headshot accuracy · −1ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 499ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 19%
  • Avg reaction 505ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 19%
  • Avg reaction 505ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim8.9
Utility2.4
Positioning5.9
Opening Duels3.8
Clutch3.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 86% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning5.9
Utility2.4
Mechanics6.0
Opening Duels4.6
Win Impact5.0

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time500ms−68ms
first ⅓ avg 568ms → last ⅓ avg 500ms
Headshot accuracy19.3%+1.4%
first ⅓ avg 17.9% → last ⅓ avg 19.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–5 · ancient, 23 Aug →
42%Best headshot accuracy · 13–5 · cache, 10 Jul →
383msFastest reaction time · 13–5 · ancient, 23 Aug →
13–2Biggest win · anubis, 25 May →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L5Current streak
11–9In matches decided by ≤2 rounds
12Overtime games

Map breakdown

cacheBest map · 71% over 17nukeWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
ancientS3121–1068%0.01
anubisA2213–959%0.00
cacheS1712–571%0.01
infernoC114–736%-0.02
nukeD103–730%0.00
mirage—31–233%0.01
overpass—31–233%-0.00
vertigo—11–0100%-0.01
train—10–10%-0.06
office—10–10%0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

143,764Lifetime kills
0.92K/D
11,270Matches
67.2%Match win rate · Top 5% of Level 9 players
47.6%Headshot %
14.3%Shot accuracy · Top 50% of Level 9 players
13,524MVPs
2,900Hours (in match)
4,955Bombs planted
1,710Bombs defused

Most-used weapons

AK-4746,163
AWP20,576
MP93,560
MAC-103,001
AUG2,403

Lifetime map wins

17,321vertigo
6,259dust2
3,184inferno
2,991train
2,700nuke
357safehouse
161office
140cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,799Matches
50%Win rate
1.03Avg K/D
76.0ADR
40%Headshot %

Clutches & streaks

35%1v1 clutch win
16%1v2 clutch win
10Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Ancient32853%1.1216.4
Anubis30352%1.1316.0
Nuke11141%1.0315.2
Dust210639%0.9114.5
Inferno8444%1.0015.4
Vertigo5754%1.2716.5
Train5560%1.1716.9
Cache5151%1.0716.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.8%Headshot accuracy
41.2%Accuracy (enemy spotted)
43.7%Spray accuracy
77.2%Counter-strafing
8.5°Preaim
505msReaction time
49.7%T opening success
46.8%CT opening success
0.29Enemies flashed / flash
2.2%Flash assists
6.58HE damage / grenade
3.00Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2898 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–160.0026%27 Sept →
anubis7–13-0.0517%25 Sept →
ancient11–130.0723%25 Sept →
mirage5–13-0.013%25 Sept →
inferno6–13-0.0218%25 Sept →
mirage16–140.0317%25 Sept →
anubis13–90.0114%21 Sept →
cache2–13-0.0920%13 Sept →
anubis13–50.0317%13 Sept →
cache16–120.0431%13 Sept →
ancient13–30.0517%13 Sept →
ancient13–60.0728%13 Sept →
ancient13–90.0223%13 Sept →
cache13–90.040%7 Sept →
nuke8–13-0.0739%7 Sept →
ancient13–11-0.0017%7 Sept →
inferno11–13-0.0819%6 Sept →
cache13–110.0113%6 Sept →
anubis13–11-0.0418%6 Sept →
anubis9–130.0419%2 Sept →
anubis5–13-0.0338%30 Aug →
anubis10–13-0.0011%30 Aug →
anubis9–130.0223%28 Aug →
ancient6–13-0.0015%28 Aug →
inferno11–130.0138%28 Aug →
ancient13–100.0317%28 Aug →
anubis13–110.0215%28 Aug →
cache13–80.0320%27 Aug →
cache11–130.0415%27 Aug →
cache13–70.0118%23 Aug →
anubis13–5-0.0310%23 Aug →
ancient13–50.1319%23 Aug →
ancient11–130.0319%23 Aug →
inferno13–90.0133%20 Aug →
ancient13–80.0622%20 Aug →
cache12–160.0110%20 Aug →
ancient10–13-0.0423%16 Aug →
inferno8–13-0.0618%14 Aug →
nuke13–100.0319%6 Aug →
anubis4–13-0.0333%5 Aug →
ancient13–8-0.0214%29 Jul →
anubis13–30.0931%29 Jul →
mirage5–130.0215%27 Jul →
nuke10–130.1338%26 Jul →
ancient3–130.0314%20 Jul →
anubis13–7-0.0317%12 Jul →
ancient13–100.0326%12 Jul →
ancient13–16-0.0112%12 Jul →
anubis6–130.0020%12 Jul →
inferno5–13-0.0118%12 Jul →
ancient5–13-0.075%12 Jul →
ancient13–7-0.0128%12 Jul →
inferno16–13-0.0026%10 Jul →
anubis11–13-0.0110%10 Jul →
cache13–50.0142%10 Jul →
nuke6–13-0.0310%8 Jul →
vertigo13–10-0.016%7 Jul →
train10–13-0.0629%7 Jul →
anubis13–110.0220%6 Jul →
ancient13–80.1221%6 Jul →
nuke0–13-0.0922%6 Jul →
ancient13–70.0116%3 Jul →
ancient13–110.0015%3 Jul →
nuke13–10-0.0211%30 Jun →
anubis5–130.0418%30 Jun →
cache5–130.0620%28 Jun →
office8–130.0310%28 Jun →
overpass15–15-0.0414%28 Jun →
inferno16–12-0.0429%27 Jun →
ancient19–16-0.0210%27 Jun →
inferno17–19-0.0012%27 Jun →
ancient13–90.049%25 Jun →
cache22–190.0231%23 Jun →
anubis13–70.0126%22 Jun →
anubis13–9-0.0219%16 Jun →
cache13–100.0425%15 Jun →
nuke13–110.0819%15 Jun →
ancient13–80.0015%12 Jun →
ancient3–13-0.0932%10 Jun →
nuke7–130.0214%7 Jun →
ancient13–80.0015%31 May →
ancient11–13-0.0113%31 May →
anubis13–20.0118%25 May →
inferno10–13-0.014%17 May →
anubis13–100.0221%17 May →
nuke7–130.0323%17 May →
inferno13–11-0.0316%15 May →
overpass13–80.0424%8 May →
ancient13–100.0514%8 May →
ancient13–110.0219%8 May →
cache13–60.0525%8 May →
nuke8–13-0.0420%8 May →
ancient2–13-0.0317%5 May →
cache13–8-0.0114%5 May →
ancient13–80.0314%3 May →
cache13–8-0.0018%3 May →
anubis13–70.0320%3 May →
overpass11–13-0.0012%3 May →
ancient16–13-0.1014%3 May →
cache13–11-0.0416%29 Apr →

Match data via Leetify.

Recent teammates

Milestones

2K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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