John Cobra

John Cobra — CS2 Stats

76561198072792050[U:1:112526322]Steam profile ↗✓ No bans

394Tracked matches42%Win rate2024Tracked since
CSDB Rating3.1 LearningSupport
Premier CS Rating10,000Blue band · top ~54.9% of ranked players (population est.)
WingmanSilver Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Oct 2026 (34 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 10,000 +5,126 5 May – 11 Oct · 28 days played
4,87413,062peak 13,0625 May11 Oct
13,515Peak Premier in tracked matches
42Days played since 2025-05-03

Premier CS Rating

  • 3,062 below peak (13,062)
  • -1,275 over 30 days · declining
  • Next: Purple band at 15,000 — 5,000 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGJohn CobraPREMIER10,000 · Blue bandcsdb.gg/stats

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Performance scores

Aim38
Positioning33
Utility37

0–100 skill scores via Leetify.

Recent form

COLD40–53–7Last 10040%Win rateLWLLTLLTWL

Last 10 vs previous 10: −10pp win rate · −0.00 avg rating · −0.0pp headshot accuracy · +54ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 10%
  • Avg reaction 614ms

Last 10

  • 2–6–2 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 12%
  • Avg reaction 635ms

Last 20

  • 5–11–4 · 25% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 12%
  • Avg reaction 608ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.2 against its own average).

Aim3.8
Utility3.7
Positioning3.3
Opening Duels0.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 81% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 590ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.8
Positioning3.3
Utility3.7
Mechanics4.1
Opening Duels0.7
Win Impact2.4

Composite 3.1/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.01
first ⅓ avg -0.02 → last ⅓ avg -0.03
Reaction time595ms−53ms
first ⅓ avg 648ms → last ⅓ avg 595ms
Headshot accuracy14.2%+5.3%
first ⅓ avg 8.9% → last ⅓ avg 14.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.07Best match rating · 13–4 · anubis, 5 May →
39%Best headshot accuracy · 13–7 · ancient, 24 Aug →
281msFastest reaction time · 4–2 · dust2, 18 Aug →
13–0Biggest win · dust2, 25 May →

Across the last 100 tracked matches.

Highlights

7Longest win streak
6–10In matches decided by ≤2 rounds
12Overtime games

Map breakdown

dust2Best map · 53% over 15anubisWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
infernoD237–1630%-0.03
ancientB157–847%-0.03
dust2B158–753%-0.02
anubisD144–1029%-0.03
mirageD103–730%-0.04
nukeB105–550%-0.03
cacheB84–450%-0.02
overpass—21–150%-0.02
office—10–10%-0.07
vertigo—10–10%-0.03
train—11–0100%0.03

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.0%Headshot accuracy
30.7%Accuracy (enemy spotted)
29.1%Spray accuracy
68.4%Counter-strafing
11.3°Preaim
590msReaction time
25.9%T opening success
35.2%CT opening success
0.42Enemies flashed / flash
4.9%Flash assists
7.73HE damage / grenade
3.00Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.0438% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4162 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.8501% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient7–13-0.057%11 Oct →
mirage13–11-0.0211%11 Oct →
dust27–13-0.058%11 Oct →
inferno7–13-0.0919%10 Oct →
inferno15–15-0.026%27 Sept →
inferno6–13-0.0412%26 Sept →
anubis11–13-0.0525%26 Sept →
cache12–120.007%23 Sept →
mirage13–8-0.0110%23 Sept →
mirage6–13-0.0413%22 Sept →
nuke7–13-0.0618%22 Sept →
inferno8–8-0.136%21 Sept →
inferno7–90.0617%20 Sept →
office4–13-0.076%20 Sept →
vertigo4–13-0.030%20 Sept →
cache8–13-0.0316%16 Sept →
ancient13–8-0.0718%16 Sept →
anubis15–15-0.0311%16 Sept →
anubis13–40.0115%16 Sept →
nuke13–60.0111%15 Sept →
ancient5–13-0.0223%15 Sept →
inferno16–120.0319%13 Sept →
nuke13–11-0.0215%12 Sept →
inferno8–13-0.0615%12 Sept →
dust213–50.0218%8 Sept →
cache4–6-0.047%8 Sept →
mirage13–8-0.0519%8 Sept →
ancient15–15-0.0312%26 Aug →
inferno14–16-0.0113%24 Aug →
cache10–130.0411%24 Aug →
ancient13–7-0.0439%24 Aug →
ancient13–8-0.0618%22 Aug →
inferno6–13-0.0427%22 Aug →
inferno11–13-0.0612%22 Aug →
dust29–13-0.0415%19 Aug →
inferno9–13-0.0319%19 Aug →
inferno13–9-0.0413%19 Aug →
ancient3–11-0.0313%19 Aug →
anubis9–130.0013%18 Aug →
dust24–2-0.030%18 Aug →
ancient8–13-0.020%18 Aug →
ancient13–6-0.065%18 Aug →
ancient13–100.0216%18 Aug →
nuke13–70.0311%18 Aug →
anubis13–16-0.068%18 Aug →
anubis5–13-0.0411%18 Aug →
nuke13–10-0.0217%17 Aug →
dust216–13-0.0112%17 Aug →
anubis10–13-0.0316%13 Aug →
cache13–4-0.039%13 Aug →
inferno11–13-0.0417%13 Aug →
dust27–13-0.075%12 Aug →
ancient13–16-0.0610%12 Aug →
anubis13–6-0.065%12 Aug →
cache13–11-0.026%12 Aug →
inferno10–13-0.0311%12 Aug →
anubis10–13-0.036%11 Aug →
dust210–13-0.019%11 Aug →
anubis0–13-0.098%11 Aug →
dust216–12-0.0511%11 Aug →
inferno13–40.048%11 Aug →
dust22–13-0.0711%11 Aug →
cache13–7-0.037%10 Aug →
dust213–110.0321%10 Aug →
cache13–7-0.0413%10 Aug →
inferno13–7-0.0511%9 Aug →
anubis13–7-0.0426%9 Aug →
inferno16–120.0515%9 Aug →
dust213–4-0.0314%9 Aug →
nuke0–13-0.083%2 Jul →
ancient9–13-0.034%2 Jul →
overpass14–16-0.0016%1 Jul →
mirage1–13-0.0816%24 Dec →
inferno11–13-0.0310%8 Dec →
inferno7–13-0.056%8 Dec →
overpass13–10-0.046%6 Dec →
mirage11–13-0.0411%18 Nov →
mirage5–13-0.0516%18 Nov →
mirage1–13-0.060%18 Sept →
dust26–13-0.0515%18 Sept →
mirage0–13-0.048%25 Jun →
mirage10–13-0.036%4 Jun →
dust213–8-0.016%3 Jun →
inferno13–8-0.024%25 May →
dust213–0-0.0211%25 May →
ancient12–160.0011%23 May →
nuke9–13-0.045%16 May →
inferno10–13-0.027%16 May →
nuke8–13-0.066%15 May →
nuke13–70.0411%15 May →
dust23–130.022%14 May →
anubis9–13-0.079%8 May →
train13–20.039%8 May →
ancient13–60.0316%8 May →
anubis11–13-0.043%5 May →
ancient13–110.0310%5 May →
inferno13–60.0114%5 May →
anubis13–40.077%5 May →
inferno8–8-0.0810%3 May →
nuke8–8-0.0910%3 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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