micro

micro — CS2 Stats

US76561198072040762[U:1:111775034]Steam profile ↗✓ No bans

3,236Tracked matches70%Win rate2020Tracked since
14,840Hours in CS5Hrs last 2 wks
CSDB Rating7.7 StrongSupport
Premier CS Rating25,919Top 10% of 180,525 CSDB-tracked playersRed band · top ~2.6% of ranked players (population est.)
CSDB Leaderboard#12395 of 224334 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then — still 3,236 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 40 days played since 23 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 25,919 -2,705 20 Jun17 Sept · 9 days played
25,57728,887peak 28,88720 Jun17 Sept
Faceit ELO: 3,115 +0 28 Aug7 Sept · 2 observations
3,1153,115peak 3,11528 Aug7 Sept
28,887Peak Premier in tracked matches
3,115Highest Faceit ELO seen on CSDB
40Days played since 2026-05-23

Premier CS Rating

  • 2,968 below peak (28,887)
  • -2,705 over 90 days
  • Next: Gold band at 30,000 4,081 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-28
  • Pink band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 9 Sep 2026 and 18 Sep 2026.

Measured 9 Sep 202618 Sep 2026; previous 2 Sep 2026 → 9 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=12,691), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate59.9%49.2%50.3%above
Shot accuracy14.0%13.3%11.7%above
Kill/death ratio1.331.131.18above
Match win rate47.9%48.5%51.8%3.9% short

This profile matches the typical Gold band player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGmicroPREMIER25,919 · Red bandPEAK ELO3,115csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim83
Positioning67
Utility72

0–100 skill scores via Leetify.

Recent form

STEADY63325Last 10063%Win rateLWLWLLLWLW

Last 10 vs previous 10: −40pp win rate · +0.00 avg rating · +1.1pp headshot accuracy · −21ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 20%
  • Avg reaction 464ms

Last 10

  • 46 · 40% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 26%
  • Avg reaction 515ms

Last 20

  • 128 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 25%
  • Avg reaction 526ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.6 against its own average).

Aim8.3
Utility7.2
Positioning6.7
Opening Duels5.2
Clutch3.4

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 89% playstyle similarity

Most alike: opening-duel success, utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.81 enemies blinded per flash — utility that consistently lands.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.2° off target when enemies appear — placement, not flicking, is the bigger win available.

T-side openings. Opening success drops from 58% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning6.7
Utility7.2
Mechanics6.6
Opening Duels4.5
Win Impact10.0

Composite 7.7/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.04
first ⅓ avg 0.00 → last ⅓ avg 0.04
Reaction time540ms−53ms
first ⅓ avg 593ms → last ⅓ avg 540ms
Headshot accuracy25.6%+1.3%
first ⅓ avg 24.3% → last ⅓ avg 25.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 7–0 · train, 26 Jul
100%Best headshot accuracy · 0–13 · inferno, 2 Aug
359msFastest reaction time · 13–5 · inferno, 20 Jul
13–1Biggest win · cache, 6 Aug

Across the last 100 tracked matches.

Highlights

6Longest win streak
54In matches decided by ≤2 rounds
3Overtime games

Map breakdown

ancientBest map · 85% over 13nukeWeakest map · 45% over 11
MapGradePlayedRecordWin rateAvg rating
mirageA29171259%0.01
ancientS1311285%0.04
infernoA117464%0.03
nukeB115645%0.01
dust2A117464%0.02
anubisA74357%0.03
cacheS75271%0.01
train43175%0.08
vertigo42250%0.03
overpass32167%0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (45% over 11). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

314,076Lifetime kills
1.33K/D · Top 25% of Red band
14,795Matches
47.9%Match win rate
59.9%Headshot % · Top 25% of Red band
14.0%Shot accuracy · Top 50% of Red band
57,585MVPs
7,449Hours (in match)
10,689Bombs planted
7,350Bombs defused

Most-used weapons

AK-47132,171
AWP34,660
Glock-1811,251
P2509,983
Knife9,070
SSG 089,053
Tec-96,872

Lifetime map wins

25,466inferno
17,892dust2
16,841train
11,998nuke
6,736vertigo
6,319cbble
254lake
168office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2,799Matches
57%Win rate
1.25Avg K/D
85.8ADR
52%Headshot %

Clutches & streaks

37%1v1 clutch win
24%1v2 clutch win
15Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage33052%1.1717.2
Ancient18552%1.2517.2
Anubis12658%1.2418.0
Dust212156%1.2316.8
Inferno11858%1.3618.3
Nuke9549%1.0916.7
Vertigo8860%1.2217.6
Overpass6367%1.1517.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.3%Headshot accuracy
36.7%Accuracy (enemy spotted)
37.1%Spray accuracy
79.8%Counter-strafing
10.2°Preaim
534msReaction time
38.3%T opening success
58.0%CT opening success
0.81Enemies flashed / flash
16.6%Flash assists
8.55HE damage / grenade
13.74Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.3473% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

45% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage7–13-0.0038%5 Sept
ancient13–40.0714%5 Sept
mirage5–13-0.0510%5 Sept
inferno13–20.0428%5 Sept
mirage5–130.0513%27 Aug
nuke9–130.0537%27 Aug
nuke9–130.0537%27 Aug
mirage13–50.0827%24 Aug
train9–130.0928%23 Aug
inferno13–90.0828%21 Aug
dust213–40.1521%20 Aug
inferno13–80.0528%20 Aug
mirage13–40.0430%20 Aug
nuke13–50.0827%20 Aug
ancient9–13-0.0126%20 Aug
dust213–11-0.0024%20 Aug
anubis13–70.0226%20 Aug
mirage11–13-0.0118%18 Aug
train13–100.0122%17 Aug
anubis13–70.0926%17 Aug
vertigo13–60.0615%14 Aug
mirage13–60.0836%14 Aug
nuke13–6-0.0122%14 Aug
ancient13–70.1123%14 Aug
anubis7–130.0027%13 Aug
nuke13–30.1820%13 Aug
mirage13–60.1131%12 Aug
mirage13–9-0.0021%11 Aug
ancient13–8-0.0023%11 Aug
dust213–70.1428%11 Aug
nuke4–13-0.0132%11 Aug
mirage13–30.0013%9 Aug
mirage2–13-0.0747%7 Aug
mirage13–110.1229%7 Aug
overpass13–40.0532%7 Aug
mirage13–100.0616%6 Aug
ancient13–3-0.0227%6 Aug
cache13–10.0121%6 Aug
mirage4–5-0.0329%2 Aug
inferno0–13-0.10100%2 Aug
cache13–40.0120%2 Aug
anubis13–80.0624%1 Aug
ancient13–30.1343%31 Jul
nuke10–13-0.0827%30 Jul
mirage13–100.1036%30 Jul
nuke13–8-0.0125%30 Jul
ancient13–100.0715%28 Jul
mirage12–12-0.0125%28 Jul
vertigo11–130.0421%27 Jul
mirage13–10-0.0129%27 Jul
dust20–6-0.0713%27 Jul
overpass13–50.0918%27 Jul
train7–00.2221%26 Jul
ancient13–20.1322%26 Jul
inferno13–50.0126%26 Jul
dust21–6-0.080%26 Jul
cache0–13-0.020%26 Jul
dust213–60.0371%25 Jul
inferno13–50.0330%25 Jul
nuke12–12-0.0012%25 Jul
cache5–8-0.0614%25 Jul
dust213–5-0.0031%25 Jul
mirage13–70.0026%20 Jul
inferno13–50.0823%20 Jul
anubis2–13-0.0125%20 Jul
cache13–80.0930%15 Jul
mirage13–80.0130%9 Jul
cache13–10-0.0026%9 Jul
nuke13–9-0.0222%9 Jul
ancient13–10.0332%9 Jul
train13–90.0016%8 Jul
mirage6–13-0.0924%8 Jul
anubis13–90.0418%8 Jul
inferno8–130.0126%30 Jun
nuke8–13-0.0521%28 Jun
dust213–160.0125%26 Jun
mirage16–14-0.0339%26 Jun
inferno13–110.0430%25 Jun
mirage13–5-0.0116%24 Jun
mirage10–13-0.0610%23 Jun
ancient11–13-0.0420%23 Jun
vertigo13–80.0226%23 Jun
ancient13–7-0.0223%21 Jun
cache13–80.0621%21 Jun
mirage13–10-0.0219%21 Jun
mirage1–130.0053%21 Jun
dust213–30.0133%21 Jun
dust213–40.0840%20 Jun
vertigo10–13-0.0229%20 Jun
inferno3–80.0023%20 Jun
ancient13–100.0726%20 Jun
mirage13–80.048%20 Jun
mirage8–13-0.0919%18 Jun
overpass10–130.0121%12 Jun
anubis12–120.0230%12 Jun
mirage13–70.0018%12 Jun
ancient19–170.0217%4 Jun
mirage6–13-0.0324%4 Jun
dust212–12-0.0121%24 May
inferno12–120.0426%23 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →