Kins Klauski

Kins Klauski — CS2 Stats

DE76561198069264117[U:1:108998389]Steam profile ↗✓ No bans

880Tracked matches45%Win rate2020Tracked since
1,624Hours in CS
CSDB Rating4.4 DevelopingSupport
Premier CS Rating14,736Blue band · top ~29.8% of ranked players (population est.)
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Jul 2026 (93 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,736 +2,009 15 Aug – 5 Jul · 14 days played
9,57417,563peak 17,56315 Aug5 Jul
17,675Peak Premier in tracked matches
39Days played since 2025-07-30

Premier CS Rating

  • 2,827 below peak (17,563)
  • -2,331 over 90 days
  • Next: Purple band at 15,000 — 264 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate33.5%42.0%44.3%10.9% short
Shot accuracy14.1%9.6%11.9%above
Kill/death ratio0.930.981.030.10 short
Match win rate44.0%43.8%45.2%1.2% short

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGKins KlauskiPREMIER14,736 · Blue bandcsdb.gg/stats

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Performance scores

Aim50
Positioning42
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY48–48–4Last 10048%Win rateLWLLWLWWWW

Last 10 vs previous 10: +30pp win rate · −0.00 avg rating · +3.4pp headshot accuracy · −14ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 561ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 11%
  • Avg reaction 588ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 9%
  • Avg reaction 595ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+0.9 against its own average).

Aim5.0
Utility4.5
Positioning4.2
Opening Duels2.1

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 83% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 48% on CT to 22% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 604ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.0
Positioning4.2
Utility4.5
Mechanics7.1
Opening Duels2.2
Win Impact3.3

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time607ms+9ms
first ⅓ avg 597ms → last ⅓ avg 607ms
Headshot accuracy9.3%−0.4%
first ⅓ avg 9.7% → last ⅓ avg 9.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–5 · italy, 24 Jan →
29%Best headshot accuracy · 7–13 · stronghold, 23 Jan →
375msFastest reaction time · 6–13 · inferno, 24 Jun →
13–0Biggest win · italy, 16 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
5–4In matches decided by ≤2 rounds
8Overtime games

Map breakdown

italyBest map · 74% over 19anubisWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
infernoB2211–1150%-0.01
ancientC198–1142%-0.04
italyS1914–574%-0.02
anubisD124–833%-0.02
overpassC104–640%-0.01
cache—31–233%0.03
mirage—30–30%-0.05
nuke—20–20%-0.05
warden—21–150%-0.02
office—21–150%-0.02
agency—22–0100%0.00
stronghold—10–10%0.02
alpine—11–0100%0.00
dust2—10–10%0.01
train—11–0100%0.00

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

70,425Lifetime kills
0.93K/D
4,413Matches
44.0%Match win rate · Top 50% of Blue band
33.5%Headshot %
14.1%Shot accuracy · Top 50% of Blue band
10,790MVPs
1,624Hours (in match)
3,630Bombs planted
720Bombs defused

Most-used weapons

AK-4718,812
Knife9,679
AWP4,887
P2502,184
MP91,337
MP71,233

Lifetime map wins

5,374inferno
3,471dust2
2,056italy
2,033nuke
1,519cbble
1,226vertigo
1,113train
840office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

77Matches
48%Win rate
1.01Avg K/D
—ADR
38%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
6Longest win streak

Recent Faceit resultsLWLWL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.5%Headshot accuracy
33.0%Accuracy (enemy spotted)
32.7%Spray accuracy
81.8%Counter-strafing
10.7°Preaim
604msReaction time
21.8%T opening success
47.6%CT opening success
0.40Enemies flashed / flash
5.1%Flash assists
10.63HE damage / grenade
4.62Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.4832% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3986 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 21.7779% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
overpass5–13-0.0414%6 Sept →
ancient13–50.0315%5 Jul →
inferno6–130.0218%24 Jun →
ancient7–13-0.069%24 Jun →
italy13–9-0.0613%18 Jun →
anubis13–160.0114%18 Jun →
italy13–5-0.036%5 Jun →
italy13–6-0.0311%1 Jun →
italy13–5-0.072%24 May →
inferno13–80.025%24 May →
italy5–13-0.029%17 May →
italy13–8-0.043%4 May →
italy13–40.019%4 May →
italy10–13-0.049%29 Apr →
cache12–120.107%29 Apr →
cache13–60.037%29 Apr →
cache9–13-0.0511%29 Apr →
italy4–13-0.100%28 Apr →
anubis3–13-0.088%28 Apr →
italy10–13-0.009%26 Apr →
italy13–100.019%26 Apr →
italy10–13-0.059%26 Apr →
ancient11–13-0.0810%26 Apr →
overpass8–130.019%26 Apr →
ancient13–10-0.067%26 Apr →
italy13–10-0.038%25 Apr →
inferno13–100.029%25 Apr →
mirage4–13-0.0515%25 Apr →
nuke14–16-0.0213%25 Apr →
overpass6–13-0.0313%25 Apr →
anubis9–13-0.0515%25 Apr →
ancient3–13-0.087%25 Apr →
italy13–4-0.004%21 Apr →
ancient2–13-0.0913%21 Apr →
inferno13–50.0111%21 Apr →
anubis16–14-0.089%17 Apr →
inferno13–9-0.0115%17 Apr →
anubis10–13-0.073%17 Feb →
italy13–70.0512%17 Feb →
inferno13–11-0.029%17 Feb →
overpass13–30.0212%17 Feb →
inferno13–100.0413%15 Feb →
overpass13–60.0219%15 Feb →
inferno13–90.0613%15 Feb →
ancient2–13-0.0719%15 Feb →
anubis13–100.027%15 Feb →
anubis15–15-0.0011%15 Feb →
overpass13–10-0.0211%14 Feb →
mirage4–13-0.046%14 Feb →
anubis9–13-0.028%14 Feb →
ancient3–13-0.073%14 Feb →
inferno13–8-0.0313%10 Feb →
anubis13–10-0.035%10 Feb →
anubis7–13-0.0310%6 Feb →
ancient13–5-0.0910%6 Feb →
inferno3–13-0.1010%3 Feb →
inferno11–13-0.025%3 Feb →
ancient7–130.009%3 Feb →
overpass13–80.0412%30 Jan →
anubis7–13-0.034%30 Jan →
anubis13–40.077%30 Jan →
ancient9–13-0.0211%24 Jan →
italy13–50.1118%24 Jan →
warden13–40.0311%24 Jan →
warden10–13-0.0815%24 Jan →
stronghold7–130.0229%23 Jan →
alpine13–40.008%23 Jan →
italy13–60.0316%23 Jan →
inferno13–40.0815%22 Jan →
inferno13–6-0.048%22 Jan →
mirage1–13-0.0412%20 Jan →
inferno6–13-0.065%20 Jan →
ancient13–7-0.0313%19 Jan →
dust210–130.0111%19 Jan →
italy13–5-0.0613%16 Jan →
overpass15–150.0113%21 Aug →
inferno2–13-0.095%21 Aug →
ancient11–130.017%18 Aug →
inferno6–13-0.0719%18 Aug →
inferno8–130.0110%17 Aug →
ancient13–11-0.028%17 Aug →
ancient6–13-0.052%17 Aug →
office8–13-0.0013%16 Aug →
overpass9–13-0.107%16 Aug →
italy13–0-0.034%16 Aug →
inferno10–130.069%15 Aug →
office13–11-0.039%15 Aug →
ancient15–15-0.098%15 Aug →
ancient13–9-0.0413%15 Aug →
overpass13–16-0.025%12 Aug →
ancient13–10-0.0410%6 Aug →
agency13–5-0.0113%6 Aug →
agency13–60.024%6 Aug →
inferno2–13-0.0114%5 Aug →
train13–40.008%4 Aug →
nuke3–13-0.088%3 Aug →
inferno13–90.008%3 Aug →
inferno8–13-0.0416%3 Aug →
inferno9–13-0.077%30 Jul →
ancient16–14-0.017%30 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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